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Vetted Jira Professionals

Pre-screened and vetted.

JiraPythonGitAgileCI/CDDocker
NG

Nitu Guwalani

Screened

Mid-level Talent Development Specialist specializing in technical recruiting and HR analytics

Dallas, TX5y exp
KGS Technology GroupCalifornia Baptist University

“Recruiting Operations leader with 5+ years managing a small team and owning end-to-end process improvements, including implementing a new ATS that cut time-to-fill by 30%. Built structured, role-specific interview feedback surveys (9 Microsoft Forms) and leveraged Lever reporting to diagnose funnel drop-off and improve candidate experience. Also designed an early-careers hiring roadmap that enabled 30 intern offers in a single quarter through assessments, campus outreach, and faster scheduling.”

AnalyticsCanvaChange ManagementCoachingData AnalysisE-commerce+87
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AT

Arif Triwidiatmoko

Screened

Mid-level QA Tester specializing in manual testing and test scenario development

Bantul, Yogyakarta, Indonesia6y exp
MaukerjaYogyakarta State University

“Game tester trained at Gameloft with hands-on experience testing mobile and PC games (installation workflows, log-based debugging, and issue triage). New to console testing and console certification standards (TRC/XR/LOT), but demonstrates a structured, proactive approach to ramping up via self-directed learning and research.”

Manual TestingQuality AssuranceTest Case DesignDocumentationReportingCommunication+21
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YS

Yosevyn Sipahutar

Screened

Entry Software QA Engineer specializing in manual, automation, and API testing

South Jakarta, Indonesia1y exp
Ocean Inovation TechDel Institute of Technology

“Mobile QA tester with hands-on manual testing experience (functional flows, UI/UX checks) and disciplined documentation/bug tracking in JIRA. While new to console testing and TRC/XR/LOT certification requirements, they describe a concrete ramp-up plan (study guidelines, review standards, shadow experienced testers) and emphasize clear defect communication and deadline-driven prioritization.”

Manual TestingAPI TestingTest Case DesignTest PlanningTroubleshootingRegression Testing+32
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PG

Prince Gupta

Screened

Senior QA Lead / Release Manager specializing in web, mobile, and OTT platforms

Mumbai, India8y exp
Digital RegenesysBhausaheb Vartak College of Engineering

“Game QA professional working in an agile studio environment with end-to-end ownership of feature testing, including an AAA release enhancement focused on user authentication and session management. Experienced partnering with PM/design/dev from PRD walkthroughs through triage, regression, and release readiness, and has implemented repeatable coverage via TestRail/Jira traceability plus Playwright (TypeScript) automation.”

Release ManagementFunctional TestingRegression TestingSmoke TestingEnd-to-End TestingManual Testing+97
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RC

Rahul Chennaboina

Screened

Mid-level QA Engineer specializing in test automation and CI/CD quality validation

USA5y exp
Phalgun TechSol LLCUniversity of Arkansas

“QA Automation Engineer with hands-on ownership of an end-to-end Selenium-Java/TestNG suite for an e-commerce platform, integrated into Jenkins with PR smoke and nightly regression gating. Notably caught and validated (via SQL/API checks) a critical defect where checkout reported success but orders were not persisted, preventing customer-impacting production issues; also has Cypress experience stabilizing flaky UI tests using robust selector and wait strategies.”

AgileAPI TestingCI/CDDebuggingEnd-to-End TestingFunctional Testing+102
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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”

Unreal EngineUnityGitJiraConfluencePrototyping+47
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SL

Sandy Liao

Screened

Mid-level Product Designer specializing in mobile UX, e-commerce, and conversational AI

Cypress, CA6y exp
iD TechSouthern California Institute of Architecture

“Senior product designer focused on high-polish growth/marketing creative across social and web, citing work on "Red Bean" (social app promotion) and "House to Home" (website + AI feature/shipping launch). Emphasizes scalable systems—Figma foundations/tokens + auto-layout components and modular CapCut templates—to produce high-volume, multi-format assets quickly while maintaining brand consistency and clarity.”

FigmaAdobe PhotoshopAdobe IllustratorAdobe After EffectsAdobe Premiere ProHTML+59
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DD

Devanshi Desai

Screened

Mid-level Full-Stack Engineer specializing in Java/Spring, React, and AWS cloud platforms

California, USA4y exp
BrillioSyracuse University

“Full-stack/product-leaning engineer in logistics and high-traffic portals who ships production AI features: built an AI-assisted shipment status Q&A system using Pinecone + GPT-4 and a high-volume Python ingestion pipeline (500K+ records/day), delivering 35% fewer support tickets and cutting resolution time from 11 to 4 minutes. Also led a legacy Angular-to-React/TypeScript rebuild that boosted Lighthouse performance from 60 to 90, and has hands-on AWS EKS operations experience including resolving a 3x traffic scaling incident.”

JavaPythonJavaScriptTypeScriptSpring BootSpring Security+106
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TC

Theodoros Chalimas

Screened

Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems

Toulouse, France3y exp
Infinite OrbitsTechnical University of Crete

“Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.”

C++C#CPythonBashJava+61
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MC

Mounika Chintala

Screened

Senior Java Full-Stack Developer specializing in cloud-native microservices

Kansas City, MO9y exp
Academy BankBomma Institute of Technology and Science

“Backend Java developer who built an end-to-end upcoming payments feature: Spring Boot/Hibernate microservices with MySQL query/index optimization and Kafka event publishing, plus a web UI timeline component enabling users to view, skip, and edit scheduled payments with clear status indicators.”

