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Vetted Jira Professionals

Pre-screened and vetted.

JiraPythonGitAgileCI/CDDocker
AC

Alan Carpinteyro

Screened ReferencesStrong rec.

Senior Game Programmer specializing in VR and multiplayer systems

CDMX, México5y exp
FreelanceSAE Institute Mexico

“Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.”

C#C++PythonSQLiteHTMLCSS+83
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JD

Jordan Dunaway

Screened ReferencesModerate rec.

Junior Game Developer specializing in gameplay systems and cross-engine development

Lenexa, KS3y exp
Copan DiagnosticsUniversity of Advancing Technology

“Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.”

AgileArtificial IntelligenceC#C++Cloud ComputingData Structures & Algorithms+64
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AS

Alexandra Scafarschi

Screened

Senior Graphic Designer specializing in branding and digital campaigns

Washington, DC6y exp
DCI GroupNorthern Virginia Community College

“Senior Designer at DCI with high-profile client experience (Verizon, DoorDash, BlackRock), specializing in high-polish brand and marketing design. Has led creative direction for major editorial/report work (Verizon DEIB Annual Report) and a 100% creative statewide rebrand pitch for OERB supporting a $4M legislative/stakeholder effort, and builds scalable Figma design systems for high-volume output.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopFigmaGraphic designHTML+65
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BP

Benoit Poyser

Screened

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”

BlenderC#C++ConfluenceFigmaGit+63
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NR

Naveen Ranganathan

Screened

Senior Audio Producer specializing in radio imaging, sound design, and broadcast engineering

Seattle, WA15y exp
FreelanceSAE Institute

“Audio editor/mixer with ~10 years in radio plus video production experience, using Sound Forge, Adobe Audition, Pro Tools, and Sony Vegas. Has delivered tightly timed event intros (120s) blending grandeur music, foley-style SFX, and VO processing, and has reworked radio commercials creatively (e.g., soap spot) to improve client impact using targeted sound design and VO.”

Project ManagementTeam LeadershipTroubleshootingJIRAAudio ProductionSound Design+56
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MR

Monish Reddy Bonthu

Screened

Mid-Level Full-Stack Engineer specializing in real-time systems and FinTech

FL, USA5y exp
Havicma LogisticsSaint Louis University

“Backend engineer with hands-on experience modernizing a real-time logistics/tracking platform from a tightly coupled polling architecture to a service-oriented/microservices design using Node.js and WebSockets. Emphasizes contract-first FastAPI development, defense-in-depth security (JWT/OAuth, RLS/Supabase), and safe incremental migrations with feature flags and strong observability, delivering sub-second updates and improved performance under peak load.”

Full-Stack DevelopmentBackend DevelopmentWeb DevelopmentSystem DesignMicroservicesDistributed Systems+122
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AR

Adam Robakiewicz

Screened

Senior PHP Backend Developer specializing in e-commerce platforms and system architecture

Gdynia, Poland13y exp
Postdata SAGdańsk University of Technology

“Unity-focused developer pivoting from web development (PHP/JavaScript) into game dev; built a player-facing Shipyard system enabling ship customization/upgrades that added a resource sink and increased player attachment. Demonstrates strong systems thinking and UX polish (icon/naming conventions, range visualization, feedback SFX/VFX) plus some exposure to RPC-style networking and Node.js prototyping.”

AgileC#C++ConfluenceDatabase DesignElasticSearch+71
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MK

Mohamad Kabalan

Screened

Senior Full-Stack Developer specializing in scalable web platforms and AI security

London, UK11y exp
Standing on GiantsLebanese International University

“Backend/data engineer experienced building enterprise community-platform services for high-traffic global clients, using Python (FastAPI/Django) on Docker/Kubernetes with PostgreSQL/Redis. Has delivered AWS EKS + Terraform/CI-CD deployments with strong security practices (Secrets Manager/SSM, IAM/IRSA) and has hands-on ETL (AWS Glue), legacy modernization, and incident ownership with measurable performance gains (~30% faster queries).”

