Mid-level Game Designer specializing in gameplay systems and progression
São Paulo, BrazilGame Designer – Kokku5 years experienceMid-LevelVideo GamesMedia & EntertainmentEducation
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About
Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.
Experience
Game Designer – KokkuKokku
Game Designer – Maqna InteractiveMaqna Interactive
Game Designer – Pandora Game StudioPandora Game Studio
Game Documentation Workshop — Anhembi Morumbi UniversityAnhembi Morumbi University
Technology Teacher — Game Design & Engineering CoursesAnhembi Morumbi University
Education
Anhembi Morumbi Universitybachelor, Game Design (2018)
Key Strengths
Owned end-to-end mode design and tuning (rules, objectives, rewards, clarity)
Strong playtest-driven iteration to improve UX clarity and engagement
Economy/reward balancing with thematic consistency (cosmetic/social expression rewards)
Rapid UE5 Blueprint prototyping to first playtest in under a week
Data-informed engagement tuning using D1/D3/D7 retention metrics
Handled major mid-production client pivot by restructuring flow and reusing assets to hit deadline