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Vetted C# Professionals

Pre-screened and vetted.

C#PythonJavaScriptGitJavaCI/CD
JE

Jacopo Essenziale

Screened

Executive Game Developer specializing in multiplayer VR and cross-platform titles

Milano, Italy12y exp
Funny Tales S.R.L.University of Milan

“Lead Unity VR developer who shipped the commercial Meta Quest motorcycle racing game VRider SBK, with deep focus on multiplayer and porting across headsets (including Pico XR and PlayStation VR2). Built custom Unity tooling (tile-based level editor plugin) and applies ML-Agents/LLM workflows to automate AI tuning and repetitive engineering tasks; also taught a VR Lab course at the University of Milan.”

API DesignAWSBlenderC#C++DevOps+88
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GA

Gautam Agrawal

Screened

Mid-Level Software Engineer specializing in backend systems, cloud, and applied LLM/NLP

IN, USA4y exp
Project 990Indiana University Bloomington

“Applied LLMs to classify long nonprofit mission statements into 8 segments without labeled data, using an ensemble of clustering/embedding methods plus zero-shot RoBERTa/BART and a Tree-of-Thought prompting pipeline with LLM-as-judge evaluation (Gemma). Also built LangChain/LlamaIndex agentic RAG workflows including a text-to-SQL data analysis assistant grounded on DB schema with retries and performance optimizations on an HPC cluster.”

PythonJavaC#JavaScriptTypeScriptHTML+121
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SP

Sri Polavarapu

Screened

Mid-level Software Engineer specializing in full-stack development, data engineering, and GenAI

Portland, OR3y exp
Portland State UniversityPortland State University

“Built and deployed an LLM product called "Content Craft" combining BART-based summarization with a RAG Q&A chatbot using LangChain, embeddings, and a vector database. Has hands-on MLOps experience containerizing and serving models with FastAPI and running them on Kubernetes with monitoring, self-healing, and autoscaling, and has practical experience reducing hallucinations through structured prompting.”

JavaPythonC#JavaScriptTypeScriptNode.js+64
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KM

Kaden Marler

Screened

Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

3y exp
LumenFull Sail University

“Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.”

Time ManagementLeadershipC#C++Microsoft ExcelConfluence+42
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AK

Ajith Kumar

Screened

Mid-level AI Data Engineer specializing in GenAI, RAG, and cloud data pipelines

Irving, TX5y exp
Mouri TechGeorge Mason University

“LLM/agentic AI builder who deployed a production ITSM automation agent on Google ADK integrating ServiceNow and FreshService, with strong safety guardrails (human-approval gating and runbook-only command execution) and rigorous evaluation (500 synthetic tickets; 80%+ false-positive reduction). Also partnered with finance to deliver an AI agent that automated invoice/SOW retrieval and monthly reporting to account managers, reducing manual back-and-forth.”

PythonRSQLC#.NETAngular+124
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CK

Connor Koch

Screened

Junior Software Developer specializing in Oracle APEX and enterprise integrations

2y exp
C3 Business SolutionsCalifornia State University, Long Beach

“Oracle Software Developer (2+ years) at C3 Business Solutions, a consulting firm building and maintaining ERP applications across Oracle APEX/FDI/Fusion/EBS/OCI. No formal game QA experience yet, but demonstrates practical QA-adjacent skills (test planning, debugging via logs, and detailed bug reporting) and is explicitly looking to transition into a QA Engineer role.”

AgileAPI GatewayAWSAWS LambdaAzure DevOpsBatch Processing+59
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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”

AWSBlenderBootstrapCC#C+++91
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TC

Theodoros Chalimas

Screened

Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems

Toulouse, France3y exp
Infinite OrbitsTechnical University of Crete

“Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.”

C++C#CPythonBashJava+61
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DA

Demián Alvear Lopuzzo

Screened

Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems

Klagenfurt, Austria7y exp
Alpen-Adria Universität KlagenfurtUniversity of Klagenfurt

“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”

UnityUnreal EngineC#C++JavaMATLAB+77
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MB

Marek Bakalarczuk

Screened

Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations

Remote, Poland20y exp
Websfera Marek BakalarczukWyższa Szkoła Działalności Gospodarczej

“Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.”

UnityC#Unreal EngineTypeScriptPHPJavaScript+52
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MM

Maciej Markiewicz

Screened

Senior Unity Game Developer specializing in mobile F2P RPGs

8y exp
GarmoryUniversity of Economics in Katowice

“Unity mobile game developer with ~1 year as Unity Lead, focused on implementing meta mechanics and UI while collaborating closely with design/UX and backend. Has hands-on ownership of iOS porting and App Store build/release management, plus experience onboarding and mentoring two junior programmers. No shipped VR/Meta Quest titles yet, but interested in leveraging AI tools like ChatGPT to speed up development.”

C#UnityPerformance OptimizationTroubleshootingGitMentoring+23
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SK

Sandeep Katna

Screened

Mid-Level Software Engineer specializing in distributed systems and AI agent workflows

5y exp
San José State UniversitySan José State University

“Software engineer with enterprise CPQ/CRM/ERP integration experience (Argano) who owned an end-to-end pricing preview capability deployed on AWS Kubernetes with Jenkins CI/CD and full observability (Prometheus/Grafana). Also built an AI-native research agent using LangChain + Chroma to filter academic papers, reporting ~15 hours/week saved for a professor.”

