Pre-screened and vetted.
Mid-level Frontend Developer specializing in React and modern JavaScript
Mid-level Software Engineer specializing in Linux systems and backend development
Intern Backend Developer specializing in AWS serverless and distributed systems
Mid-level Software Engineer specializing in cloud microservices and AI search
Mid-level Software Engineer specializing in IoT, robotics, and secure edge-to-cloud systems
Senior Full-Stack Java Developer specializing in cloud-native microservices and modern web apps
Intern Machine Learning & Computer Vision Engineer specializing in 3D reconstruction
Mid-level Full-Stack Developer specializing in Java/Spring Boot, React, and AI/ML APIs
Mid-level Software Systems Engineer specializing in cloud infrastructure and AI applications
Executive Full-Stack & E-commerce Engineer specializing in Magento, SEO, and web platforms
Mid-Level Java Software Developer specializing in Spring and cloud-based web applications
Entry-level AI/ML Engineer specializing in RAG and conversational AI
Junior AI Engineer specializing in LLMs, RAG systems, and MLOps
“Robotics software engineer who built an end-to-end system ("justmatrix"), focusing on multi-agent orchestration and a multi-RAG retrieval backend/API. Has hands-on ROS experience, including a custom node for reliable high-frequency sensor data routing, plus deployment automation using Docker, Kubernetes, and CI/CD.”
Entry-level Software Engineer specializing in backend and full-stack systems
“Built production-style backend and AI systems across internship and project work, including a real-time sports platform backend and a Smart Email Assistant using GPT-4. Stands out for combining classic backend performance engineering with practical LLM workflow design, including measurable latency improvements, high uptime, and debugging of non-deterministic model behavior.”
Senior stage technician specializing in live event production and entertainment technology
“New December 2025 graduate with primarily academic experience who is already building a real-world Flask application for their current job. Created a technician availability system used across four unions and about 150 technicians, with SQLite, Jinja, Bootstrap, Auth0, PythonAnywhere, and Cloudflare.”
Mid-level Robotics & Embedded Systems Research Engineer specializing in edge AI for precision agriculture
“Robotics lead engineer (PhD/agriculture research context) who built and iterated a three-unit, wirelessly coordinated greenhouse data-collection robot—solving real-world alignment and comms reliability issues by redesigning the rail/gear system and moving from RF to ESP Wi-Fi with MAC-addressed control. Strong embedded C/C++ background with full-stack robot control implemented from scratch; beginning exposure to ROS 2 via an upcoming field deployment.”
Mid-level Quantitative Developer specializing in low-latency trading systems
“Backend/ML engineer with deep fintech and marketplace experience: built a real-time financial analytics + algorithmic trading platform (Python/Postgres/Kafka/Redis) and drove major DB performance wins (10x faster analytics; sub-10ms response consistency). Also shipped an end-to-end ML recruitment matching platform (scraping/ETL/modeling/Django deployment) with reported 92% matching accuracy, and emphasizes production reliability via monitoring, blue-green deploys, and robust workflow error handling.”
Entry-level AI Engineer specializing in full-stack LLM applications
“Built an AI-powered lecture-to-notes web app from personal pain at university, combining Spring Boot, React, PostgreSQL, and Python AI services for transcription and summarization. Also led architecture for FishBowl, a multi-agent Shark Tank-style pitch practice tool using GPT-4o, Perplexity, and ElevenLabs that won 1st place in the AI & Entrepreneurship track at HackHayward.”
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”
Senior Software Engineer specializing in AR/VR and real-time multiplayer systems
“Unity/C# gameplay engineer who helped build VulcanVerse MMO from prototype to release, contributing systems like inventory, quests, abilities, companions, and server-side gameplay logic. Stands out for combining client gameplay work with authoritative C# backend architecture, thread-safe runtime/save handling, multiplayer networking, and cross-platform AR/VR/MR experience.”
Mid-level Software Engineer specializing in C++ systems and cloud-native infrastructure
Mid-level Unity Developer specializing in VR/MR/XR and real-time interactive applications