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Rafael Ramos Jansson
Mid-level Real-Time VFX Artist & 3D Generalist specializing in Unreal Engine
Moonlight GamesXenterStockholm, Sweden3 Years ExperienceMid Level
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About
VFX generalist with shipped mobile game experience (Caveworld) who builds performant 2D sprite-based effects end-to-end—from hand-painted Photoshop textures through optimized materials and particle systems. Demonstrates strong real-time optimization practices (overdraw analysis, texture combining, mesh reduction, culling) and a clear understanding of mobile/Switch rendering constraints.
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