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RAFAEL CARVALHO DE SOUZA - Game Producer

RAFAEL CARVALHO DE SOUZA

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

TriplanoUniversity of Sorocaba4 Years ExperienceMid Level

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About

Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.

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Key Strengths

  • Owned combat-focused mode design end-to-end (rules, objectives, win/lose, tuning)
  • Built a UE5 Blueprint wave-encounter prototype from idea to playtest in ~1 week
  • Strong playtest-driven iteration (responsiveness, difficulty, pacing, clarity)
  • Implemented and tuned a team's first shooting system under tight timeline/content lock constraints
  • Writes clear, implementation-ready design specs with edge cases and tuning tables
  • Aligns cross-functional stakeholders by reframing goals and making targeted cuts (AI counts, escalation mechanics, reward redistribution)

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Experience

Game ProducerTriplano · Feb 2024 – Jan 2025
Level DesignerFlux Games · Apr 2023 – Sep 2023
Combat DesignerFlux Games · May 2022 – Apr 2023
Jr Front-End DeveloperBirmind (Weg Group)
Flight AttendantLATAM Airlines Brazil · Mar 2020 – Jul 2021

Education

University of Sorocababachelor, Digital Games (2021)

Skills

AgileC#C++GitProblem-SolvingPrototypingScrumUnreal EngineUnityBalancingCombat DesignCreative CommunicationDesign DocumentationDevelopment PipelinesEmergency Evacuation

Languages

EnglishSpanish

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RAFAEL CARVALHO DE SOUZAMid-level Game Producer specializing in AA game development and cross-discipline coordination