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Erik Wilkinson

Senior Game Designer specializing in systems, combat, and live-ops game modes

Allen, TXLead Game Mode Designer19 years experienceSeniorVideo GamesMedia & EntertainmentMobile Games
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About

Game designer with shipped experience on Squid Game Unleashed (mobile) and Radical Heights (battle royale), owning multiple modes end-to-end from paper design and greybox through tuning, QA, and live ops/backend rollout. Demonstrates strong Unreal/Blueprint prototyping, pacing-focused iteration (targeting 70–90s rounds), and building meta challenge systems that stay fresh via monthly/seasonal rotations and player-feedback-driven map weighting.

Experience

Lead Game Mode DesignerNetflix
Senior DesignerWildlife / SuperWOW
Senior DesignerBoss Fight Entertainment
Combat DesignerBoss Key Productions
Game DesignerFireForge Games
Technical DesignerSuperVillain Studios

Education

Full Sail Real World Educationbachelor, Game Design and Development (2006)

Key Strengths

  • Owned shipped game modes end-to-end (design through gold and live ops)
  • Strong gameplay tuning for pacing targets (e.g., 70–90s match duration) via lives, map collapse, and layout iteration
  • Rapid prototyping and implementation in Unreal using Blueprints (e.g., event/minigame logic)
  • Designing flexible meta-progression/challenge systems tied to rotating modes and seasonal events
  • Cross-functional alignment and simplification of complex modes based on retention/accessibility goals
  • Experience setting up mode metrics and using player feedback to adjust map rotation/weighting

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Contact

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Languages

English

Skills

UnityUnreal EngineC++Game DesignContent DesignSystems DesignCombat DesignGame Mode DesignLevel DesignLive OpsFTUE (First Time User Experience) DesignOnboarding DesignOutsourcing ManagementCross-functional CommunicationDeliverables Management