Pre-screened and vetted.
Executive Technology Leader specializing in telematics, connected mobility, and digital transformation
Senior QA Tester specializing in video game QA strategy and manual feature testing
Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines
“Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.”
Mid-Level Software Engineer specializing in Java/Spring Boot microservices and cloud DevOps
Executive Technology Leader specializing in AI, Data Platforms, and Enterprise SaaS
“Repeat early-stage startup CTO/first engineer who helped take Vettery from 0 to a $100M+ exit. Led product-oriented engineering with heavy investment in data science/ML, including a recommendations system and candidate evaluation model (90%+ predictive effectiveness), and scaled the modeling stack using parallel processing and Apache Airflow.”
Mid-Level Software Engineer specializing in full-stack, AI/LLMs, and Android
“Backend/AI engineer who built a Spring Boot timesheet API on AWS (Postgres, Docker, Nginx) used by hundreds of daily users and resolved severe deadline-driven latency/5XX incidents via query optimization, connection pool tuning, and Redis caching. Also shipped application-layer LLM features (Mistral + LangChain chatbot) and designed a Planner/Executor/Verifier troubleshooting agent with verification-based guardrails to prevent hallucinated root-cause analyses.”
Senior Solutions Engineer specializing in mobile SDK integrations and AdTech
“Customer-facing technical professional with hands-on ad tech experience enabling a non-SDK header-bidding integration by analyzing APIs/SDK behavior, documenting end-to-end requirements, and guiding the customer through release. Strong at tailoring technical demos for mixed executive/engineering audiences and partnering with sales on metrics-driven launches and beta rollouts. No direct on-the-job LLM/agentic systems experience yet, but interested in moving into that space.”
Executive Technology Leader (CTO) specializing in AI/ML, cloud platforms, and insurance underwriting
“Insurtech R&D leader turned CTO with 25+ years across telecom, DoD, automotive, and commercial insurance. Built patented AI-driven insurance document ingestion (>95% accuracy with 1–3 samples) and led Azure-based backend/service development while managing up to 15 engineers at a commercial P&C MGA that reached a ~$60M book of business (~30 loss ratio) before run-off due to paper issues. Known for hands-on discovery (including field inspections) and rapid MVP delivery, including a risk-inspection iPad app that auto-generated draft reports.”
Senior Unity Developer specializing in mobile and VR/PC games
“Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.”
Senior Software QA Engineer specializing in enterprise SaaS and financial systems
“QA professional from enterprise SaaS/cloud environments (Exeter; previously Boeing programs) with strong UI and end-to-end workflow testing experience. Known for rigorous defect investigation and validation across UI/API/DB layers (including SQL checks) and disciplined tooling/workflow in Jira/Azure DevOps/ALM Octane; has QA lead experience supporting release readiness and go/no-go decisions. No professional game studio/AAA shipping experience yet, but experience maps to complex, high-pressure release cycles.”
Principal Unity/C# Developer specializing in mobile and live-service games
“Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).”
Junior Software Quality Engineer specializing in test automation and mobile app testing
“QA tester with Android native app experience spanning manual, automation, functional, and performance testing, including maintaining Python-based automation scripts across frequent software and device updates. Interested in pivoting into console game testing and has baseline familiarity with platform certification concepts (Sony TRC/Microsoft XR/Nintendo LOT), plus uses AI tools to help analyze large volumes of issues and reduce missed defects.”
Junior Data Scientist / ML Engineer specializing in LLMs and Computer Vision
“Currently working in CoRAL Lab, built and deployed IntegrityShield—a document-layer PDF watermarking system that keeps assessments visually identical while disrupting LLM-based solving; validated in a real classroom where it helped catch 12 AI-cheating cases. Also built MALDOC, a modular red-teaming platform for document-processing AI agents using LangGraph to run reproducible, deterministic adversarial trials across OCR/text/vision routes.”
“Unity/gameplay engineer (Playtika) who built a state-machine/ECS-driven slot/bonus engine in a client-server setup, focusing on consistent outcomes under latency and highly engaging reward sequences. Also implemented server-authoritative real-time challenges/contests via an event-driven messaging system (SignalR-like) across iOS/Android/WebGL/UWP, and validates impact through retention/session/engagement analytics.”
Senior Unity Developer specializing in mobile game development and AR/VR
“Unity game developer who built a "constraint-driven match resolution" card-game system that encouraged players to think 1–2 moves ahead while keeping interactions as simple as UNO-style matching; reported longer player sessions and positive feedback. Has used Photon to implement most online features in games and leverages AI tools for code writing to boost productivity.”
Senior Full-Stack Developer specializing in web and mobile products
“Frontend engineer focused on marketing and analytics products, including a real-time multi-touch attribution dashboard. Uses Next.js (SSR/ISR) with React/TypeScript and Tailwind, and emphasizes quality at scale via automated testing, CI/CD (GitHub Actions), feature-flagged staged rollouts, and Mixpanel-driven iteration. Experienced modern state management patterns (React Query + Zustand) and performance tuning (code-splitting, dynamic imports, lazy loading).”
Junior AI Software Engineer specializing in LLMs, RAG, and agent workflows
“Backend/ML-leaning engineer who built a content-based event recommender for FlowMingle using embeddings + HNSW vector search on Google Cloud, with Firebase as the backend and a managed recommendation lifecycle (15 recs/user, daily async generation, weekly deletion) now serving 1500+ users. Also led a cost-driven migration of ConvAI services to Azure AI using parallel request testing from a Unity client, with post-migration monitoring via logs and model evals; contributed to a Massachusetts law-enforcement conversation analysis system by expanding ingestion to PDF/TXT/Excel and multi-file inputs.”
Executive Enterprise Architect & CTO specializing in cloud, digital transformation, and AI/ML
“Senior enterprise architecture and engineering leader (Sr. Director / Principal Architect) who has owned enterprise IT strategy and governance for a $100M budget and partnered directly with C-suite stakeholders. Led a cruise-industry employee/crew digital transformation, scaling to 10 agile teams (~70 people) using SAFe/TOGAF and making architecture decisions optimized for low-connectivity environments (local database to avoid internet authentication).”
Mid-Level Software Engineer specializing in cloud-native backend systems
“Full-stack/backend engineer with deep experience building real-time fraud and credit-risk systems. Shipped an event-driven fraud monitoring platform (Kafka→MongoDB/Redis→WebSockets) delivering sub-200ms updates to 3000+ concurrent internal users, and built a Java/Spring Boot credit risk decisioning API that improved turnaround time by 30–40%. Strong AWS production operations (ECS Fargate/RDS/Redis) with proven incident response and performance tuning.”
Mid-level QA Analyst specializing in video game and console testing
Mid-level Full-Stack Software Engineer specializing in MERN, Java/Spring, and AWS