AgileAJAXAmazon API GatewayAmazon CloudFrontAmazon EC2Amazon RDS+92
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VM

Vamsi Mandhapati

Screened

Mid-level Full-Stack Java Engineer specializing in Generative AI and cloud microservices

Farragut, TN4y exp
Southeast BankLindsey Wilson College

“Full-stack engineer who has delivered production customer analytics/dashboard features using Next.js App Router + TypeScript on the frontend and Java Spring Boot microservices on the backend. Demonstrates strong production ownership (monitoring latency/error rates/adoption) plus hands-on performance work across React rendering and Postgres query/index optimization, and has implemented Temporal-like durable workflows with retries and idempotency.”

JavaTypeScriptJavaScriptPythonSQLHugging Face Transformers+141
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NG

Nikita Ganage

Screened

Mid-level Customer Success & Strategic Account Manager specializing in FinTech and SaaS

Redwood City, California5y exp
Optimus FintechParsons School of Design

“Enterprise Customer Success/implementation leader in fintech (Optimus) specializing in payment reconciliation platforms, complex integrations (API/SFTP), and data normalization across processors/banks/ERPs. Demonstrated measurable impact (60–70% reduction in manual reconciliation) and strong cross-functional/product influence, including roadmap improvements for exception management and successful land-and-expand into fee management.”

Account ManagementBusiness DevelopmentDigital MarketingEmail MarketingSocial Media MarketingLead Generation+66
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PG

Paul Gerwen

Screened

Creative Director specializing in brand identity and multi-channel marketing

Rosemont, Illinois32y exp
National Roofing Contractors AssociationAmerican Academy of Art

“Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere ProConfluenceDigital Marketing+84
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KJ

Kanva Jaydeep Trivedi

Screened

Junior Full-Stack & LLM Engineer specializing in AI agents and cloud document intelligence

Scottsdale, AZ1y exp
Power Diagnostic Instrument CompanyArizona State University

“Backend engineer specializing in event-driven/serverless systems and Python/FastAPI APIs. Built a scalable PDF-to-structured-data pipeline on AWS (S3, Lambda, Step Functions, Textract, DynamoDB, SNS) with strong observability (p50/p90/p99) and reliability patterns (idempotency, retries/DLQs), and has led zero-downtime migrations using feature flags, dual writes, and incremental rollouts.”

PythonJavaScriptNode.jsReactSQLR+105
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AS

Annie Suzan Edwin Arokiaraj Caroline

Screened

Junior Full-Stack Software Engineer specializing in distributed systems and data pipelines

Tempe, AZ1y exp
Arizona State UniversityArizona State University

“Backend engineer with hands-on experience building distributed data and API platforms (Kafka + Neo4j on Kubernetes), including processing 3M+ NYC taxi trip records and achieving sub-second graph analytics queries. Strong focus on reliability and performance in Python/FastAPI systems—async refactors, caching, timeouts/retries, feature-flagged rollouts, and JWT/RBAC security for production services.”

AgileApache KafkaApache SparkAWS LambdaBootstrapC+++100
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MA

Manas Agarwal

Screened

Junior Full-Stack Software Engineer specializing in Python APIs, React, and cloud AI integrations

Superior, CO2y exp
VertexOneUniversity of New Haven

“Customer-facing software engineer who builds and deploys practical AI/RAG solutions (e.g., an AI assistant for searching billing PDFs) by deeply understanding support workflows and iterating with users. Demonstrates strong production instincts—quickly stabilizing peak-traffic API timeouts with caching/background jobs, then implementing durable fixes with proper monitoring and maintainable code practices.”

PythonJavaJavaScriptTypeScriptPHPSQL+158
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MW

Maciej Wiktor

Screened

Senior Unity Developer specializing in game engineering and real-time systems

5y exp
CI GlobalRzeszow University of Technology

“Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.”

UnityC#GitJiraDesign PatternsObject-Oriented Programming (OOP)+85
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SB

samuel balogun

Screened

Senior Front-End Developer specializing in React, TypeScript, and accessible web apps

London, Canada8y exp
Sagacity SoftwareFanshawe College

“Senior frontend developer with end-to-end ownership of modernizing a legacy Laravel/PHP product into a Next.js 14 + React + TypeScript stack, using TurboRepo for incremental integration. Emphasizes quality and scale through unit testing, Datadog monitoring, and performance-focused UI work (dashboards with charts/usage analytics, minimizing re-renders).”

ReactNext.jsTypeScriptTailwind CSSMaterial UIRedux+57
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AC

Ali Collins

Screened

Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”

UnityC#TypeScriptSwiftJavaFirebase+60
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LF

Luiz Freire

Screened

Mid-level Realtime VFX Artist specializing in game engine effects and shaders

6y exp
OnibiPontifical Catholic University of Paraná

“Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.”

Unreal EngineUnityBlenderAdobe PhotoshopAdobe After EffectsPython+54
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CN

Cameron Nevison

Screened

Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets

Sunderland, UK6y exp
GembaNorthumbria University

“Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.”

AWSBlenderC#JiraKanbanPerformance Optimization+68
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ŁP

Łukasz Pająk

Screened

Senior Unity Developer specializing in console, mobile, and AR/VR

14y exp
AMBER StudioUniversity of Education Kraków

“Unity developer who implemented a cross-console (Nintendo/Xbox/PlayStation) UI navigation system that avoided interfering with mobile controls and became the project-wide standard after adoption. Also built Photon Fusion multiplayer test projects during COVID, handling core networking concerns like spawning, synchronization, projectiles, and damage.”

UnityC#CI/CDJenkinsPerformance OptimizationDebugging+62
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AE

Arsum Elahi

Screened

Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms

9y exp
General AdminThe Leads University

“Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.”

AgileAmazon DynamoDBAmazon EC2Amazon RDSAmazon RedshiftAmazon S3+97
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