Pre-screened and vetted.
Senior Business Systems Analyst & QA/UAT Lead specializing in loan and PeopleSoft systems
Mid-level AI/ML Engineer specializing in conversational AI, NLP, and LLM-powered RAG systems
Senior Machine Learning Engineer specializing in MLOps and Generative AI
Mid-Level Software Engineer specializing in Java/Spring Boot microservices and cloud DevOps
Senior Software Engineer specializing in robotics, ML, and full-stack web development
Senior DevOps Engineer specializing in multi-cloud infrastructure and Kubernetes
Mid-level Data Scientist specializing in financial ML, NLP, and MLOps
Senior Full-Stack Engineer specializing in React/Next.js web applications
“Frontend-focused engineer who has led end-to-end delivery for an ecommerce web app and built complex React + TypeScript dashboards with real-time data and multi-step workflows. Strong in scalable architecture (typed API layers, shared hooks, design systems), quality at scale (Jest/RTL + Playwright), and performance optimization (virtualization, lazy-loading, memoization). Experienced shipping high-impact checkout changes via feature-flagged rollouts with metric/error monitoring and rapid iteration.”
Mid-Level Software Engineer specializing in Python microservices and scalable web APIs
“Backend engineer who replaced an Excel-heavy forecasting workflow with a secure, auditable FastAPI system (React UI + relational model + async workers), emphasizing deterministic processing, idempotency, and versioned ledger-style ingestion. Led a monolith-to-FastAPI migration at Bounteous using a strangler approach, feature-flagged incremental rollout, and data reconciliation/shadow-compare to protect integrity while scaling onboarding workflows.”
Mid-level Software QA Engineer specializing in Insurance and HRIS, transitioning to SDET
“QA-minded candidate with unusually deep, self-driven experimentation in game mechanics (RNG and EXP optimization) using emulators and save-state methodology, translating that same rigor into production release verification and bug triage practices. Has experience in embedded QA and proactively proposed a centralized QA model with sharing sessions to improve coverage during absences; uses AI tools to speed up Jira documentation and test case creation.”
Senior Creative Design & Innovation Leader specializing in brand strategy and human-centered design
“Creative director/designer spanning high-polish marketing brand work and enterprise innovation: built a full podcast brand ecosystem and a cinematic historical visualization using Google Veo 3. Also led an AR/VR-assisted remote troubleshooting initiative at TriMas (HoloLens-style workflows), delivering a 40% MTTR reduction and cutting expert travel by 50%+ while standardizing reusable interaction components for global teams.”
Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences
“Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).”
Mid-level AI Engineer specializing in GenAI and RAG systems
“AI engineer who built a production e-commerce system that analyzes product images alongside sales and demographic data to generate actionable creative recommendations, now used by 20+ clients. Also built orchestrated document/agent pipelines (Airflow, LangGraph) including a compliance drift detector auditing 401 compliance documents, with an emphasis on traceability, logging, and production integration.”
Director of Operations specializing in HR and global supply chain
“Operator/program leader from Keyo who builds the “operating backbone” for fast-moving teams—OKRs/KPIs, dashboards, SOPs, and tight decision cadences. Led end-to-end initiatives spanning supply/delivery stabilization, finance reporting/forecasting inputs, vendor alignment, and company-wide SOC 2 Type II compliance with centralized audit evidence.”
Mid-Level Game Designer specializing in systems and economy design
“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”
Mid-level Game Designer specializing in systems, balance, and live updates
“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”
Senior Customer Success leader specializing in PropTech and FinTech
“Customer Success / product-facing account owner in a property management/rent payments platform, managing enterprise onboarding, adoption, and subscription conversion. Strong track record using CSAT/NPS and direct customer feedback to influence roadmap (e.g., shipping UX fixes within a sprint and reducing closed accounts ~10%), plus experience implementing AI chatbot/agentic workflows to improve support and drive upsell into partner services like mortgages and insurance.”
Mid-level Full-Stack Software Engineer specializing in Java microservices and cloud-native systems
“Backend engineer with experience building and modernizing high-volume healthcare transaction systems, including migrating Java services to Spring Boot microservices and adopting Kafka-based event-driven architectures. Strong focus on production reliability and operability (observability, CI/CD, standardized patterns) plus security (OAuth/JWT, RBAC, Postgres/Supabase RLS) and resilient stream processing (idempotency, DLQs).”
Mid-Level Full-Stack Engineer specializing in React, TypeScript, and microservices
“Built and productionized an AI agent-based in-app assistant at ISAFE to guide users through document workflows, piloting with a partner school district and then rolling out across districts. Combines hands-on LLM/agent debugging (logs, fallback rates, state/context tracking) with strong technical demos and sales enablement through live workflows and pilot programs (e.g., Osceola School District).”
Junior AI/ML Engineer specializing in anomaly detection and LLM/RAG systems
“Built and productionized a tool-first, multi-agent framework that augments an anomaly detection model with domain context to generate trustworthy, evidence-backed anomaly explanations (including false-positive likelihood). Architected the platform to be model/orchestration/vectorDB agnostic (e.g., GPT + CrewAI + ChromaDB vs Claude + LangGraph + other vector DB) with strong performance, reliability, and OpenTelemetry-based observability. Also built a personal LangGraph-based "mock interviewer" agent that asynchronously fuses voice + live code input using state reducers, stop conditions, and fallback routing.”
Mid-level Full-Stack Java Engineer specializing in cloud-native microservices
“Software engineer with strong full-stack and platform experience (TypeScript/React/Node.js) who has built real-time analytics dashboards and microservices using RabbitMQ. Demonstrates production-minded decision-making under launch pressure (manual fallback for payment-impacting third-party API issues) and has delivered internal DevOps tooling that automates compliance checks via GitHub/Jira integrations.”
Mid-level AI/ML Engineer specializing in GenAI and predictive modeling
“Built and deployed a GPT-4-powered medical assistant for clinical staff to reduce time spent searching guidelines and EHR information, with a strong emphasis on safety and compliance. Uses strict RAG, confidence thresholds, and fallback behaviors to prevent hallucinations, and runs production-grade workflows orchestrated with LangChain/LangGraph plus Docker/Kubernetes/MLflow and monitoring for reliability and cost.”
“Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.”
Senior Front-End Software Engineer specializing in in-vehicle React applications
“Frontend engineer on Ford EV infotainment HMIs building React + TypeScript workflows for Apple CarPlay/Android Auto device projection and high-stakes reset flows. Deep experience integrating a React HMI with legacy Qt expectations and C++ services via MQTT, using Redux Saga/state-machine patterns to manage complex async device and system operations with strong QA and performance optimization practices.”