Vetted Performance Optimization Professionals

Pre-screened and vetted.

Lorena Davila

Lorena Davila

Screened

Frontend engineer with hands-on experience delivering data-heavy React + TypeScript features (e.g., in-app log viewing integrated with Graylog) and complex advanced search criteria workflows, using TDD (Jest/React Testing Library) and strong TypeScript typing to ensure reliability at scale. Recently obtained a Canadian open work permit and is seeking Canadian experience.

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Unity/Meta Quest VR developer who has commercially shipped a dystopian shop-management game as a solo creator and also built multiple private Quest-playable titles. Strong in on-device performance tuning (object pooling, culling) and end-to-end production including custom 3D modeling and playtest-driven economy/pacing design; uses AI tools to rapidly prototype art/sound and iterate on game feel.

Unity game developmentMeta Quest (VR) developmentCommercial game shippingSolo game developmentVR UX/UI design for seated/stationary experiencesIn-game information display systems (movable/hideable screens)+12
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Hamza Tariq

Hamza Tariq

Screened

Performance marketer experienced managing $50K+/month spend across Meta and Google Ads, using a structured test-to-scale approach (separating testing from scaling and ramping budgets 20–30%). Reported outcomes include ~30% ROAS improvement and ~20% CPA reduction, plus a clear framework for diagnosing creative fatigue/audience saturation and communicating performance tradeoffs to clients.

Google AdsPerformance optimizationMeta Ads ManagerMeta (Facebook) AdsInstagram AdsTikTok Ads+17
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Joe Francia

Joe Francia

Screened

Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.

UnityC#AR game developmentDynamic navigation/pathfinding on moving surfacesGrid-based navigation systemsRaycasting+16
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