Pre-screened and vetted.
Senior Full-Stack Developer specializing in cloud-native microservices and modern web apps
Mid-Level Full-Stack Software Engineer specializing in cloud microservices and mobile apps
Mid-level Software QA Engineer (SDET) specializing in test automation and CI/CD
Mid-level SDET specializing in QA automation, API and performance testing
Senior Java Full-Stack Developer specializing in microservices and cloud (AWS)
Senior QA Tester specializing in mobile, web, and API testing
“Game/software QA tester with hands-on experience testing rhythm/music games on Android/iOS plus Steam Deck testing with controller-based gameplay. Also has web and API testing experience, uses Jira for structured tracking, and leverages offline AI tools to generate test cases and explore negative flows while handling sensitive data.”
Senior Full-Stack Developer specializing in scalable web platforms and AI security
“Backend/data engineer experienced building enterprise community-platform services for high-traffic global clients, using Python (FastAPI/Django) on Docker/Kubernetes with PostgreSQL/Redis. Has delivered AWS EKS + Terraform/CI-CD deployments with strong security practices (Secrets Manager/SSM, IAM/IRSA) and has hands-on ETL (AWS Glue), legacy modernization, and incident ownership with measurable performance gains (~30% faster queries).”
Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems
“Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.”
Senior Product Manager specializing in mobile apps and F2P gaming platforms
“Product-focused F2P operator with hands-on experience shipping and optimizing a live social casino game on iOS/Android. Led a board-style progression meta and solved fairness-vs-economy constraints by designing a volatility model for dice RNG, validated through offline modeling and live cohort tests, delivering strong engagement and monetization lifts.”
Mid-level QA Tester specializing in manual testing and test scenario development
“Game tester trained at Gameloft with hands-on experience testing mobile and PC games (installation workflows, log-based debugging, and issue triage). New to console testing and console certification standards (TRC/XR/LOT), but demonstrates a structured, proactive approach to ramping up via self-directed learning and research.”
Senior Java Full-Stack Developer specializing in cloud-native microservices
“Backend Java developer who built an end-to-end upcoming payments feature: Spring Boot/Hibernate microservices with MySQL query/index optimization and Kafka event publishing, plus a web UI timeline component enabling users to view, skip, and edit scheduled payments with clear status indicators.”
Executive Technology Leader specializing in distributed systems and multi-cloud infrastructure
“Early-stage builder who blends deep technical product work with go-to-market execution: created developer-focused platform tooling (Rust/Node/React) and at Harper moved from customer success into sales/partnerships, leading an Akamai partnership that ultimately helped close Walmart. Currently building a distributed application platform in Rust and iterating on macro-based abstractions to make Rust feel as approachable as Node.js; has not yet closed a seed round and is seeking a trusted operator counterpart.”
Mid-Level Game Designer specializing in Level Design and Unreal Engine
“Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.”
Staff-level Unity Tech Lead specializing in multiplayer and rendering performance
“Unity/C# tech lead specializing in multiplayer systems and networking reliability: built a transaction/prediction-based multiplayer inventory system using snapshots/deltas that eliminated duping and supports very large item transfers via RPC. Also implemented an LLM-driven localization pipeline (SGLang on DGX Spark with Gemma Translate) with automatic OpenAI fallback and human QA, and has shipped VR work on Meta Quest 3 with cross-platform input abstraction (mobile/VR/web).”
Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets
“Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.”
Senior Unity Developer specializing in game engineering and real-time systems
“Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.”
Mid-Level Full-Stack Software Engineer specializing in AI-enabled web platforms
“Backend/AI engineer in construction tech (HyperWater AI) who delivered major production performance wins (analytics API from ~1 hour to 0.5s) and shipped LLM features for parsing subcontractor manifests into CSI divisions with human-in-the-loop review. Also built a freelance agentic document-verification system using OCR + RAG over pgvector with robust retry/escalation logic and user feedback loops.”
Mid-level Unity XR Engineer specializing in multiplayer VR training
“Game developer with hands-on experience shipping multiplayer products in Photon Fusion and building cross-platform XR/VR training simulations for Meta Quest, HTC Vive, PICO, and Windows PC. They combine gameplay systems architecture in Unity/C# with practical multiplayer debugging and a platform-conscious performance approach shaped by VR constraints.”
Director-level Technical Program Manager specializing in FinTech and e-commerce platforms
“Early major technical hire who helped build fintech startup Ugami from MVP to near Series A, while supporting bridge round and Series A fundraising with technical materials for leadership. Also grew from intern to lead engineer at a venture-backed product shop, giving him firsthand exposure to investor expectations, startup incubation, and practical AI opportunities with tight scope and strong unit economics.”
Mid-Level Software & Machine Learning Engineer specializing in cloud-native microservices and LLMs
“Backend engineer who owned the API layer for an AI trust/analytics dashboard (trust scores, stability checks, public verification endpoints) using Python/FastAPI and Postgres. Has hands-on DevOps experience deploying FastAPI and Node.js services to AWS Kubernetes with GitHub Actions + ArgoCD GitOps, plus Kafka-based real-time event streaming and careful staged migration practices (shadow traffic/dual writes, rollback planning).”
Director-level Program Delivery & Client Success leader specializing in SaaS and SLED partnerships
“Business/partnerships-focused project/program leader with government contracting (SLED) experience who supported a cybersecurity solicitation response for Amtrak after a breach, using NIST-aligned posture assessment and recommending MFA, Zero Trust, and incident/vulnerability registers. Also led an urgent COVID-era recovery from a server crash by coordinating a move to AWS EC2 and managing vendor negotiation and project timelines for a CRM platform serving the winery/beverage industry.”
Senior Full-Stack Game Developer specializing in Unity and backend systems
“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”