Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in cloud microservices and Voice AI
Mid-level SDET specializing in test automation for web, mobile, and desktop apps
Mid-level Back-End Engineer specializing in scalable APIs and multi-tenant systems
Mid-Level Full-Stack Software Engineer specializing in web apps and AI-powered tools
Intern Full-Stack Developer specializing in React, Node.js, and TypeScript
Mid-level Full-Stack Software Developer specializing in Unity game development
Mid-level Frontend Engineer specializing in SaaS, FinTech, and cloud security
Junior Java Full-Stack Developer specializing in healthcare web applications
Mid-level DevSecOps Engineer specializing in AWS cloud security
Senior SDET specializing in test automation, CI/CD, and performance testing
Mid-level Full-Stack Software Engineer specializing in web apps, cloud, and UI/UX
Mid-Level Full-Stack Developer specializing in React, Next.js, and Ruby on Rails
“Senior frontend engineer who led the end-to-end build of ConvoCore’s AI agent stress-testing UI, handling non-deterministic AI outputs and high-frequency streaming logs. Emphasizes quality and scalability through schema-driven module contracts (Zod), shared hook/component libraries, and Playwright E2E tests, plus performance work like virtualization and code-splitting. Ships quickly with feature-flag rollouts, Sentry monitoring, and tight user-feedback loops (contextual bug reports with attached logs).”
Junior Full-Stack Software Developer specializing in PERN web applications
“Built and shipped a "Strangers Things" app from a messy prototype to a deployed Vercel product by running informal user tests and converting UX pain points (login friction, clunky messaging, session persistence) into targeted technical fixes. Also has teaching/demo experience, including adapting a Scratch coding workshop for young students, highlighting strong audience-aware communication and troubleshooting skills.”
Senior Full-Stack Software Developer specializing in React/Node and cloud-native apps
“Frontend engineer who launched Emoot (app.emoot.io) end-to-end and recently shipped the "My Savings Goal" feature from UI through production. Emphasizes scalable React + TypeScript architecture (Storybook-driven component library, strict typing, performance profiling/memoization) and pragmatic delivery in tight timelines by reusing existing components/logic and iterating screen-by-screen.”
Mid-level Game Designer specializing in Unreal Engine UI/AI systems
“Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.”
Mid-level Full-Stack Developer specializing in MERN/MEAN and cloud-native web apps
“Frontend engineer with end-to-end ownership of React/Next.js products, focused on scalable component-based architecture and quality via CI/CD, automated testing, and disciplined PR reviews. Built React + TypeScript dashboards with role-based views using Zustand, and improved existing codebases by decoupling components and boosting performance through code splitting, lazy loading, and standardized shared components.”
“Full-stack AI engineer who has built and deployed multiple end-to-end LLM products, including an AI interview assistant, a multi-agent market research platform, and a policy document explainer. Particularly strong in productionizing agentic workflows, integrating tools like Whisper, Tavus, LiveKit, CrewAI, and LangGraph, and hardening messy real-world AI/document pipelines with validation, memory isolation, and fallback handling.”
Senior Unity Developer specializing in WebGL and cross-platform games
“Lead Unity Developer with mobile game shipping experience since 2016 (iOS/Android) and a portfolio of multiple Unity games built entirely solo (benfont.com). Uses Codex daily to speed up development and recently leveraged it to debug Unity lightmapping issues in a newer engine version.”