Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games
Taylor already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.
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