Pre-screened and vetted.
Senior Unity/VR Developer specializing in real-time interactive and multiplayer systems
Executive Technology Leader specializing in AI, FinTech, and data analytics
Senior Software Engineer specializing in data platforms and FinTech/SaaS systems
Mid-Level Software Engineer specializing in full-stack TypeScript/React and platform tooling
Mid-level Machine Learning Engineer specializing in MLOps and applied AI
Senior QA/UAT & Integration Test Manager specializing in enterprise platforms and data migration
Mid-level Software Engineer specializing in backend microservices and cloud services
Senior Software Engineer specializing in Unity, real-time multiplayer, and LLM integration
Senior AI/ML Engineer specializing in Generative AI and Computer Vision
Senior QA Engineer specializing in automation, data quality, and cross-platform testing
Mid-Level Software Engineer specializing in AI systems and full-stack development
Intern Software Engineer specializing in C++/Python systems and automation
“Software engineer with experience delivering customer-facing solutions across consulting and engineering contexts (Deloitte, Coherent), including a finance reconciliation system and a firmware validation tool integrated into existing test infrastructure. Demonstrates strong on-site/customer collaboration, rapid iteration, and high-pressure debugging (CARLA demo fix), with measurable impact and a focus on adoption through familiar workflows and clear documentation.”
Director-level Mobile Engineering Manager specializing in Generative AI and agentic mobile experiences
“iOS player-coach who led end-to-end development of real-time customer support chat and unified notification systems for T-Mobile’s iOS app using SwiftUI, Firebase, WebSockets, and Core Data (including offline handling). Drove measurable reliability/latency gains (~30%) through a major notification refactor and owned a high-severity push-notification incident from rollback through RCA and backward-compatible hotfix, while also scaling team process and people management.”
Staff Software Engineer specializing in interactive 3D, games, and developer platforms
“VR/social platform engineer with experience at AltspaceVR, Mozilla Hubs, and Dopple, spanning Unity/C#, custom engine networking, and early voice-agent systems. Particularly compelling for roles at the intersection of multiplayer, XR, and AI: they’ve built data-driven avatar systems, ownership-based netcode, VR replay capture, and a custom real-time voice->LLM->voice stack integrated with hardware and computer vision.”
Executive Automotive Software Leader specializing in SDV, OTA, and embedded-cloud-AI platforms
“Automotive software and OTA/infotainment platform leader who has repeatedly built new lines of business as an intrapreneur—most recently taking an infotainment app marketplace from concept to production in <7 months with $3M seed funding and delivering ~$200M ROI while scaling the team from 0 to 90. Deep hands-on experience solving OTA fragmentation across ECUs/telematics and multiple OS/backends, with 18 patent processes submitted; exploring an AI-driven platform to automate OTA software qualification and cut release cycles from 9–18 months to ~2 weeks.”
Senior Software Engineer specializing in backend systems and game platform engineering
“Unity/C# game engineer with about 3 years of experience who owned a high-impact runtime content delivery platform at Zynga/Singa powering LiveOps releases for roughly two years. Their work cut app size by 35-40%, removed a 25K daily activator drop on release days, improved load times by 25%, and supported a feature that drove 10% quarterly revenue growth.”
Senior Software Engineer specializing in Unity game development
“Game developer with experience on DreamCraft and KartRider Rush+, focused on Unity/C# gameplay systems, AI behavior, and multiplayer synchronization. Stands out for building a modular character customization system shared across teams and for tuning AI karts to feel more human while supporting different player skill levels.”
Senior Unity Engineer specializing in XR, mobile, and AI avatar experiences
“Unity/C# game engineer from Genies who built the avatar wearable customization system for Silver Studio and supported AI companion features through client-side LLM integrations. Stands out for combining clean architecture, analytics-driven product thinking, and practical optimization work across latency, AI cost controls, and mobile performance.”
Executive engineering leader specializing in marine electronics and embedded product development
“Previously founded and successfully exited a self-funded startup in the marine electronics and vessel monitoring/control space. Brings unusually broad end-to-end technical depth—from transistor-level design and firmware to Internet-connected systems and software—paired with a pragmatic founder mindset around market needs, differentiation, reliability, and product strategy.”
Senior Solutions Engineer specializing in AI automation and cybersecurity integrations
“Built and deployed custom AI chatbots at LivePerson, translating customer service pain points (e.g., MTTR reduction and fragmented information) into production RAG-based solutions with stakeholder-facing metrics dashboards. Experienced in real-time troubleshooting using Elastic logs, leading POCs, and integrating customer APIs to automate workflows as part of sales-driven solutioning.”