Pre-screened and vetted.
Mid-level QA Automation Engineer specializing in web, API, and mobile test automation
Director-level VR Game Programmer specializing in Unity and QA leadership
“Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.”
Mid-level Product Manager specializing in developer tools and QA-driven delivery
“Works at Accelbyte validating Unreal/Unity tooling compatibility with PlayStation/Xbox devkits, focusing on end-to-end crash/error reporting and build distribution workflows. Strong in isolating SDK vs engine vs backend issues and coordinating with the right teams using backend error signals; also initiated team knowledge-sharing to enable cross-coverage when teammates are out.”
Senior QA Tester specializing in mobile, web, and API testing
“Game/software QA tester with hands-on experience testing rhythm/music games on Android/iOS plus Steam Deck testing with controller-based gameplay. Also has web and API testing experience, uses Jira for structured tracking, and leverages offline AI tools to generate test cases and explore negative flows while handling sensitive data.”
Junior Game Developer specializing in gameplay systems and cross-engine development
“Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.”
Junior Software Developer specializing in Oracle APEX and enterprise integrations
“Oracle Software Developer (2+ years) at C3 Business Solutions, a consulting firm building and maintaining ERP applications across Oracle APEX/FDI/Fusion/EBS/OCI. No formal game QA experience yet, but demonstrates practical QA-adjacent skills (test planning, debugging via logs, and detailed bug reporting) and is explicitly looking to transition into a QA Engineer role.”
Mid-level QA Engineer specializing in test automation and CI/CD quality validation
“QA Automation Engineer with hands-on ownership of an end-to-end Selenium-Java/TestNG suite for an e-commerce platform, integrated into Jenkins with PR smoke and nightly regression gating. Notably caught and validated (via SQL/API checks) a critical defect where checkout reported success but orders were not persisted, preventing customer-impacting production issues; also has Cypress experience stabilizing flaky UI tests using robust selector and wait strategies.”
Entry Software QA Engineer specializing in manual, automation, and API testing
“Mobile QA tester with hands-on manual testing experience (functional flows, UI/UX checks) and disciplined documentation/bug tracking in JIRA. While new to console testing and TRC/XR/LOT certification requirements, they describe a concrete ramp-up plan (study guidelines, review standards, shadow experienced testers) and emphasize clear defect communication and deadline-driven prioritization.”
Senior QA Lead / Release Manager specializing in web, mobile, and OTT platforms
“Game QA professional working in an agile studio environment with end-to-end ownership of feature testing, including an AAA release enhancement focused on user authentication and session management. Experienced partnering with PM/design/dev from PRD walkthroughs through triage, regression, and release readiness, and has implemented repeatable coverage via TestRail/Jira traceability plus Playwright (TypeScript) automation.”
Senior SDET specializing in test automation and CI/CD for web, mobile, and API testing
“Software/automation QA professional with hands-on Oculus VR testing at Telkom, covering controller inputs, tracking reliability, performance/FPS stability, thermal behavior, crash reproduction, and system-level events (standby/resume, low battery, network interruptions, guardian changes). Familiar with the intent and coverage areas of console certification frameworks (Sony TRC/Microsoft XR/Nintendo LOTcheck) and uses AI to speed up log analysis and test case creation.”
Mid-level QA Engineer specializing in omnichannel and e-commerce testing
“QA professional with 5 years of experience testing web and business systems including an online shop, digital marketing integrations, and a warehouse management system. Comfortable running structured QA processes (test scenarios, device/scope planning, schedules) and aligning plans with product owners/managers; prioritizes defects by user impact and is open to learning new certification frameworks.”
Senior Quality Assurance Specialist specializing in manual and automated testing
“Game QA tester with hands-on experience testing console titles delivered via the GameQoo cloud gaming platform, emphasizing network performance and device/screen-size UX impacts. Prioritizes issues strategically across STB and browser platforms based on user usage and cross-platform severity, and uses AI to accelerate test case and documentation workflows.”
Senior QA Engineer specializing in manual testing and SDLC quality assurance
“Software QA professional with 10+ years of experience across e-commerce, medical applications, and database management systems, often serving as the sole QA on projects. Has implemented QA processes from the ground up (bug workflow and release checklists) and emphasizes disciplined, highly readable ticketing and traceability-driven test maintenance; no professional game studio testing experience.”
Junior Business Operations & Systems Analyst specializing in automation, QA, and analytics
“Operational/data-focused QA professional who applies manufacturing-style quality gates to supplier workflows, owning supplier data quality from onboarding through billing readiness. Built automated validation and variance-threshold checks (Tableau/Excel-driven monitoring) and partnered directly with suppliers to resolve pricing discrepancies early, preventing large-scale transaction and billing issues.”
Senior QA Automation Engineer specializing in web, API, mobile, and cloud test automation
“Game QA professional with AAA open-world shipping experience, owning high-impact quality risks like save-data corruption, progression blockers, performance drops, and multiplayer desync. Demonstrates strong systems thinking and exploit prevention (e.g., reproduced and helped fix a reward-duplication race condition using network interruption + rapid input), with disciplined JIRA/TestRail workflows and evidence-driven bug reporting.”
Senior QA Automation Engineer specializing in end-to-end test automation for FinTech and automotive platforms
“QA Engineer with 8 years owning end-to-end quality on high-traffic, live fintech and automotive platforms (Fuse Autotech), specializing in critical financial and e-signing workflows. Combines API testing (Postman), log observability (Kibana/Logz.io), and disciplined Jira/Xray processes to accelerate triage and shorten release cycles (1 week to 3 days) while reducing production issues and integration/regression defects with measurable impact.”
Senior Digital Acquisition Marketing Specialist specializing in paid media
“Performance marketer/media buyer with hands-on ownership of high-spend ecommerce accounts at City Beauty across Google, Meta, Amazon, Pinterest, Bing, and YouTube. Stands out for strong ROAS results, including 200% on non-branded cold traffic and 600% on branded campaigns, plus a structured full-funnel and testing methodology focused on profitable scaling.”
Senior Game QA & Operations Specialist specializing in LiveOps and Korean–Indonesian localization
“Game QA professional with AAA experience on Counter Strike Online, owning high-risk areas like matchmaking and server stability end-to-end (test planning through release verification). Has led cross-platform mobile QA for complex multiplayer titles with third-party integrations and tight deadlines, and strengthens coverage via automation and disciplined JIRA-based triage and reporting.”
Senior Unity Developer specializing in multiplayer, performance optimization, and VR
“Game QA professional who also operates as a developer/lead on a passion project (DCGO), building internal tools and processes that make testers more effective and reduce dev/test bottlenecks. Has shipped enterprise/VR training experiences and created a structured approach to testing procedural generation (flowcharts + scenario clustering), achieving 0 client-reported issues post-launch for a key feature; also drove a Tilt Five SDK rendering fix through detailed reporting.”
Mid-level QA Analyst specializing in VR and multi-platform compliance testing
“Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.”
Senior Game Developer specializing in AI-driven gameplay and multiplayer systems
“Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.”
Senior Digital Analytics & Adobe Experience Platform Developer specializing in Web SDK and RT-CDP
“Growth and partnerships professional in the gaming/creator ecosystem with hands-on experience sourcing and negotiating creator deals, running pilot partnerships, and measuring outcomes via CPA/conversion tracking. Has driven measurable growth through co-marketing and referral loops (e.g., +30% sign-ups and up to +20% revenue in 2 months; +25% leads in 1 month) and improved creator engagement through co-developed content (+40% engagement).”