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Austin Harris

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United StatesLead Level Designer / Senior Producer5 years experienceMid-LevelVideo GamesRetailInformation Technology & Services
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About

Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.

Experience

Lead Level Designer / Senior ProducerBoundless Gamers
Senior Producer / Lead Level Designer / QA / Data AnalystMars Games
CEO / Lead Producer / Lead Level DesignerLevelUP Studio
Lead Level Designer / Environmental ArtistMoose Llama Productions
Computer TechnicianBest Buy / Geek Squad

Education

Full Sail Universitymaster, Game Design (2025)
Full Sail Universitybachelor, Game Design (2023)

Key Strengths

  • Rapid prototyping in UE5 Blueprints (idea-to-playable loop in ~3 days)
  • Designs and implements wave-based horde mode systems (state machine, spawn budgeting, difficulty curves)
  • Strong tuning/iteration workflow using DataTables/curves for fast balance changes
  • Uses playtest feedback to improve pacing, spawn fairness, and clarity (min-distance checks, spawn cooldowns, intermission timers)
  • Live-service progression/economy design with anti-grind and anti-exploit safeguards (caps, diminishing returns, AFK/farming detection)
  • Shipped limited-time event mode under tight constraints (6-week timeline, reuse of maps/backend) with improved engagement/retention
  • Clear, implementation-ready design documentation including edge cases, ownership, and telemetry

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Contact

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Languages

English

Skills

Level DesignGameplay Systems DesignSystems DesignNarrative IntegrationEnvironmental StorytellingLevel Flow DesignGame DesignGame DevelopmentUnreal EngineUnityGitJiraConfluenceUnreal ModelingEnvironmental Art