AgileAWSAWS LambdaBashCC#+88
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RC

RAFAEL CARVALHO DE SOUZA

Screened

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”

AgileC#C++GitProblem-SolvingPrototyping+50
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MC

Mateus Capelesso

Screened

Senior Unity/Game Developer specializing in mobile games and gamified experiences

Laranjeiras, Brazil5y exp
PLAN AFederal University of Technology – Paraná

“Unity/VR solo developer with hands-on Meta Quest shipping experience, including an AI-driven anatomy education app using ElevenLabs narration. Spent ~3 years at Brazil-based Pixel SAV building interactive VR experiences, notably a Volvo VR crash test simulation that synchronized VR animations with a custom haptic chair for immersive physical impact simulation.”

UnityC#C++JavaPythonPerformance Optimization+88
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MW

Maciej Wiktor

Screened

Senior Unity Developer specializing in game engineering and real-time systems

5y exp
CI GlobalRzeszow University of Technology

“Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.”

UnityC#GitJiraDesign PatternsObject-Oriented Programming (OOP)+85
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MV

Maksym Vitman

Screened

Senior Game Developer specializing in Unity and HTML5 game development

Krakow, Poland8y exp
GamePointKyiv National University of Building and Architecture

“Unity developer (3+ years) focused on mobile multiplayer/casual games, combining technical leadership with game design ownership. Has shipped modular gameplay systems, integrated monetization/analytics, and built a custom Unity Editor plugin for configurable combat/animation montage workflows (masking + blending). Not experienced with VR/Meta Quest yet.”

UnityC#Unreal EngineC++JavaScriptTypeScript+121
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DD

Daniel Diaz

Screened

Senior Unity XR Developer specializing in VR/MR immersive experiences

Berlin, Germany9y exp
Duellmann FilmproduktionUniversity of Europe for Applied Sciences

“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”

UnityC#Object-oriented programming (OOP)Performance optimizationNetworkingGit+130
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DL

Daniel Lopes

Screened

Senior Unity Developer specializing in mobile games and backend automation

Remote, Portugal6y exp
FreelanceNOVA University Lisbon

“Unity game developer who implemented a blockchain/NFT feature in a mid-core football game, including wallet connection via an external web portal and backend coordination for trading player skins/outfits. Has cloud-focused networking experience (AWS/Firebase) primarily for turn-based multiplayer systems and uses Copilot/VS Code to accelerate boilerplate and architecture exploration.”

C#Unity.NETAutomationOpenAI APIREST+52
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HN

Hung Nguyen

Screened

Junior Full-Stack Engineer specializing in web platforms and real-time systems

Toronto, ON2y exp
MaisonCentennial College

“Full-stack engineer who built a real-estate professional marketplace platform (Maison) end-to-end as the sole engineer, including a multi-portal Next.js/React architecture, real-time WebSocket collaboration, Prisma/Postgres data modeling, and Stripe subscription billing. Also modernized a government disability case-management system from legacy VB.NET to an Angular + Spring Boot web app, citing measurable performance and workflow improvements.”

AgileAngularAWSCI/CDC#Dashboard Development+48
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KO

Kacper Obara

Screened

Senior Unity Developer specializing in game development and VR/AR

Warsaw, Poland6y exp
Zenith GamesKielce University of Technology

“Unity game developer with a standout gameplay-design contribution: proposed and implemented an early merge-to-upgrade mechanic (halving unit count to increase strength) that became foundational to a successful merge battle/merge dragons-style game. Has multiplayer/VR mod experience and is currently learning Unity Netcode for GameObjects, with confidence switching to Photon Fusion. Also applies AI workflows for maintainable coding and rapid mobile icon/banner prototyping to support A/B testing and CPI optimization.”

C#UnityDesign PatternsBlenderAdobe PhotoshopUnit Testing+31
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KN

Kinsey Nietzsche

Screened

Senior Software Developer specializing in Unity game development and AR/VR

Bratislava, Slovakia14y exp
VR Motion Learning GmbH & Co KGPan-European University

“Unity/VR gameplay programmer who built a gesture-driven stationary locomotion/teleport feature for a VR tennis eSports title at VRML, enabling players to reposition to predicted ball impact without using controller buttons. Has multiplayer/networking exposure via Photon Quantum and Photon Fusion (BadFly) and works as a generalist solo developer leveraging AI tools for rapid asset creation and code cleanup.”

AgileAndroidC#C++GitIntelliJ IDEA+29
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AC

Ali Collins

Screened

Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”

UnityC#TypeScriptSwiftJavaFirebase+60
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JK

Justyna Kwiatkowska

Screened

Mid-level Unity Engineer specializing in mobile game systems

Huncoat, UK4y exp
Salto GamesUniversity of Central Lancashire

“Unity gameplay programmer with experience on TT Games' LEGO Star Wars Battles, including adding full controller support to a touch-first unit deployment system and implementing new networked unit mechanics in a Photon-based multiplayer layer. Has worked in client-server architectures (including Metaplay-backed servers), with a focus on refactoring for reusable combat/damage code and scalable analytics instrumentation.”

C#UnityC++FirebaseGitDocker+51
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CM

Catarina Mendes

Screened

Mid-Level Full-Stack Software Developer specializing in web apps and payment systems

Ottawa, Canada3y exp
ABIC - Advanced Building Innovation CompanyCentennial College

“Frontend engineer who led an end-to-end dashboard web app build, starting from UI sketches and user stories through design documentation and a proof-of-concept to align stakeholders. Uses a modern React/TypeScript stack (TanStack Query/Table/Form, shadcn/ui, Tailwind) with Zod validation, ESLint + CodeRabbit PR checks, and Vercel Analytics for performance monitoring.”

API DevelopmentBootstrapC#CeleryCSSDebugging+44
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