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Erik Cameron

Mid-level Game Designer specializing in Unreal Engine UI/AI systems

Allegany County, MDCreative Director/Indie Developer2 years experienceMid-LevelVideo GamesGovernmentEducation
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.

Experience

Creative Director/Indie DeveloperBravebird Games | Parliament
Game DesignerSolo Project
Project ManagerBoard of Ed.- IT | Allegany County MD

Education

Full Sail Universitybachelor, Game Design (2024)

Key Strengths

  • Owned game economy end-to-end for Parliament (notably ability progression)
  • Designed active/passive ability progression with earn/spend currency to create meaningful build experimentation
  • Data-driven balancing using spreadsheet simulations (TTK) to replace guesswork
  • Iterative tuning using telemetry KPIs (time survived, TTK, time-in-level) to identify and fix progression friction
  • Rebalanced over-scaling buffs by adjusting starting values and attribute scaling formulas
  • Designed systems supporting multiple player motivations (collection, exploration, mastery, competition)
  • Aligned team around difficulty strategy by increasing player agency (build choice, risk/reward charms) instead of simply lowering difficulty

Reference Highlights

Strongly Recommended
  • Excellent pacing and fairness judgment
  • Strong end-to-end ownership of financial side (rated 10/10)
  • Professional
  • Great leader
  • Takes responsibility early and consistently
  • Highly organized and deadline-driven
  • Thorough planning (accounts for workload, life events, profit margin, project success)
  • Adaptable (adjusts release plans based on progress and setbacks)
  • Keeps team aligned via trackers and check-ins
  • Balances workload to avoid overwhelming teammates
  • Creates a supportive environment where people feel free to ask for help
  • Recognizes and praises team efforts
  • Data/KPI-driven and keeps team updated
  • Proactive in addressing weak areas (delegates marketing when needed)
  • Strong understanding of reward loops, progression, and player motivation
  • Collaborative and seeks input from peers/team
  • Clear, direct communicator
  • Encourages open communication and debate
  • Strong scope and tradeoff management
  • Forward-thinking about future projects and strategy
  • Comfortable leading pricing and investor-facing discussions
  • Strong, confident ownership of the core economy loop
  • Thorough end-to-end thinking before taking action
  • Consumer/player-first mindset
  • Effective use of Excel models to diagnose and fix balance issues
  • Data-driven decision making from playtests and telemetry
  • Improved player reward feelings and drive to continue playing
  • Strong understanding of reward loops and progression pacing in roguelikes
  • Clear documentation and ability to align the team on changes
  • Forward-thinking and proactive planning for updates/release timing
  • Keeps the game feeling fresh and prevents staleness
  • Pushes team to hit objectives on time

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Contact

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Languages

English

Skills

Unreal EngineBlueprintsUMGC++PythonUI/UXArtificial IntelligenceSystems DesignCombat DesignGame MechanicsLevel DesignAtlassian SuiteJiraConfluencePerforce