PythonFastAPIDjangoPHPNode.jsNestJS+105
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PR

Pari Ramamoorthy

Screened

Senior Frontend Developer specializing in React, accessibility, and enterprise web apps

Toronto, ON12y exp
Build with AssemblyMadurai Kamaraj University

“Frontend engineer who has led end-to-end React + TypeScript initiatives, including a shared frontend module used across product lines/regions and an inventory discovery experience for large datasets. Strong in scalable architecture (feature-based, configuration-driven, role-aware components), design systems with Storybook, and performance/quality practices (profiling, CI/CD, automated testing, feature-flagged rollouts). Reported ~30% reduction in duplicate code after refactoring an existing React codebase.”

JavaScriptTypeScriptReactReact HooksReduxRedux Toolkit+91
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ED

Ernest Dejda

Screened

Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering

Warsaw, Poland6y exp
Lucid Reality LabsMilitary University of Technology, Warsaw

“Unity game developer with AR RPG experience who owned a flexible mission/scenario system and created tooling to dramatically speed up mission testing by skipping steps while maintaining dependent dialogs/NPC/item state. Currently in an R&D team building AI-enabled developer productivity tools, including an in-house CI code review bot, and regularly uses LLM workflows (ChatGPT/Gemini) integrated into Rider.”

UnityC#JavaScriptGitLab CICI/CDTeam Leadership+66
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ZA

Zainul Abidin

Screened

Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games

9y exp
GameoverdreamsDr. A.P.J. Abdul Kalam Technical University

“Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.”

UnityArtificial IntelligenceWebSocketsUI/UX DesignAnalyticsPerformance Optimization+74
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NR

Nadine Rendell-Green

Screened

Mid-Level Game Designer specializing in Level Design and Unreal Engine

4y exp
SAE InstituteStaffordshire University

“Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.”

UnityC#PrototypingJiraTrelloConfluence+65
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JG

Joe Greaney

Screened

Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems

8y exp
Wren KitchensUniversity of Hull

“Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.”

C#PythonJavaScriptReactSQLitePyTorch+95
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MG

Matyas Gonczol

Screened

Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps

Budapest, Hungary10y exp
LeopolyEötvös Loránd University

“Unity developer with deep hands-on experience building a tricky 2.5D shoot-'em-up collision system that reconciled 2D gameplay constraints with 3D world movement and mixed orthographic/perspective camera math. Also implemented LAN multiplayer for a Monopoly thesis using Unity Legacy Networking (NetworkView/RPC) and has production exposure to Photon PUN; emphasizes clean, optimized code and structured ownership with code reviews.”

UnityC#Object-oriented programming (OOP)DebuggingGitAdobe Photoshop+52
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YL

Yu-Che Lin

Screened

Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

“Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.”

C#Design PatternsFirebaseFigmaGitJira+43
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IG

Irfan Ghyan

Screened

Senior Front-End & UI/UX Developer specializing in React, Angular, and responsive web apps

Dubai, United Arab Emirates14y exp
Teleios GlobalUniversity of the Punjab

“Frontend-focused engineer with full-stack capability (Node/Express + MongoDB/MySQL) who emphasizes scalable quality practices: PR-driven reviews, CI quality gates, and a full testing pyramid (Jest/Vitest, React Testing Library, Cypress/Playwright). Built complex React + TypeScript role-based dashboards/workflows using reusable component architecture and layered state management (React Query/SWR, Context for auth/roles), with strong performance and UX polish (Lighthouse, lazy loading, accessibility, responsive design).”

AgileAngularAPI IntegrationAuthenticationBitbucketBootstrap+136
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HM

Hafiz Muhammad Zeshan

Screened

Senior Full-Stack Engineer specializing in MERN, AWS, and scalable SaaS platforms

Victoria, Australia5y exp
BunnyDoc PTY LTD.University of Engineering and Technology, Lahore

“Frontend lead for B2B SaaS products, owning React + TypeScript architecture end-to-end and scaling complex dashboards/workflows with a feature-based structure, shared design system (Tailwind), and strong quality automation. Experienced shipping high-impact features quickly using incremental delivery, feature-flagged rollouts, and performance profiling/optimization to keep production stable as usage grows.”

