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Jim Zhao

Junior Technical Artist specializing in rigging and real-time VFX for games and medical simulation

Barrow Neurological InstituteCarnegie Mellon UniversityPhoenix, AZ1 Years ExperienceJunior LevelWorks On-Site

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About

Real-time character animation/tech art specialist spanning Maya rigging/auto-rigging through UE5 Animation Blueprints, Control Rig (FBIK/IK), and motion matching. Has shipped performance-focused work on an FPS targeting 60 FPS with 20+ AI and motion matching, using Unreal Insights, URO, PCA, and gameplay-tag pruning. Also collaborated on a VR brain-surgery simulation, translating desired vascular behavior into procedural Control Rig spring-based animation via rapid prototyping.

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Key Strengths

  • End-to-end character animation pipeline from Maya rig/skin to UE5 AnimBP (state machines, blend spaces, layered blending)
  • Advanced Control Rig implementation (FBIK, foot IK, look-at) plus post-process fixes for targeted animation repair
  • Strong in-engine debugging workflow using Rewind Debugger and Control Rig visual debugging
  • Implemented motion matching for an ARPG; managed runtime cost via gameplay-tag-based database pruning and PCA optimization
  • Performance optimization on a shipped FPS targeting 60 FPS with 20+ AI using Unreal Insights and Update Rate Optimization
  • Delivered pipeline efficiency gains: naming/convention system saving ~70% batch import/renaming time
  • Built/optimized Maya auto-rigging tooling saving ~60% rigging time (batch skeleton + basic skinning, modular edit mode)
  • Created DCC-to-engine validation and compatibility tooling (deformer/SDK checks; exporting SDK to JSON and recreating in Control Rig)
  • Cross-discipline prototyping/iteration with VR team to deliver procedural vascular simulation using spring algorithms

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Experience

Technical Artist (Contract)Barrow Neurological Institute, Dignity Health · Nov 2025 – Presentcontract
Technical ArtistLumis Corp. · Jun 2025 – Nov 2025
Technical Artist InternTencent Games Timi Studio · Jun 2022 – Sep 2022internship

Education

Carnegie Mellon Universitymaster, Entertainment Technology (2025)
Communication University of Chinabachelor, Digital Entertainment (2023)

Skills

UnityUnreal EnginePythonJSONVersion controlGitCross-functional collaborationUnreal Engine 5Unreal NiagaraUnreal Control RigMayaOpenMayaPySideQtShader development

Languages

English

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Typically responds within 24 hours

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Jim ZhaoJunior Technical Artist specializing in rigging and real-time VFX for games and medical simulation