ScreenedIdentity Verified
No cost, no commitment - we'll make a personal intro
TC

Taylor Christianson

Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games

Halfbrick StudiosFull Sail UniversityNampa, ID4 Years ExperienceSenior LevelWorks Flexible

Connect with Taylor

Taylor already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

Recommended

Already have an account?

About

Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.

Hire with Reval

Find your next great hire

Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.

$250one-time kickoff
10%on successful hire
Post a Role90-day money-back guarantee

Key Strengths

  • Owned and shipped a complex Unity inventory puzzle core loop end-to-end (architecture through code review and beta shipping)
  • Designed a tiered recursive solver to keep gameplay responsive with 200+ interacting items
  • Turned circular recursion crash cases into a stable, player-delighting mechanic (break loop + stat boost)
  • Delivered sustained stability in public beta (no critical bugs/performance issues reported for the system)
  • Mobile performance turnaround: improved sub-20 FPS/overheating to stable 60 FPS via profiling and root-cause fix (FindObjectOfType called twice per frame in imported package)
  • Strong multiplayer implementation/debugging with Photon PUN (customization sync, room-state flow, desync root-cause isolation and interpolation fix)
  • Cross-platform mobile UX adaptation from mouse/hover paradigms to touch (reduced misclicks via adjusted touch radius on hex grid)

Like what you see? We'll introduce you to Taylor directly.

Experience

Lead Programmer/Project Lead - Halfbrick StudiosHalfbrick Studios · Oct 2021 – Mar 2026

Education

Full Sail Universitybachelor, Game Development (2021)

Languages

English

Similar Candidates

MM

Mason McBride

Screened

Junior Software Engineer specializing in AI, game theory, and blockchain protocols

Los Angeles, CA2y exp
All In BitsUC Berkeley

Backend engineer who built gnocal, a ~150-line stateless Go service that turns on-chain event data into standards-compliant .ics calendar feeds consumable by Apple/Google Calendar, deployed on Fly.io. Also refactored MCTS into Monte Carlo Graph Search (Python-to-Rust) using deterministic tests and state canonicalization to handle transpositions, and implemented decentralized role-based ACLs in Gno for a smart-contract web hosting network (gno.land / All in Bits).

View profile
Chris Ferrario - Principal Gameplay/AI Programmer specializing in game AI and gameplay systems in London/Zurich

Principal Gameplay/AI Programmer specializing in game AI and gameplay systems

London/Zurich18y exp
Straight4In'Tech INFO

Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.

View profile
Zhaochen Zhang - Mid-level Game Programmer specializing in Unreal and Unity gameplay systems

Mid-level Game Programmer specializing in Unreal and Unity gameplay systems

8y exp
Gearbox SoftwareSouthern Methodist University

Unreal Engine 5/C++ gameplay programmer who built an end-to-end Escape Pod intro system (teleport + interaction + camera/animation) and solved a rare client-side camera view-target timing issue via instrumentation and view-target locking. Implemented replicated teleport state logic with safeguards against rapid state changes, and tunes first-person parkour-style camera feel through parameterization and playtesting.

View profile
MD

Mikeal Day

Screened

Executive Engineering Leader specializing in SaaS, FinTech, and AI

Seattle, WA21y exp
Nu Day ResourcesMontana Technological University

Startup-oriented product/technology leader targeting CTO roles, with experience evaluating and scoping high-impact product expansions. At Crelate, helped assess and shape a contract timekeeping/invoicing initiative that expanded TAM by hundreds of millions and increased ACV 2-3x, contributing to successful market traction and the company’s path to Series C.

View profile
SO

Junior Online/Full-Stack Developer specializing in live-service game backend systems

France2y exp
UbisoftEPITECH
View profile
WM

Senior Software Engineer specializing in web and enterprise applications

Philippines6y exp
Manado Health PolytechnicNusantara Manado University
View profile

Interested in Taylor?

We'll personally introduce you - no strings attached.

For Hiring Teams

Build your dream team with Reval

Our AI agents source, screen, and vet candidates for your open roles. Get qualified, high-intent candidates on your desk within 48 hours.

$250one-time kickoff
10%on successful hire
48hrsto first candidates
Post a Role90-day money-back guarantee. A fraction of traditional agency fees.

Discover more candidates like Taylor

Search across thousands of pre-screened, high-quality, high-intent candidates on Reval.

Search Talent

Connect with Taylor

Taylor already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

Recommended

Already have an account?

Hire with Reval

Find your next great hire

Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.

$250one-time kickoff
10%on successful hire
Post a Role90-day money-back guarantee
Taylor ChristiansonSenior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games