Vetted Director of Engineerings

Pre-screened and vetted.

TW

Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms

Campbell, CA21y exp
Reactive Compute
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AT

Director of Engineering specializing in Unity game development and platform integrations

Burlingame, CA9y exp
Burlingame Studios
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Vinicius Leite - Staff/Lead Game Engineer specializing in gameplay systems and VR in Los Angeles, USA

Staff/Lead Game Engineer specializing in gameplay systems and VR

Los Angeles, USA22y exp
Halfway HouseMichigan State University

Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.

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