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Cristian Guzman

Mid-level Technical Game Designer specializing in systems and weapon gameplay

Santa Monica, CATechnical Game Designer6 years experienceMid-LevelVideo GamesMedia & Entertainment
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About

UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).

Experience

Technical Game DesignerXbox Game Studios / The Initiative
Associate Technical Game DesignerXbox Game Studios / The Initiative
Game Production InternCartoon Network Games

Education

University of Southern Californiabachelor, Cognitive Science (Computer Science Emphasis) (2018)

Key Strengths

  • Shipped player-facing UE5 Blueprint gameplay systems (weapons: state management, projectiles, damage, feedback)
  • Edge-case driven polish for responsive action/weapon transitions
  • Designs modular, reusable Blueprint systems using inheritance for fast prototyping and scalable content
  • Playtest-driven iteration loop using in-house/external tests, video capture, and analytics to guide tuning
  • Performance optimization by restructuring runtime data/objects (deferred NPC disguise data creation) to improve scalability
  • Cross-discipline state-tree/animation integration with safety checks and reusable templates to reduce future rework

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Contact

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Languages

English

Skills

Action Game DesignAI Design CollaborationAnimation GraphsBug VerificationC#C++Combat DesignConfluenceCross-Functional CollaborationDesign DocumentationFeature CoordinationGadget DesignGameplay Systems DesignGame Production SupportGame Tools Workflows