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Vetted C# Professionals

Pre-screened and vetted.

C#PythonJavaScriptGitJavaCI/CD
JS

Jakub Szczyrk

Screened

Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization

Wrocław, Poland
GGDABArtistic and Design School Complex in Tarnowskie Góry

“Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.”

UnityUnreal EngineC#C++PythonSQL+73
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SL

Simon Lesné

Screened

Mid-Level Software Developer specializing in Unity VR training applications

Athenry, Ireland5y exp
Mersus TechnologiesFashion Institute of Technology

“Unity/VR developer who shipped and published "Avatar Academy," a VR training software platform, to the Meta Quest Store. Worked on a small team where they owned most of the Unity implementation while teammates handled visuals and the backend/database/web dashboard.”

C#.NETNetworkingArtificial IntelligenceGitBash+45
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MR

Md Rifat Ullah

Screened

Mid-level AI/ML Engineer specializing in NLP, GenAI, and conversational AI

Indianapolis, IN4y exp
Indiana University IndianapolisIndiana University Indianapolis

“Built and deployed a production bilingual (Bengali/English) AI virtual assistant that replaced IVR for telecom customer service at massive scale (~15M users), integrating ASR/TTS, Rasa dialogue management, and custom NLP. Overcame low-resource Bengali data and noisy call-center audio with synthetic data augmentation and transformer fine-tuning, achieving significant production gains including ~50% reduction in support calls.”

PythonCC++JavaRBash+97
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SD

Sakshi Dhumma

Screened

Junior IT & Software Engineering Co-op with VR and computer vision projects

Toledo, OH3y exp
Plastic TechnologiesUniversity of Toledo

“Dual major in Computer Science & Engineering and Electrical Engineering who built a VR-based powered wheelchair assessment simulator with an NGO for disabled clients. Served as software/controls lead, implementing ESP32 head-array firmware (HID keyboard approach), Unity motion/physics and safety logic, and therapist-oriented scoring/logging; achieved <50ms motion variability and reduced collisions by ~50% in user trials.”

CC#C++Computer VisionData AnalysisGitHub+61
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BS

Bay Sukh

Screened

Mid-level Full-Stack Developer specializing in Java/Spring and modern web SPAs

Remote6y exp
MBBC LLCUniversity of Fairfax

“Full-stack Java/Spring Boot + SPA (Angular/React) engineer who has delivered products end-to-end, including a financial management portal for SMBs and a high-traffic golf/hotel reservation platform. Notably migrated a manually deployed system to AWS (EC2/RDS/S3/CloudFront) with Jenkins CI/CD and has hands-on React performance optimization experience for LG webOS TV apps.”

JavaC#.NETNode.jsReactAngular+108
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LE

Lance Eisele

Screened

Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems

Utica, NY0y exp
BlenderSUNY Polytechnic Institute

“Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.”

Artificial IntelligenceBlenderCC#C++Computer Vision+57
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SA

Shubham Awchare

Screened

Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps

Pune, India4y exp
Radical TechnologiesManchester Metropolitan University

“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”

C#SQLJavaScriptHTMLCSSNode.js+61
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JM

João Miscolty

Screened

Mid-level Game Designer & 3D Artist specializing in environment art and real-time pipelines

São Paulo, Brazil4y exp
Nex Digital/Nex LabSENAC

“3D artist from a live marketing agency in São Paulo who shipped VR/AR/MR brand experiences, including a Meta Quest tennis experience for FILA and a mixed reality perfume feature demo for Natura. Creates user-comfort-focused VR feedback VFX and can prototype interaction checks in-engine using ChatGPT-assisted coding before handing off to engineering.”

Graphic DesignUnityC#JavaScriptAdobe PhotoshopAdobe Illustrator+36
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KP

KARISHMA PAPPU

Screened

Junior AI/ML Engineer specializing in machine learning and data pipelines

2y exp
Mythri Tech SolutionsUniversity of Central Missouri

“Built and productionized an LLM-based system that summarizes large volumes of unstructured content (customer feedback/internal docs) to reduce manual analysis and surface decision-ready insights. Brings strong reliability practices—prompt/schema constraints, validation checks, orchestration with Airflow/Databricks, and rigorous component + end-to-end testing—plus experience partnering closely with business stakeholders to drive adoption.”

