Pre-screened and vetted.
Mid-level Frontend Engineer specializing in React applications
“Frontend engineer who led end-to-end delivery of an HR Service Desk (HRSD) module used daily by HR teams, setting a modular React architecture with standardized data access and shared component libraries. Focused on scaling and performance (lazy loading, memoization, pagination, normalized state) and enforced quality via unit testing, strict code reviews, ESLint, and TypeScript.”
Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps
“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”
Senior Full-Stack Engineer specializing in Spring Boot, React, and Next.js
“Full-stack engineer and Scrum Master who led a major monolith-to-microservices migration, including a micro-frontend Angular architecture using Native Federation and staged integration into the legacy app. Also built a React + TypeScript “Business Risk” product featuring a metadata-driven dynamic dashboard/forms layer backed by Spring Boot + GraphQL, with strong QA practices (unit/integration/E2E via Cypress), CI/CD, and feature toggles.”
Mid-level Full-Stack Developer specializing in APIs and React
“Full-stack developer who has led end-to-end delivery of web applications using React/TypeScript with Node/Express and SQL databases. Notably modernized a legacy Java applet ERP system by redesigning it in React, iterating based on user feedback to balance new UX improvements with existing user workflows.”
Mid-level Unity Gameplay Programmer specializing in mobile games and VR interactions
“University student Unity developer with hands-on Meta Quest VR experience from an internship (AZSIMX), including full-body XR rig troubleshooting and animation work on a Parachute Simulator. Also built and published a mobile 3D racing game to Google Play with local split-screen multiplayer, and currently co-developing a game (Motorburn) while using Google Gemini to optimize performance.”
Mid-Level Front-End/Full-Stack Web Developer specializing in React and CRM-integrated apps
“Frontend engineer who led a habit-tracking app (MindScope) from concept to production and built/refactored complex React + TypeScript CRM dashboards for wealth management advisors. Notable for turning an AI-generated, hard-to-maintain codebase into a scalable, typed, linted, reusable architecture and shipping high-impact dashboard updates safely via feature flags and gradual rollouts.”
Mid-level Associate Producer specializing in game development and Agile production
Junior Full-Stack/Frontend Engineer specializing in React and browser extensions
Mid-level Full-Stack Developer specializing in Angular and Java Spring Boot microservices
Mid-level QA Automation Engineer specializing in Web UI and API testing
Senior Full-Stack Developer specializing in modern web and mobile applications
Junior Software QA Engineer specializing in manual web and mobile testing
Senior QA Test Engineer specializing in AAA video games and game audio
Mid-level Mobile Software Engineer specializing in React Native (iOS/Android) and FinTech
Senior Frontend & Mobile Engineer specializing in React Native
Senior Game Developer and QA Analyst specializing in narrative-driven games
Junior Mobile Developer specializing in Android (Jetpack Compose) and iOS AR/AI
Senior QA Engineer and Scrum Master specializing in web, mobile, and API testing
Mid-level Python Backend Engineer specializing in microservices and AWS
Mid-level Software QA Engineer specializing in manual web/mobile testing and API validation
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”