Mid-level Game Designer specializing in Unreal Engine UI/AI systems
Erik already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.
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