Anomaly DetectionAutomationAWSC#Data CleaningData Governance+47
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MA

Md Asafuddaula Sobahani Shounak

Screened

Senior Unity Developer specializing in medical simulation, digital twins, and XR training

Dhaka, Bangladesh6y exp
Talent ProJahangirnagar University

“Unity developer with hands-on Meta Quest XR experience building a radiography/X-ray training proof-of-concept and deep expertise in performance and large-world optimization. Built a bus simulator largely solo, implementing modular vehicle systems, localized traffic AI, multiplayer, and low-end device optimizations. Also develops internal AI tooling (auto-documentation and an AI UI generator) to speed up prototyping and reduce boilerplate.”

UnityWorkflow automationC#.NETJavaScriptREST APIs+80
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AK

Ankit Kumar

Screened

Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

8y exp
Hapz Software SolutionsRajasthan Technical University

“Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.”

UnityUnreal EngineC#C++JSONXML+95
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JD

Jayesh Dongre

Screened

Mid-level XR Developer specializing in Unity/Unreal real-time 3D and streaming systems

Pune, Maharashtra4y exp
Ethosh Design Pvt LtdFergusson College

“Unity VR developer with ~4 years of experience who has shipped an app to the Meta Quest Store. Notably worked on a challenging VR project integrating live point cloud data, focusing on bandwidth/latency, optimization, and compression to keep performance smooth in-headset.”

C#C++Data PipelinesNetworkingPythonUnity+46
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DP

Divya Patel

Screened

Mid-Level Software Engineer specializing in .NET and CMS platforms

Fremont, CA6y exp
SymSoft SolutionsCalifornia State University, East Bay

“Built and owned end-to-end systems for the Department of Water Resources and NAHC, including a debt infrastructure management system and a TypeScript/React + .NET 6 CMS. Strong in shipping quickly with quality (CI/CD, automated testing), optimizing SQL Server performance for large datasets, and implementing microservices-style async processing with reliability patterns (retries/idempotency/monitoring). Also delivered widely adopted internal workflow automation and reporting using Power Automate and Power BI.”

C#WordPressPythonPandasNumPyHTML+80
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RA

Reza Anvari

Screened

Junior Robotics Software Developer specializing in embedded systems and ROS2

Toronto, Ontario1y exp
Patagona TechnologiesToronto Metropolitan University

“Robotics engineer who built an educational/research robotic arm end-to-end, including IK/FK math, simulation-based validation, and ROS2 Humble integration with multiple teleoperation inputs (DualSense and Leap Motion). Also optimized a resource-constrained ESP32-S3 wireless maze robot to stream real-time video and sensor data over WiFi using TCP/HTTP with RTOS-based concurrency and binary struct packing.”

CC++PythonC#.NETGit+88
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SR

Sainath Reddy

Screened

Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and React

Atlanta, Georgia4y exp
Altech Star SolutionsAuburn University at Montgomery

“Full-stack engineer who built an end-to-end healthcare logistics application on a Microsoft services stack, delivering Spring Boot microservices and a responsive React frontend. Strong focus on production concerns—API performance tuning (indexing/caching/pagination) and microservice reliability (timeouts/retries/circuit breakers)—with Dockerized deployments and standardized Jenkins CI/CD.”

AgileAJAXAPI GatewayAuthenticationBootstrapC#+125
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DN

David Nguyen

Screened

Junior Full-Stack Software Engineer specializing in React/Next.js and Python/FastAPI

Austin, TX3y exp
The Coaching MarketTexas State University

“Early engineering hire at The Coaching Market (B2B2C e-learning startup) who owned re-engineering core REST APIs (FastAPI) and shipping an enhanced Next.js UI, plus automating most deployments via CircleCI/Vercel. Strong in data-driven iteration (surveys/Jira/Slack + Google Analytics, A/B tests) and reliability/performance improvements with measurable impact (30% less downtime, 40% faster releases, 25% faster loads).”

AgileBitbucketC#C++CI/CDCSS+69
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AB

Ali Badalov

Screened

Mid-level Unity Gameplay Programmer specializing in mobile games and VR interactions

Baku, Azerbaijan6y exp
Badaloff GamesManisa Celal Bayar University

“University student Unity developer with hands-on Meta Quest VR experience from an internship (AZSIMX), including full-body XR rig troubleshooting and animation work on a Parachute Simulator. Also built and published a mobile 3D racing game to Google Play with local split-screen multiplayer, and currently co-developing a game (Motorburn) while using Google Gemini to optimize performance.”

