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NICOLAS ROCHA

Senior Technical Artist specializing in Unity game animation pipelines

São Paulo, BrazilTech Artist7 years experienceSeniorVideo GamesMobile GamesMedia & Entertainment
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.

Experience

Tech ArtistTapps Games
Lead AnimatorFlux Games
Game ProducerFlux Games

Education

Universidade Anhembi Morumbibachelor, Arquitetura e Urbanismo (2016)

Key Strengths

  • Mobile VFX optimization with clear performance budgets (targeting 60 FPS on mid-range devices)
  • Built reusable shader system using RGB masks to generate many VFX color variations from a single atlas (memory-efficient)
  • Data-driven performance tuning using profiler metrics (GPU/CPU/overdraw/build size)
  • Implemented pooling to control GameObject counts for frequently-triggered UI/inventory VFX
  • Strong cross-functional workflow aligning VFX with game visual style (designers + artists)

Reference Highlights

Strongly Recommended
  • Consistently high-quality VFX delivery
  • Strong technical skills
  • Solid understanding of the game pipeline
  • Creates clear, readable, well-balanced effects
  • Enhances gameplay clarity and visual feedback without overwhelming the screen
  • Elevates overall game feel and quality
  • Balances visual impact with performance/efficiency
  • Collaborates very well with the team
  • Receptive to feedback
  • Understands design needs
  • Adapts quickly to changes
  • Refines VFX without losing quality
  • Consistently produces solid results
  • Efficient delivery against documentation/requirements
  • Broad experience across different game genres and moods
  • Quick learner who ramps up fast on existing projects
  • Proactive in suggesting improvements beyond assigned tasks
  • Improves player immersion and enjoyment through creative VFX ideas
  • Careful attention to real-time performance constraints
  • Strong cross-functional collaborator (design, programming, art)
  • Flexible and adaptable when problems arise
  • Willing to iterate or restart work when necessary
  • Helps improve team workflows by creating usable tools
  • Strong technical knowledge
  • Strong team knowledge
  • Proactive in implementing high-value improvements
  • Detail-oriented; cares deeply about look and feel
  • Open to feedback
  • Collaborative; works closely with engineers and artists
  • Acts as a bridge between disciplines
  • Patient and helpful with teammates’ questions
  • Highly effective at iteration
  • Good judgment in evaluating feedback and proposing better solutions
  • Flexible and adaptable
  • Strong learning mindset; masters new areas and applies them effectively
  • Improved game performance enabling more VFX/juiciness
  • Reduced build size and loading times
  • Strong game references and domain knowledge
  • Shader and UX knowledge that improves clarity and immersion
  • Good artistic taste
  • Balances visual quality with performance constraints
  • Proactive and solution-oriented
  • Gives strong visibility into his process
  • Very communicative and a great coworker
  • Asks questions to understand requirements
  • Contributes valuable insights and feedback
  • Takes feedback very well
  • Delivers high-quality results with minimal iteration

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Languages

English

Skills

SpineRiggingTeamworkUnityAnimationAnimation ImplementationOptimizationTool DevelopmentProduction PipelinesCross-functional CollaborationCommunicationProblem SolvingTeam LeadershipPipeline DevelopmentQuality Assurance