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RAFAEL CARVALHO DE SOUZA

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

Game Producer4 years experienceMid-LevelVideo GamesSoftware DevelopmentWeb Development
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About

Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.

Experience

Game ProducerTriplano
Level DesignerFlux Games
Combat DesignerFlux Games
Jr Front-End DeveloperBirmind (Weg Group)
Flight AttendantLATAM Airlines Brazil

Education

University of Sorocababachelor, Digital Games (2021)

Key Strengths

  • Owned combat-focused mode design end-to-end (rules, objectives, win/lose, tuning)
  • Built a UE5 Blueprint wave-encounter prototype from idea to playtest in ~1 week
  • Strong playtest-driven iteration (responsiveness, difficulty, pacing, clarity)
  • Implemented and tuned a team's first shooting system under tight timeline/content lock constraints
  • Writes clear, implementation-ready design specs with edge cases and tuning tables
  • Aligns cross-functional stakeholders by reframing goals and making targeted cuts (AI counts, escalation mechanics, reward redistribution)

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Languages

EnglishSpanish

Skills

AgileBalancingC#C++Combat DesignCreative CommunicationDesign DocumentationDevelopment PipelinesEmergency EvacuationEmpathyFirst AidGame DesignGame ProductionGitIoT