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Daniela Lobo

Entry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints

YAREFull Sail UniversityInglewood, California0 Years ExperienceEntry Level

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Experience

Technical Game DesignerYARE · Jan 2026 – Jan 2026
Game DeveloperSunflower Bloom · Apr 2025 – Apr 2025
Game DeveloperGaia's Puzzle · Feb 2024 – Feb 2024

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Education

Full Sail Universitybachelor, Game Design (2024)
Universidad Nacional Experimental Politécnica Antonio José de Sucrebachelor, Mechanical Engineer (2017)

Awards

  • IGDA VE Scholarship

Skills

Version ControlGitJiraConfluenceUnreal Engine 5Unreal BlueprintsVisual ScriptingGameplay Mechanics DesignState-Driven SystemsState MachinesBranching Dialogue SystemsProgression SystemsGating LogicTimed Input ChallengesUI/UX

Languages

English

Certifications

IGDA VE ScholarshipUnreal: Introduction to LightingUnreal: Creating Visualization CinematicsUnreal Engine: Game Terrain Techniques

Memberships

  • IGDA

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Daniela LoboEntry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints