Pre-screened and vetted.
Mid-level Data Analyst specializing in BI dashboards, cloud data platforms, and ML analytics
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Junior Software Engineer specializing in full-stack web and IoT development
“Computer Science student and indie hacker who builds open-source products in public, including a Chrome extension called "Add to ChatGPT" that reached 30+ installs in its first week. Has hands-on experience with full-stack social platform development and AI-integrated side projects, with a strong pattern of self-teaching, rapid shipping, and iterative bug fixing.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”
Mid-level IT Staff & Software Developer with graphic design and AR/Unity experience
Junior Computer Vision Engineer specializing in generative AI and autonomous perception
Junior Front-End Engineer specializing in React/Next.js and accessible UI
Junior Data Annotator and Computer Science graduate specializing in AI data labeling
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
“Built a production LLM-powered interview-prep app that ingests job postings and generates tailored preparation plans. Iterated from a single generalist LLM to a multi-LLM pipeline and used RAG to ground the final chat assistant on locally stored intermediate outputs; has also experimented with n8n vs Python-coded pipelines for orchestration.”
Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis
Entry-level Robotics Engineer specializing in embedded systems and ROS
Mid-Level Full-Stack Developer specializing in Python/FastAPI and React
Junior Level & Systems Designer specializing in narrative-driven and modular game spaces
Junior Software Engineer specializing in performance, scalability & optimization
Junior Software/AI Engineer specializing in GPU-accelerated HPC and machine learning
Entry-level Software Engineer specializing in game development and backend systems
“Co-founder and technical lead of Tech-net, a swipe-to-connect social networking platform aimed at students and early builders in Web3. Strongest in frontend, wallet integration, onboarding UX, and product iteration driven by surveys and user feedback, with experience collaborating closely on API-backed profile, auth, and matching flows.”
Intern Software Engineer specializing in AI, computer vision, and VR
“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”
Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems
“Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.”