HTMLCSSJavaScriptTypeScriptPythonReact+109
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WT

William Takpa

Screened

Mid-level Product Manager specializing in digital products and growth

Jos, NG4y exp
Aboki NaUniversity of Jos

“Built and marketed a live free-to-play web word game (Techies WordFinder) from scratch using the Lovable AI platform, reaching 100+ users in under a month. Iterated quickly based on player feedback, reporting a 28% UX improvement and +32 seconds average time per user, and demonstrates practical live-ops and F2P analytics/A-B testing knowledge.”

A/B TestingConfluenceData AnalysisFigmaGoogle AnalyticsGoogle Workspace+41
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SS

Sneha Sridhar

Screened

Mid-level Software Engineer specializing in cloud-native backend and distributed systems

Remote, USA4y exp
IntradiemUniversity of Massachusetts Dartmouth

“Backend/full-stack engineer with experience building customer-facing contact-center automation (agent assignment) and internal editorial/data operations APIs for life-sciences ontology management. Strong in microservices and event-driven systems (Spring Boot + Kafka), third-party integrations (Genesys/Five9), and pragmatic iteration via MVP scoping, tight stakeholder demos, and observability-focused reliability.”

JavaSpring BootSpring CloudMicroservicesREST APIsAPI Gateway+147
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SV

Sasaunk Vanamali

Screened

Mid-Level Full-Stack Software Engineer specializing in cloud-native apps and ML services

Bowling Green, OH4y exp
Senecio Software IncBowling Green State University

“Software engineer who deployed and stabilized a real-time analytics platform at Senecio Software, focusing on production reliability, observability, and performance under load. Experienced debugging issues spanning distributed services and networking (e.g., tracing timeouts to packet loss from misconfiguration) and extending Python (FastAPI/Django) APIs for customer-specific analytics features in a configurable, maintainable way.”

JavaPythonPHPJavaScriptTypeScriptSQL+139
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KM

Kaden Marler

Screened

Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

3y exp
LumenFull Sail University

“Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.”

Time ManagementLeadershipC#C++Microsoft ExcelConfluence+42
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SG

Siddhartha Geddam

Screened

Junior Robotics/ML Engineer specializing in autonomous UAVs and perception

2y exp
Advanced Respiratory Sleep MedicineUniversity of North Carolina at Charlotte

“Machine learning robotics engineer with internship experience deploying object detection and semantic segmentation models to an autonomous vehicle fleet operating in airports and naval docking stations, optimizing with ONNX/TensorRT for NVIDIA Jetson edge deployment. Also built ROS/ROS2-based decentralized multi-drone coordination (TF trees, shared telemetry) validated in Gazebo and networked via Nimbro with sub-10ms latency messaging.”

BashCC++CI/CDComputer VisionCUDA+145
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KN

Kavya Negi

Screened

Mid-level UX Designer specializing in research-driven product and web experiences

Arizona, USA4y exp
Innova SolutionsArizona State University

“UX/Product Designer with end-to-end case-study experience on Verizon personalization, combining deep user research with iterative prototyping to address privacy/data-tracking trust issues and drive measurable conversion impact (estimated 0.5% lift; ~$750K annual revenue). Also designed a Work Safety Management System at Inova Solutions, simplifying complex real-time alerting, compliance, and role-based permission workflows using motion prototypes and progressive disclosure, and collaborates closely with engineers with working HTML/CSS/JavaScript knowledge.”

A/B TestingAgileBlenderCC++Design Systems+60
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LS

Lakshmi Swathi Sreedhar

Screened

Mid-level AI Engineer specializing in Generative AI and LLM systems

Grand Ledge, MI3y exp
ChainSysUniversity of Michigan-Dearborn

“Built and deployed a production-grade, multi-agent Text-to-SQL assistant that lets non-technical stakeholders query large enterprise databases in natural language. Uses Pinecone-based schema retrieval + LLM reasoning (Gemini/Claude/GPT) with a dedicated validation agent (schema/syntax checks and safe dry runs) to reduce hallucinations and improve reliability, while optimizing latency and cost via async execution and embedding caching.”

A/B TestingAgileAPI IntegrationApache AirflowAzure Data FactoryAzure Machine Learning+172
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