Pre-screened and vetted.
Executive Technology Leader (CTO/EVP) specializing in healthcare SaaS platforms
Director-level Engineering Leader specializing in AI transformation and platform modernization
Executive Engineering Leader (CTO/SVP) specializing in high-load platforms and GenAI/LLM systems
Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms
Director-level engineering leader specializing in SaaS, marketplaces, and product execution
“Aspiring founder with strong entrepreneurial motivation, explicitly preferring control, speed, and minimal bureaucracy over joining an existing company. They have not yet started a business, but have begun researching and networking within the VC/accelerator ecosystem and use AI tools to quickly assess market opportunities.”
Director-level Software Engineering leader specializing in Microsoft cloud and SaaS platforms
Senior Full-Stack Engineer specializing in cloud-native platforms, DevOps, and Kubernetes
Executive Engineering Leader specializing in enterprise cloud & data platforms
“Startup-focused tech leader with 20+ years of experience who has led engineering teams across multiple startups and pitched inside VC firms. Currently building infrastructure for managing physical wealth—creating a canonical data layer that integrates with wealth management systems to account for precious metals and other tangible assets—and is prepared to raise capital to align with the right partners.”
Principal Unity Engineer specializing in gameplay, mobile, and XR real-time systems
“Unity engineer with deep gameplay AI and multiplayer networking experience: built lethal, squad-coordinated NPC combat AI using behavior trees/blackboards, and re-architected a PvP title from Photon-style peer networking to a server-authoritative FishNet dedicated-server model with PlayFab matchmaking. Also integrated multiple open-source LLM pipelines (3D asset generation via Trellis, TTS, music) into dockerized, autoscaling cloud endpoints and shipped an iOS + visionOS/Vision Pro experience featuring BCI-driven input and on-device TensorFlow inference.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Director-level Engineering Leader specializing in scalable SaaS, cloud, and embedded systems
“Startup-experienced builder exploring an ambitious “internet 2.0” concept: a decentralized wireless mesh network using custom hardware nodes, with a security-first communications goal. Has thought through adoption mechanics via at-cost node distribution, usage-based crypto incentives, and an AR area-control game to drive network growth; also brings practical insight into what VCs value from working at startups including one owned by a PE firm.”
Director-level Technology Executive specializing in enterprise architecture, cloud platforms, and GenAI
Executive technology leader specializing in AI, cloud, and digital transformation
Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms
Executive computer vision engineer specializing in 3D imaging, AI, cloud, and IoT
Director of Engineering specializing in Unity game development and platform integrations
Executive engineering leader specializing in SaaS platforms and AI-enabled architecture
“Engineering executive and former CTO of 3DWORLD who helped scale the business through roughly 22x revenue growth and 15x customer growth over four years while building a 20+ remote cross-functional org. Unusually for a senior leader, they remain hands-on in architecture and production debugging, with recent depth in AI-powered support systems, retrieval-based knowledge workflows, and scalable full-stack platform design.”
Director of Engineering specializing in enterprise platforms and cloud modernization
“Engineering leader in the railroad industry who has grown from hands-on software engineering into leading four development teams across mission-critical products, while staying deeply involved in architecture and modernization. Particularly strong in transforming legacy, multi-customer enterprise systems using Java/Spring Boot, React, PostgreSQL, cloud infrastructure, and CI/CD without sacrificing delivery stability.”
Staff/Lead Game Engineer specializing in gameplay systems and VR
“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”