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Jonathan Le

Mid-level Game VFX Artist & Technical Artist specializing in real-time effects

Danang, VietnamTechnical Artist7 years experienceMid-LevelVideo GamesMedia & EntertainmentCryptocurrency
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About

Real-time VFX artist with Unity experience who emphasizes gameplay readability and performance. Built a multi-component fireball effect for the top-down game Petopia (indicator/main/sub FX) and iterated based on both dev and player feedback, including trail adjustments for perceived speed and stronger impact feedback. Uses platform-driven tooling (Particle System vs VFX Graph) and prefers Amplify/ShaderLab/HLSL for performance-critical shader work.

Experience

Technical ArtistGametamin
Technical ArtistDreams Quest
VFX ArtistMirailabs
Level Designer, VFX ArtistSTI Solutions
3D ModelerViscircle

Key Strengths

  • Designs VFX with clear gameplay readability (top-down AOE indicators, projectile path clarity)
  • Iterates effectively from dev-team and player feedback (trail readability, stronger impact burst/brightness)
  • Performance-conscious VFX creation with scalable quality tiers for different hardware
  • Strong optimization mindset (shader complexity, overdraw, batching, particle counts, material reuse)
  • Platform-driven tool selection (Particle System for mobile compatibility; VFX Graph for PC/console)
  • Collaborative workflow: prototype early, validate with design, then integrate with engineers in-game

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Contact

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Languages

English

Skills

3D ModelingLevel DesignVFXReal-time VFXShader WritingScriptingEnvironment BuildingBlenderPhotoshopAdobe IllustratorUnityUnreal EngineRobloxCreativityTeamwork