Vetted Multithreading Professionals

Pre-screened and vetted.

Dalton Hutchinson - Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences in Philadelphia, PA

Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences

Philadelphia, PA4y exp
In The Snow StudiosThe College of New Jersey

Unity gameplay programmer who has served as lead programmer on a small indie team, building core systems end-to-end from architecture through implementation. He combines single-player systems design, multiplayer netcode experience, cross-platform VR/mobile work, and hands-on experimentation with LLM-driven NPC gameplay prototypes.

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Fransiscus Prayoga - Senior Unity Developer specializing in AR/VR, MX, and game technology in Jakarta Pusat, Indonesia

Senior Unity Developer specializing in AR/VR, MX, and game technology

Jakarta Pusat, Indonesia9y exp
PT Imaji Nusantara KarismaInstitut Seni Indonesia Yogyakarta

Game programmer focused on Unity/C# systems, multiplayer, and VR, with a strong emphasis on performance-conscious architecture and practical shipping constraints. Particularly interesting for teams needing someone who can bridge gameplay engineering, backend-integrated tooling, Photon multiplayer, and hardware-connected immersive experiences.

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UI

Usaid Iqbal

Screened

Senior Gameplay Programmer specializing in Unreal Engine and Unity

Karachi, Pakistan7y exp
ViralVind TechnologiesSZABIST

Unity game developer with experience shipping mobile titles and building multiple games largely solo across genres. Described a Mad Max-inspired vehicle-combat racing game where they implemented AI combat behaviors and real-time race position tracking using distance/sorting algorithms and 3D vector math. Uses tools like ChatGPT/Claude/Cursor as a support layer for research and iterative code improvement.

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Sampath Achalla - Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms in USA

Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms

USA3y exp
DoJaGaIllinois Institute of Technology

Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.

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Amr Elkordy - Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales in Santa Clara, CA

Amr Elkordy

Screened

Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales

Santa Clara, CA3y exp
GEODNETCalifornia State University, Northridge

GEODNET engineer specializing in edge-to-cloud, real-time GNSS data pipelines at global scale (thousands of heterogeneous base stations). Built deterministic-latency ingestion with RTCM/MSM normalization, jitter buffering, and firmware-aware parsing, and shipped production hotfixes using canary rollouts and deep observability. Also delivers customer-specific GNSS/RTK outputs via tested Python tooling (CLI/API) and collaborates on-site with operators to resolve firmware and network-driven issues.

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JB

Jeremy Boller

Screened

Mid-level BDR/SDR specializing in SaaS and AI sales development

New York City, NY9y exp
Data AnnotationSt. John's University

Sales development professional with experience in childcare furniture and earlier startup-style business development in Australia, including building pipeline from scratch with no inbound support. Stands out for combining high-volume outbound with thoughtful research, multithreaded stakeholder messaging, and ROI-based objection handling that helped land large multi-site childcare accounts.

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AJ

ALI JEMAAA

Screened

Senior Unity Developer specializing in cross-platform mobile and WebGL games

Puteaux, France13y exp
Holberton SchoolHigher Institute of Arts and Multimedia of Manouba (ISAMM)

Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.

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AB

Ajay Birla

Screened

Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).

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AD

Alex Diamandi

Screened

Junior Software Developer specializing in AI data labeling and full-stack web development

Toronto, Canada2y exp
MetaYork University

Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.

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Ajay Kudapa - Mid-level Software Engineer specializing in Healthcare IT and Web3

Ajay Kudapa

Screened

Mid-level Software Engineer specializing in Healthcare IT and Web3

4y exp
Ayan TechPenn State University

Software engineer with experience spanning healthcare middleware (patient records + insurance integration) and an AI fantasy football product built with React/TypeScript, Firebase, API gateways, and pandas-based data pipelines. Has hands-on microservices scaling experience (latency mitigation, async migration, state-based redesign) and built an internal feature-toggle dashboard that improved demo efficiency and sales outcomes.

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Pallavi Deshmukh - Mid-level Full-Stack Software Engineer specializing in React, Node.js, and Android media SDKs in USA

Mid-level Full-Stack Software Engineer specializing in React, Node.js, and Android media SDKs

USA5y exp
One CommunityUniversity of North Carolina at Charlotte

Backend/data engineer who built an end-to-end real-time stock analytics platform: ingesting multi-source market data via Kafka/APIs, transforming it into dashboard metrics (e.g., Bollinger Bands), and storing in BigQuery/MySQL. Strong DevOps/GitOps experience deploying Python/Node microservices on Kubernetes with Docker/Helm, CI/CD (GitHub Actions/Jenkins), and ArgoCD, plus hands-on troubleshooting and migration work.

