Pre-screened and vetted.
Mid-level Talent Development Specialist specializing in technical recruiting and HR analytics
“Recruiting Operations leader with 5+ years managing a small team and owning end-to-end process improvements, including implementing a new ATS that cut time-to-fill by 30%. Built structured, role-specific interview feedback surveys (9 Microsoft Forms) and leveraged Lever reporting to diagnose funnel drop-off and improve candidate experience. Also designed an early-careers hiring roadmap that enabled 30 intern offers in a single quarter through assessments, campus outreach, and faster scheduling.”
Mid-level QA Tester specializing in manual testing and test scenario development
“Game tester trained at Gameloft with hands-on experience testing mobile and PC games (installation workflows, log-based debugging, and issue triage). New to console testing and console certification standards (TRC/XR/LOT), but demonstrates a structured, proactive approach to ramping up via self-directed learning and research.”
Entry Software QA Engineer specializing in manual, automation, and API testing
“Mobile QA tester with hands-on manual testing experience (functional flows, UI/UX checks) and disciplined documentation/bug tracking in JIRA. While new to console testing and TRC/XR/LOT certification requirements, they describe a concrete ramp-up plan (study guidelines, review standards, shadow experienced testers) and emphasize clear defect communication and deadline-driven prioritization.”
Senior QA Lead / Release Manager specializing in web, mobile, and OTT platforms
“Game QA professional working in an agile studio environment with end-to-end ownership of feature testing, including an AAA release enhancement focused on user authentication and session management. Experienced partnering with PM/design/dev from PRD walkthroughs through triage, regression, and release readiness, and has implemented repeatable coverage via TestRail/Jira traceability plus Playwright (TypeScript) automation.”
Mid-level QA Engineer specializing in test automation and CI/CD quality validation
“QA Automation Engineer with hands-on ownership of an end-to-end Selenium-Java/TestNG suite for an e-commerce platform, integrated into Jenkins with PR smoke and nightly regression gating. Notably caught and validated (via SQL/API checks) a critical defect where checkout reported success but orders were not persisted, preventing customer-impacting production issues; also has Cypress experience stabilizing flaky UI tests using robust selector and wait strategies.”
Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity
“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”
Mid-level Product Designer specializing in mobile UX, e-commerce, and conversational AI
“Senior product designer focused on high-polish growth/marketing creative across social and web, citing work on "Red Bean" (social app promotion) and "House to Home" (website + AI feature/shipping launch). Emphasizes scalable systems—Figma foundations/tokens + auto-layout components and modular CapCut templates—to produce high-volume, multi-format assets quickly while maintaining brand consistency and clarity.”
Mid-level Full-Stack Engineer specializing in Java/Spring, React, and AWS cloud platforms
“Full-stack/product-leaning engineer in logistics and high-traffic portals who ships production AI features: built an AI-assisted shipment status Q&A system using Pinecone + GPT-4 and a high-volume Python ingestion pipeline (500K+ records/day), delivering 35% fewer support tickets and cutting resolution time from 11 to 4 minutes. Also led a legacy Angular-to-React/TypeScript rebuild that boosted Lighthouse performance from 60 to 90, and has hands-on AWS EKS operations experience including resolving a 3x traffic scaling incident.”
Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems
“Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.”
Senior Java Full-Stack Developer specializing in cloud-native microservices
“Backend Java developer who built an end-to-end upcoming payments feature: Spring Boot/Hibernate microservices with MySQL query/index optimization and Kafka event publishing, plus a web UI timeline component enabling users to view, skip, and edit scheduled payments with clear status indicators.”
Mid-level Full-Stack Java Engineer specializing in Generative AI and cloud microservices
“Full-stack engineer who has delivered production customer analytics/dashboard features using Next.js App Router + TypeScript on the frontend and Java Spring Boot microservices on the backend. Demonstrates strong production ownership (monitoring latency/error rates/adoption) plus hands-on performance work across React rendering and Postgres query/index optimization, and has implemented Temporal-like durable workflows with retries and idempotency.”
Mid-level Customer Success & Strategic Account Manager specializing in FinTech and SaaS
“Enterprise Customer Success/implementation leader in fintech (Optimus) specializing in payment reconciliation platforms, complex integrations (API/SFTP), and data normalization across processors/banks/ERPs. Demonstrated measurable impact (60–70% reduction in manual reconciliation) and strong cross-functional/product influence, including roadmap improvements for exception management and successful land-and-expand into fee management.”
Creative Director specializing in brand identity and multi-channel marketing
“Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.”
Junior Full-Stack & LLM Engineer specializing in AI agents and cloud document intelligence
“Backend engineer specializing in event-driven/serverless systems and Python/FastAPI APIs. Built a scalable PDF-to-structured-data pipeline on AWS (S3, Lambda, Step Functions, Textract, DynamoDB, SNS) with strong observability (p50/p90/p99) and reliability patterns (idempotency, retries/DLQs), and has led zero-downtime migrations using feature flags, dual writes, and incremental rollouts.”
Junior Full-Stack Software Engineer specializing in distributed systems and data pipelines
“Backend engineer with hands-on experience building distributed data and API platforms (Kafka + Neo4j on Kubernetes), including processing 3M+ NYC taxi trip records and achieving sub-second graph analytics queries. Strong focus on reliability and performance in Python/FastAPI systems—async refactors, caching, timeouts/retries, feature-flagged rollouts, and JWT/RBAC security for production services.”
Junior Full-Stack Software Engineer specializing in Python APIs, React, and cloud AI integrations
“Customer-facing software engineer who builds and deploys practical AI/RAG solutions (e.g., an AI assistant for searching billing PDFs) by deeply understanding support workflows and iterating with users. Demonstrates strong production instincts—quickly stabilizing peak-traffic API timeouts with caching/background jobs, then implementing durable fixes with proper monitoring and maintainable code practices.”
Senior Unity Developer specializing in game engineering and real-time systems
“Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.”
Senior Front-End Developer specializing in React, TypeScript, and accessible web apps
“Senior frontend developer with end-to-end ownership of modernizing a legacy Laravel/PHP product into a Next.js 14 + React + TypeScript stack, using TurboRepo for incremental integration. Emphasizes quality and scale through unit testing, Datadog monitoring, and performance-focused UI work (dashboards with charts/usage analytics, minimizing re-renders).”
Senior Unity Developer specializing in games, mobile apps, and immersive XR
“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”
Mid-level Realtime VFX Artist specializing in game engine effects and shaders
“Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.”
Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets
“Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.”
“Unity developer who implemented a cross-console (Nintendo/Xbox/PlayStation) UI navigation system that avoided interfering with mobile controls and became the project-wide standard after adoption. Also built Photon Fusion multiplayer test projects during COVID, handling core networking concerns like spawning, synchronization, projectiles, and damage.”
Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms
“Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.”