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Taylor Christianson

Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games

Nampa, IDLead Programmer/Project Lead - Halfbrick Studios4 years experienceSeniorVideo GamesMobile Games
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About

Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.

Experience

Lead Programmer/Project Lead - Halfbrick StudiosHalfbrick Studios

Education

Full Sail Universitybachelor, Game Development (2021)

Key Strengths

  • Owned and shipped a complex Unity inventory puzzle core loop end-to-end (architecture through code review and beta shipping)
  • Designed a tiered recursive solver to keep gameplay responsive with 200+ interacting items
  • Turned circular recursion crash cases into a stable, player-delighting mechanic (break loop + stat boost)
  • Delivered sustained stability in public beta (no critical bugs/performance issues reported for the system)
  • Mobile performance turnaround: improved sub-20 FPS/overheating to stable 60 FPS via profiling and root-cause fix (FindObjectOfType called twice per frame in imported package)
  • Strong multiplayer implementation/debugging with Photon PUN (customization sync, room-state flow, desync root-cause isolation and interpolation fix)
  • Cross-platform mobile UX adaptation from mouse/hover paradigms to touch (reduced misclicks via adjusted touch radius on hex grid)

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EngineeringC#C++HTMLUnity

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Languages

English

Skills

C#C++HTMLUnityiOSAndroidGitVisual StudioAgileScrumPerformance optimizationHLSLUnity URPUnity HDRPUnity Cloud