ScreenedIdentity Verified
No cost, no commitment - we'll make a personal intro
MK

Michael Kissinger

Senior Technical Level Designer specializing in Unreal Engine open-world and Blueprint systems

Tripwire InteractiveTruckee Meadows Community CollegeRoswell, GA13 Years ExperienceSenior Level

Connect with Michael

Michael already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

Recommended

Already have an account?

About

UE5 gameplay scripter/system designer with shipped experience on Killing Floor 3, owning Blueprint-driven destruction/physics props and trap features end-to-end, including replication, performance optimization, and QA workflows. Also built a one-click light auto-generation tool on Maneater that reportedly saved the lighting team hundreds of hours, and uses fast test-map prototyping to validate mechanics (e.g., movement systems on Salem).

Hire with Reval

Find your next great hire

Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.

$250one-time kickoff
10%on successful hire
Post a Role90-day money-back guarantee

Key Strengths

  • Shipped UE5 Blueprint-driven destruction + physics prop system for Killing Floor 3
  • Designed client-side destruction approach to address performance constraints
  • Diagnosed and optimized replication/material calls (reduced ~10 calls to 2) improving performance/memory
  • Created a repeatable workflow to prevent recurring replication/sub-level destruction bugs
  • Built an automated light-generation system for Maneater, saving the lighting team hundreds of hours
  • Rapid prototyping approach using test maps to validate movement mechanics before full integration (Project Salem)
  • Effective cross-discipline coordination (UX/animation/QA/tech) to ship interactive traps and ensure readability/consistency

Like what you see? We'll introduce you to Michael directly.

Experience

Senior Technical Level DesignerTripwire Interactive · Jan 2013 – Jul 2025

Education

Truckee Meadows Community Collegeassociate, Musical Performance for Guitar

Skills

Unreal EngineWorkflow AutomationLevel DesignTechnical Level DesignGame DesignGameplay DesignMission DesignObjective DesignCombat DesignTool DesignScriptingBlueprint ScriptingUnreal Engine 5BlueprintsPhysics Systems

Languages

English

Similar Candidates

MS

Mid-Level Technical Level Designer specializing in VR training simulations and game QA

Florida, USA3y exp
Mass VirtualUniversity of Central Florida
View profile
Courtland Barber - Mid-Level Technical Level Designer specializing in VR training and game development in Orlando, FL

Mid-Level Technical Level Designer specializing in VR training and game development

Orlando, FL9y exp
Mass VirtualFull Sail University
View profile
AL

Mid-Level Game/Interactive Product Designer specializing in Unity technical design

Madrid, Spain6y exp
LingokidsU-tad (University Center for Technology and Digital Art)
View profile

Interested in Michael?

We'll personally introduce you - no strings attached.

For Hiring Teams

Build your dream team with Reval

Our AI agents source, screen, and vet candidates for your open roles. Get qualified, high-intent candidates on your desk within 48 hours.

$250one-time kickoff
10%on successful hire
48hrsto first candidates
Post a Role90-day money-back guarantee. A fraction of traditional agency fees.

Discover more candidates like Michael

Search across thousands of pre-screened, high-quality, high-intent candidates on Reval.

Search Talent

Connect with Michael

Michael already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

Recommended

Already have an account?

Hire with Reval

Find your next great hire

Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.

$250one-time kickoff
10%on successful hire
Post a Role90-day money-back guarantee
Michael KissingerSenior Technical Level Designer specializing in Unreal Engine open-world and Blueprint systems