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Cristian Guzman

Mid-level Technical Game Designer specializing in systems and weapon gameplay

The InitiativeUSCSanta Monica, CA6 Years ExperienceMid Level

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About

UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).

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Key Strengths

  • Shipped player-facing UE5 Blueprint gameplay systems (weapons: state management, projectiles, damage, feedback)
  • Edge-case driven polish for responsive action/weapon transitions
  • Designs modular, reusable Blueprint systems using inheritance for fast prototyping and scalable content
  • Playtest-driven iteration loop using in-house/external tests, video capture, and analytics to guide tuning
  • Performance optimization by restructuring runtime data/objects (deferred NPC disguise data creation) to improve scalability
  • Cross-discipline state-tree/animation integration with safety checks and reusable templates to reduce future rework

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Experience

Technical Game DesignerXbox Game Studios / The Initiative · Oct 2021 – Jul 2025
Associate Technical Game DesignerXbox Game Studios / The Initiative · Jun 2019 – Oct 2021
Game Production InternCartoon Network Games · Jun 2018 – Aug 2018internship

Education

USCbachelor, Cognitive Science (Computer Science Emphasis) (2018)

Skills

C#C++ConfluenceCross-Functional CollaborationJIRAMicrosoft OfficePythonUnreal EngineUnityAction Game DesignAI Design CollaborationAnimation GraphsBug VerificationCombat DesignDesign Documentation

Languages

English

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Typically responds within 24 hours

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Cristian GuzmanMid-level Technical Game Designer specializing in systems and weapon gameplay