UnityC#Sprint PlanningGitGitHubGameplay Programming+55
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MM

Muhammad Midhat

Screened

Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations

9y exp
Inoviks Soft SolutionsUniversiti Malaysia Pahang Al-Sultan Abdullah

“AI/backend engineer who has built and scaled production LLM-powered SaaS features (document assistant + compliance review agent) on a Node.js/TypeScript + Postgres/Redis stack deployed to GCP Kubernetes. Demonstrates strong production reliability chops—async queueing, autoscaling, observability, and database tuning—with quantified wins (p95 latency -60%, query 4s to <200ms) and robust AI guardrails (strict RAG, schema validation, citations, HITL).”

API DesignAuthenticationAuthorizationCI/CDComputer VisionDatabase Indexing+188
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AP

Amer Pehlic

Screened

Junior Software Engineer specializing in Python data analysis and robotics

Richmond, VA2y exp
Future Foundation North AmericaVirginia Commonwealth University

“Undergraduate Research Assistant at Virginia Commonwealth University with exposure to autonomous vehicle and UAV platforms in the Open Cyber City lab, assembling and setting up Duckiebots/Duckiedrones. Built introductory ROS 2 Python projects (ping-pong pub/sub and services) and has some experience setting up Docker for Duckietown-based robotics environments.”

Data StructuresAlgorithmsObject-Oriented Programming (OOP)PythonCC+++54
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HA

Hamza Ali

Screened

Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR

6y exp
Absolutely DigitalSindh Madressatul Islam University

“Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.”

C#C++PHPHTMLJavaScriptUnreal Engine+71
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GJ

Gaurav Joshi

Screened

Mid-level Full-Stack Developer specializing in React, Node.js, and TypeScript

3y exp
VisionboxBritish Columbia Institute of Technology

“Frontend-focused engineer who has led complex React/TypeScript analytics dashboards end-to-end, including a Next.js internal customer dashboard scaled to thousands of daily users. Emphasizes scalable architecture (feature-based structure, typed models, React Query/Zustand), strong quality gates (Jest/RTL, linting, monitoring with Sentry/LogRocket), and performance optimization, with tight collaboration with design/product via Figma and rapid prototyping.”

AgileAngularAWSC#CSSDatabase Design+62
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MK

Marshal Kalaria

Screened

Senior Full-Stack Developer specializing in cloud-native microservices (Angular/React, .NET, Java)

Remote, USA6y exp
T & T ConsultingGovernment Engineering College

“Full-stack engineer with experience delivering an end-to-end NIH application using Angular and scalable .NET Core microservices backed by MySQL. Has hands-on depth in complex approval/workflow implementations (RBAC + workflow engine) and performance tuning for million-record, data-driven systems, plus 5 years with Java/Spring Boot microservices and React.”

AgileAmazon CloudWatchAmazon DynamoDBAmazon EC2Amazon ECSAmazon RDS+128
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DN

Duy Nguyen

Screened

Junior IT Support Specialist and App Developer in Education

San Francisco, CA4y exp
Lick-Wilmerding High SchoolSan Francisco State University

“IT helpdesk/support professional in an education environment with strong experience deploying software via MDM to faculty/staff and students, validating installs, and recommending practical workflow solutions (e.g., iPad PDF annotation to Google Drive). Comfortable troubleshooting live operational issues like A/V failures and copier outages, and motivated by improving real-world usability over flashy but poorly designed tools.”

Problem SolvingJavaC#C++PythonJavaScript+55
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TF

thaís fernanda Paz

Screened

Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines

2y exp
Red Titan EntertainmentUniversidade do Vale do Itajaí (UNIVALI)

“Real-time VFX artist with hands-on Unity experience (VFX Graph, Particle System, Shader Graph) who builds effects end-to-end—from low-poly Blender meshes to staged, timed VFX in-engine. Has demonstrated optimization work by rebuilding a particle-heavy lightning hand effect into a mesh+shader solution to reduce overdraw and GPU load while maintaining visual quality.”

UnityBlenderC#Microsoft WordMicrosoft PowerPointMicrosoft Excel+35
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