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About
Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.
Experience
Tech ArtistTapps Games
Lead AnimatorFlux Games
Game ProducerFlux Games
Education
Universidade Anhembi Morumbibachelor, Arquitetura e Urbanismo (2016)
Key Strengths
Mobile VFX optimization with clear performance budgets (targeting 60 FPS on mid-range devices)
Built reusable shader system using RGB masks to generate many VFX color variations from a single atlas (memory-efficient)
Data-driven performance tuning using profiler metrics (GPU/CPU/overdraw/build size)
Implemented pooling to control GameObject counts for frequently-triggered UI/inventory VFX
Strong cross-functional workflow aligning VFX with game visual style (designers + artists)
Reference Highlights
Strongly Recommended
Consistently high-quality VFX delivery
Strong technical skills
Solid understanding of the game pipeline
Creates clear, readable, well-balanced effects
Enhances gameplay clarity and visual feedback without overwhelming the screen
Elevates overall game feel and quality
Balances visual impact with performance/efficiency
Collaborates very well with the team
Receptive to feedback
Understands design needs
Adapts quickly to changes
Refines VFX without losing quality
Consistently produces solid results
Efficient delivery against documentation/requirements
Broad experience across different game genres and moods
Quick learner who ramps up fast on existing projects
Proactive in suggesting improvements beyond assigned tasks
Improves player immersion and enjoyment through creative VFX ideas
Careful attention to real-time performance constraints