Erik already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
Recommended
Already have an account?
About
Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.
Experience
Creative Director/Indie DeveloperBravebird Games | Parliament
Game DesignerSolo Project
Project ManagerBoard of Ed.- IT | Allegany County MD
Education
Full Sail Universitybachelor, Game Design (2024)
Key Strengths
Owned game economy end-to-end for Parliament (notably ability progression)
Designed active/passive ability progression with earn/spend currency to create meaningful build experimentation
Data-driven balancing using spreadsheet simulations (TTK) to replace guesswork
Iterative tuning using telemetry KPIs (time survived, TTK, time-in-level) to identify and fix progression friction
Rebalanced over-scaling buffs by adjusting starting values and attribute scaling formulas
Designed systems supporting multiple player motivations (collection, exploration, mastery, competition)
Aligned team around difficulty strategy by increasing player agency (build choice, risk/reward charms) instead of simply lowering difficulty
Reference Highlights
Strongly Recommended
Excellent pacing and fairness judgment
Strong end-to-end ownership of financial side (rated 10/10)
Professional
Great leader
Takes responsibility early and consistently
Highly organized and deadline-driven
Thorough planning (accounts for workload, life events, profit margin, project success)
Adaptable (adjusts release plans based on progress and setbacks)
Keeps team aligned via trackers and check-ins
Balances workload to avoid overwhelming teammates
Creates a supportive environment where people feel free to ask for help
Recognizes and praises team efforts
Data/KPI-driven and keeps team updated
Proactive in addressing weak areas (delegates marketing when needed)
Strong understanding of reward loops, progression, and player motivation
Collaborative and seeks input from peers/team
Clear, direct communicator
Encourages open communication and debate
Strong scope and tradeoff management
Forward-thinking about future projects and strategy
Comfortable leading pricing and investor-facing discussions
Strong, confident ownership of the core economy loop
Thorough end-to-end thinking before taking action
Consumer/player-first mindset
Effective use of Excel models to diagnose and fix balance issues
Data-driven decision making from playtests and telemetry
Improved player reward feelings and drive to continue playing
Strong understanding of reward loops and progression pacing in roguelikes
Clear documentation and ability to align the team on changes
Forward-thinking and proactive planning for updates/release timing
Keeps the game feeling fresh and prevents staleness
Pushes team to hit objectives on time
Discover more candidates like Erik
Search across thousands of pre-screened, high-quality, high-intent candidates on Reval.