Pre-screened and vetted in Florida.
Senior Backend/Full-Stack Engineer specializing in cloud-native APIs and data platforms
Mid-level Data Engineer specializing in ETL pipelines on GCP
“Full-stack engineer from Larix Technologies who led a Next.js migration feature: an internal real-time workflow status dashboard built with App Router/TypeScript using server components for initial render and client polling for live updates. Demonstrates strong post-launch ownership—monitoring latency/error rates, adding caching and payload reductions, and optimizing Postgres queries/indexes—plus experience building durable RabbitMQ-based message routing workflows with idempotency, retries, and dead-letter queues.”
Senior Unity Developer specializing in AR/VR, AI, and game systems
“Game developer with a distinctive niche in integrating LLM-driven dialogue directly into Unity gameplay, including a full web-hosted architecture using llama.cpp, FastAPI, and cloud GPUs for real-time NPC interaction. Also brings VR/mobile optimization experience from a drone simulation project at GovScio, combining AI systems thinking with practical 3D environment and performance work.”
Mid-level Full-Stack & Cloud Engineer specializing in backend, AWS infrastructure, and DevOps
“IBM Power/AIX engineer who has owned a large production estate (20+ Power9/Power10 frames and 400+ LPARs) with vHMC and dual-VIOS HA. Has hands-on incident recovery experience (NPIV/RMC issues, LPM restores) and PowerHA failovers, plus modern DevOps exposure using Terraform on AWS and CI/CD with GitHub Actions/Jenkins (including deploying AI/RAG and vision workloads).”
Mid-level Embedded Software Engineer specializing in ARM Cortex-M and low-power wireless firmware
“Embedded robotics/industrial automation engineer focused on Cortex-M + FreeRTOS modules for robotic assembly lines, owning low-level drivers (SPI/UART/I2C), deterministic timing, and high-reliability comms. Strong in hardware/software integration (board bring-up, timing debug with scope/logic analyzer/JTAG) and production-grade firmware delivery via Jenkins CI and Docker; has supported ROS systems via rosserial and C++ nodes to publish clean sensor data.”
Junior AI Platform Engineer specializing in ML and cybersecurity
“Cybersecurity-focused candidate whose master’s thesis performed an empirical, systematic study of memory and disk forensics behavior across Windows and Linux under Trojan and ransomware conditions. Has experience optimizing and debugging large, real-time data-processing pipelines (e.g., memory dumps/logs) and using Docker for forensic analysis workflows; no robotics/ROS experience to date.”
Junior Software Engineer specializing in Odoo, web performance, and backend systems
“Full-stack developer who shipped LLM-powered customer support automation, including an AI call center designed for always-on, high-concurrency real-time phone handling. Also built a WhatsApp lead-conversion chatbot using Zapier webhooks, Redis state, and Twilio messaging, and reports measurable outcomes (+11% customer satisfaction, ~7% cost reduction) while using GPT-4.1.”
Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games
“Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native systems
Mid-level Database Developer specializing in SQL, ETL, and cloud data platforms
Mid-Level Backend Software Engineer specializing in PHP/Laravel performance and APIs
Mid-level QA Engineer specializing in manual and automated testing
Senior Game Developer specializing in Unreal Engine gameplay and animation systems
Mid-level Software QA Engineer specializing in manual web/mobile testing and API validation
“Game QA tester with experience supporting two university-alumni indie teams (adventure combat/parkour and horror projects), contributing to shipped demos. Uses structured test plans, regression, and detailed defect evidence (screenshots/video, streamed gameplay) and leverages Unreal Engine editor/debug tools to help teams diagnose and fix UI/gameplay issues.”
Entry-Level Software Engineer specializing in backend services and applied ML
Mid-level Game Designer/Developer specializing in Unreal Engine and QA
Mid-level QA Specialist specializing in web, API, and test automation