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Pascal Auberson

Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking

Lead Programmer & CTO20 years experienceExecutiveVideo GamesVirtual RealityAugmented Reality
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About

Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.

Experience

Lead Programmer & CTOPsytec Games
Tech Lead & Unity developerNexus Studios
Tech LeadNexus Studios
Co-founder & Technical DirectorSpecialmoves

Education

University of Plymouthbachelor, Medialab Arts (1998)
Thomas Peacocke Community College, Ryehigh_school, A-levels (Physics, Maths, Computing & Art) (1994)

Key Strengths

  • Shipped retention-driving New Game Plus feature quickly post-launch based on reviews/creator feedback
  • Data-driven prioritization using analytics, reviews, and influencer feedback
  • Strong multiplayer networking background across multiple Unity networking stacks (including custom implementations)
  • Quality-focused engineering with automated Unity C# tests covering edge cases
  • Live game triage workflow using Unity Diagnostics and prioritizing by player impact
  • Cross-functional iteration with game director on moment-to-moment VR interactions (tuning physics, visuals, haptics, damage)

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Contact

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Languages

English

Skills

UnityC#Multiplayer networkingUnity TransportNormcoreReliable UDPP2P networkingMatchmakingRoom invitesAWSContainersReact NativeUnity as a Library (pre-release integration)Niantic Lightship AR SDKVPS (Visual Positioning System)