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Vetted C# Professionals

Pre-screened and vetted.

MK

Junior Full-Stack Software Developer specializing in React/Next.js and Node.js

Toronto, Canada3y exp
OutlierWilfrid Laurier University
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PP

Intern Full-Stack Software Engineer specializing in cloud deployment and data analytics

Remote, USA2y exp
TydiiUniversity of Texas at Arlington
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RG

Mid-Level Software Engineer specializing in distributed microservices and cloud-native systems

Hillsboro, OR3y exp
Easley-Dunn ProductionsCalifornia State University, Long Beach
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SL

Mid-Level Full-Stack Software Engineer specializing in cloud microservices and Voice AI

Taylorsville, UT3y exp
State of UtahSouthern New Hampshire University
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CT

Mid-level QA Tester specializing in game and web/mobile testing

Fredericksburg, VA10y exp
Mason Game Tech AcademyGeorge Mason University
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TJ

Junior Full-Stack Software Engineer specializing in cloud-native microservices

Austin, TX3y exp
Iron RootsUniversity of Texas at Dallas
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DM

Intern Full-Stack Developer specializing in React, Node.js, and TypeScript

San Francisco, CA1y exp
American Dog SocietySan Francisco State University
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JK

Junior Game Programmer and Game Designer specializing in Unreal Engine and Godot

Flower Mound, TX3y exp
Final Croak LLCUniversity of North Texas
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AM

Entry-Level Game Designer and Developer specializing in Unity and gameplay systems

Gothenburg, Sweden
University of Gothenburg
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MB

Misha Bondzic

Screened ReferencesStrong rec.

Lead Unity Developer specializing in VR flight simulators

Novi Sad, Serbia15y exp
GoogleIT Academy Zemun

Unity VR developer who built "instructor tools" for a skydiving/canopy training simulator, including comfort-focused wind/landing assessment features to reduce motion sickness. Implemented the simulator’s full Photon PUN networking and added Agora-based video streaming so instructors could run sessions with participants joining from browsers/tablets, while managing real-world latency constraints.

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SR

Supriya Ray

Screened References

Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer

Cooch Behar, India6y exp
FreelanceVIT Bhopal University

Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.

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VP

Mid-Level Frontend/Full-Stack Developer specializing in React and government & healthcare web apps

Remote4y exp
VosynGujarat Technological University
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RI

Mid-Level Software Engineer specializing in Java/Spring microservices and cloud

Flagstaff, Arizona3y exp
Northern Arizona UniversityNorthern Arizona University
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ZA

Junior Full-Stack Software Engineer specializing in web development and game QA

Orange, CA1y exp
TECSimmons University
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HA

Mid-level Game & Mobile Developer specializing in Unity/Unreal and AR/VR

7y exp
Evolve Innovative SolutionsUniversity of Management and Technology
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SQ

Samad Qamar

Screened ReferencesStrong rec.

Senior Unity Game Developer specializing in multiplayer, AR/VR, and Web3 games

Kuala Lumpur, Malaysia9y exp
Voxan Solution Sdn BhdUniversity of South Asia

Unity/VR developer who has shipped multiple Meta Quest titles, including a Meta Quest 3 VR heritage app backed by the Malaysian Tourism Commission. Built a complex MMO metaverse game end-to-end solo (Photon Fusion 2 multiplayer, 21x13km world, procedural biomes, combat/inventory) with blockchain/NFT integration (Solana/BSC) and AWS hosting, and actively uses AI tools to accelerate prototyping and internal tooling.

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IC

Israel Campo Santo Tomás

Screened ReferencesStrong rec.

Senior Unity XR Developer specializing in VR optimization and tooling

Alicante, Spain4y exp
Virtual Zone

Unity VR developer with shipped Meta Quest 2/3 titles including "Titanic: Un viaje a través del tiempo" (with Fever), where they led optimization and asset integration and built a custom VAT system to render 400+ animated characters efficiently. Previously served as the sole developer on multiple Siemens VR experiences (e.g., X-Ray Experience), and also builds solo prototypes/game-jam projects featuring procedural generation and gameplay systems.

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OP

Junior Software Engineer specializing in backend and full-stack development

Remote1y exp
Affordable Robotic & Automation LtdCleveland State University
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KC

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).

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WJ

Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems

Rio Grande do Sul, Brazil6y exp
Main LeafUNISINOS

Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.

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MM

Marc Mirapeix

Screened

Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal

Andorra, Andorra3y exp
FinvestIronhack

Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.

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JD

Senior Software Developer specializing in Unity3D, AR/VR, and AI solutions

15y exp
The Printer’s Apprentice LLCCambridge International Education

AR/VR developer with 10+ years in immersive advertising and hands-on game production, including shipping two iOS mobile games and delivering a full-featured title (Sassy Girl games). Comfortable in high-intensity, high-impact project environments and leverages AI-assisted workflows for rapid prototyping, debugging, and task-focused system delivery.

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