Junior Technical Artist specializing in rigging and real-time VFX for games and medical simulation
Phoenix, AZTechnical Artist (Contract)1 years experienceJuniorVideo GamesMedia & EntertainmentHealthcare
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About
Real-time character animation/tech art specialist spanning Maya rigging/auto-rigging through UE5 Animation Blueprints, Control Rig (FBIK/IK), and motion matching. Has shipped performance-focused work on an FPS targeting 60 FPS with 20+ AI and motion matching, using Unreal Insights, URO, PCA, and gameplay-tag pruning. Also collaborated on a VR brain-surgery simulation, translating desired vascular behavior into procedural Control Rig spring-based animation via rapid prototyping.
Experience
Technical Artist (Contract)Barrow Neurological Institute, Dignity Health
Technical ArtistLumis Corp.
Technical Artist InternTencent Games Timi Studio
Education
Entertainment Technology Center, Carnegie Mellon Universitymaster, Entertainment Technology (2025)
Communication University of Chinabachelor, Digital Entertainment (2023)
Key Strengths
End-to-end character animation pipeline from Maya rig/skin to UE5 AnimBP (state machines, blend spaces, layered blending)
Advanced Control Rig implementation (FBIK, foot IK, look-at) plus post-process fixes for targeted animation repair
Strong in-engine debugging workflow using Rewind Debugger and Control Rig visual debugging
Implemented motion matching for an ARPG; managed runtime cost via gameplay-tag-based database pruning and PCA optimization
Performance optimization on a shipped FPS targeting 60 FPS with 20+ AI using Unreal Insights and Update Rate Optimization
Delivered pipeline efficiency gains: naming/convention system saving ~70% batch import/renaming time