Pre-screened and vetted.
Mid-Level Software Developer specializing in game and simulation development
Senior Robotics & Embedded Systems Engineer specializing in wearable robotics and UAVs
Mid-level Full-Stack Software Engineer specializing in real-time web apps and cloud backends
Mid-level Site Reliability & Support Engineer specializing in Ruby on Rails platforms
Mid-Level Full-Stack .NET Engineer specializing in cloud, APIs, and data analytics
Mid-level XR Engineer specializing in Unity, OpenXR, and AI-driven interaction systems
Junior Software Engineer specializing in full-stack web development and machine learning
Mid-level Web Developer specializing in WordPress, PHP, and front-end development
Senior Python Full-Stack Engineer specializing in cloud-native scalable systems
Mid Frontend Engineer specializing in AI-driven web platforms
“Frontend/product-focused engineer who helped build Cheiron.bio from no product to production, owning major parts of an AI-powered search and document intelligence experience for bio-pharma researchers. Stands out for combining React/Next.js/TypeScript architecture depth with strong product thinking around AI workflows, citations, streaming interactions, and responsive UX in complex, data-heavy interfaces.”
Mid-level Full-Stack Engineer specializing in AI, real-time web apps, and 3D/GIS systems
“Frontend-focused engineer who built and fully owns an interactive portfolio site showcasing real-time and 3D browser experiences, including WebGPU and WebSocket integrations. Stands out for combining polished UI design with deep browser-performance work such as progressive loading, GPU buffer batching, and React render optimization.”
Senior Mobile & Full-Stack Developer specializing in cross-platform apps and AWS
“Frontend/mobile engineer with iOS and React/TypeScript experience who built an app (Tokidos) from proof-of-concept to production at Neuronic Works Inc. Focuses on scalable architecture (MVC/MVVM, feature-based modular structure), performance improvements (React Query, render optimization), and fast, low-risk delivery using QA scenarios and feature-flagged rollouts across web and mobile.”
Mid-level QA Engineer specializing in manual testing and API/OCR validation
“Manual QA tester with ~3 years of experience and a strong gamer/end-user mindset, aiming to transition into console game testing. Has provided UX-focused feedback to product leadership and prefers a collaborative, less-structured workflow (e.g., live testing with engineers in local environments to reduce downstream defects). Not yet familiar with console certification standards (TRC/XR/LOT) but highly motivated to learn.”
Mid-level Data Engineer specializing in cloud ETL and big data pipelines
“Data engineer focused on building reliable, production-grade pipelines and data services end-to-end, including a 50+ GB/day pipeline ingesting from APIs/files into Snowflake with PySpark/SQL transformations. Emphasizes strong data quality controls, monitoring/retries, and performance optimization, and has also shipped a Python data API with caching and backward-compatible versioning.”
Senior Game Developer specializing in Unity multiplayer and AR/VR experiences
“Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).”
Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX
“Enterprise/industrial UX designer focused on making complex, real-time automated systems feel trustworthy and predictable. Has hands-on experience observing operators in logistics/automation environments, building shared interaction models to unify fragmented products, and collaborating tightly with engineers using component-system thinking (HTML/CSS/TypeScript) to ship resilient UIs that handle partial failures.”
Mid-level Unity Game Developer specializing in hyper-casual mobile games
“Unity/C# developer who built and shipped a live 2D cooking game (shawarma/pasta/drinks/chips) from scratch. Implemented multi-touch interactions to support simultaneous tasks and uses Firebase Analytics to diagnose low retention and drive engagement-focused updates (unlock/progression and timing tuning).”
Entry-level Full-Stack Software Engineer specializing in .NET, React, and cloud systems
“Full-stack developer with .NET and cloud-based development experience who has built a practical AI-assisted engineering workflow using Copilot, Claude, and GPT across coding, debugging, testing, and review. Stands out for using AI to accelerate delivery while still applying careful validation and human judgment for high-impact performance and security decisions.”
“Unity game developer who implemented a swipe-based pack-slicing minigame in "Herois da Fruta," improving responsiveness by evaluating both swipe start and end positions. Has multiplayer AR experience on "ARcade Sports" using Photon Unity Network to sync four AR devices, including coordinating AR anchors with online communication and camera/world alignment. Prefers collaborative teams and a 9-to-5 schedule; targets €17k–€20k depending on responsibilities and benefits.”