No cost, no commitment - we'll make a personal intro
NICOLAS ROCHA
Senior Technical Artist specializing in Unity game animation pipelines
Tapps GamesMELIES | Escola de Cinema 3D e AnimaçãoSão Paulo, Brazil7 Years ExperienceSenior Level
Connect with NICOLAS
NICOLAS already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
Typically responds within 24 hours
Recommended
Already have an account?
About
Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.
Hire with Reval
Find your next great hire
Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.
Junior Technical Artist specializing in rigging and real-time VFX for games and medical simulation
Phoenix, AZ1y exp
Barrow Neurological InstituteCarnegie Mellon University
“Real-time character animation/tech art specialist spanning Maya rigging/auto-rigging through UE5 Animation Blueprints, Control Rig (FBIK/IK), and motion matching. Has shipped performance-focused work on an FPS targeting 60 FPS with 20+ AI and motion matching, using Unreal Insights, URO, PCA, and gameplay-tag pruning. Also collaborated on a VR brain-surgery simulation, translating desired vascular behavior into procedural Control Rig spring-based animation via rapid prototyping.”