Principal Gameplay Designer/Programmer specializing in FPS/TPS systems and AI
Rio de Janeiro, BrazilInnovative Gameplay Designer & Programmer28 years experiencePrincipalVideo GamesSoftware DevelopmentInformation Technology & Services
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About
Long-time Call of Duty mod/game-mode creator (Call of Duty Frontlines/Rio) who designed 40+ gametypes, including “Swarm” later released officially as MW3’s Team Defender. Known for deep tuning/balance iteration and for overcoming engine constraints (e.g., expanding limited model slots via load-time model merging to ship large amounts of new weapons/vehicles/enemies). Currently building an UE5 game (Comando Rio) on Lyra, implementing custom audio systems and camera/movement features, collaborating with Gooseman (Counter-Strike creator).
Experience
Gameplay/Level Design (Third Person Shooter 171)171 (Betagames Group)
Gameplay QA / Gameplay Design Support (Cyborg3003)Banzato Games
Developer (Comando Rio)Hajas Game Studio
Developer (AfterImpaKt)Hajas Game Studio
Adobe ColdFusion DeveloperEletrobras
Application Servers Admin with .NET & ASP supportEletrobras