Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity
Austin already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.
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