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Tanvi Kulkarni - Intern Full-Stack Engineer specializing in Java, React, and cloud-native backend systems in Santa Clara, CA

Intern Full-Stack Engineer specializing in Java, React, and cloud-native backend systems

Santa Clara, CA1y exp
SmartPathSanta Clara University

Frontend-focused engineer with startup experience (SmartPath, OPC AI) who owned and evolved an internal React/TypeScript component library treated like OSS—refactoring core form and API wrapper modules for stability, type safety, and smaller bundles. Comfortable diagnosing production issues via logs/API traces and shipping end-to-end fixes with tests and documentation, including internal workshops to drive adoption.

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Fernando de Cea Cotta - Senior Game Developer specializing in Unity and XR (AR/VR) in Spain

Senior Game Developer specializing in Unity and XR (AR/VR)

Spain9y exp
Esoteric GamesUniversity of Zaragoza

Unity/C# developer with hands-on experience delivering performance-critical systems: built a multithreaded Addressables-based asset loading pipeline to handle thousands of animations and drastically cut loading screens. Also created a personal Unity Editor tool using the OpenAI API to detect code smells and generate prioritized remediation, and has shipped authoritative-server multiplayer for an arcade car game with prediction/interpolation, reconciliation, and robust live-network debugging.

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Nicolas Cols - Mid-level Unity Game Developer specializing in multiplayer and performance optimization in Córdoba, Argentina

Nicolas Cols

Screened

Mid-level Unity Game Developer specializing in multiplayer and performance optimization

Córdoba, Argentina6y exp
The Original GangstersProvincial University of Córdoba

Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.

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MU

Intern Robotics & AI Researcher specializing in autonomous navigation and sensor fusion

Lincoln, United Kingdom0y exp
Lincoln Centre For Autonomous SystemsUniversity of Lincoln

Robotics software engineer who built a ROS 2 Humble autonomous hospital-equipment detection/localization robot end-to-end in Gazebo (custom worlds/models, Nav2 waypoint navigation, YOLOv8n perception, TF2-based depth fusion) and solved real-time integration issues via multithreading and QoS tuning. Also implemented and tuned an MPPI controller to enable smooth reverse parking on an OpenPodCarV2 platform, including real-world reverse engineering and hardware/software debugging.

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Jeevan Hebbal Manjunath - Junior Robotics & Machine Learning Engineer specializing in autonomous systems in Tempe, AZ

Junior Robotics & Machine Learning Engineer specializing in autonomous systems

Tempe, AZ2y exp
Arizona State UniversityArizona State University

Robotics engineer leading development of a Physical Reservoir Computing controller for a pneumatic soft robotic arm, owning everything from automated data collection and leak-testing automation to hardware design/manufacturing and cross-lab integration with Virginia Tech. Built ROS 2/DDS-based multi-robot systems integrating OptiTrack, a lab quadruped, and a UR5e, and pairs simulation (Gazebo/MuJoCo) + PPO RL training with production-ready tooling (Docker, CI/CD, Flask dashboards, RAG chatbot portfolio).

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FC

Senior Game Developer specializing in AI-driven gameplay and multiplayer systems

Mendoza, Argentina8y exp
WidowGamesAnyoneAI

Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.

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JY

Junior Full-Stack Software Engineer specializing in industrial systems and LLM applications

Remote3y exp
HIPPSCUniversity of Houston
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Likitha Rajasri Vallabhaneni - Mid-Level Java Developer specializing in Spring Boot microservices and cloud-native apps in United States

Mid-Level Java Developer specializing in Spring Boot microservices and cloud-native apps

United States4y exp
Tungsten AutomationUniversity of Central Missouri
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Maniya Kohli - Junior Backend Software Engineer specializing in integrations, payments, and data migration in Noida, India

Junior Backend Software Engineer specializing in integrations, payments, and data migration

Noida, India2y exp
CoreValue TechnologySan Francisco State University
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JA

Mid-level Backend Engineer specializing in low-latency FinTech and distributed systems

Delaware, USA4y exp
Flow AIBinghamton University
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JX

Entry-Level Software Engineer specializing in distributed systems and cybersecurity

Terre Haute, IN3y exp
Robotics Rover ClubRose-Hulman Institute of Technology
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AP

Mid-Level Software Engineer specializing in Java microservices and cloud-native full-stack systems

Texas, USA3y exp
Talanton TechnologiesNorth Carolina A&T State University
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DS

Mid-level Software Engineer specializing in distributed systems

New York, USA4y exp
PACE Lab Stony Brook UniversityStony Brook University
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