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Vetted C# Professionals

Pre-screened and vetted.

SK

Mid-Level Software Engineer specializing in desktop applications and legacy modernization

Portland, Oregon4y exp
Great Valley TechnologiesKremenchuk Mykhailo Ostrohradskyi National University

Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.

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AP

Mid-level Software Developer specializing in Unity and .NET desktop/automation apps

Frankfurt, Germany10y exp
iocto GmbHFrankfurt University of Applied Sciences

Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.

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CF

Mid-level VFX Artist specializing in stylized real-time effects for video games

Porto Alegre, Brazil
Piloto StudioFederal University of Rio Grande do Sul

VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.

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KA

Senior Unity Developer specializing in multiplayer, backend, and Web3 games

Istanbul, Turkey10y exp
Go GamesSyrian Virtual University

Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.

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AO

Aliman Orucov

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Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction

Baku, Azerbaijan1y exp
Exomudra Technologies Private LimitedBaku State University

Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.

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EG

Erik Grajo

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Mid-level Game QA Tester specializing in gameplay and animation testing

6y exp
Torn Banner StudiosDiablo Valley College

Internal game QA tester at Torn Banner Studios (Chivalry 2), focused on stress testing developer builds and uncovering issues like bad spawns/out-of-bounds and unintended audio triggers. Reports bugs primarily through Jira (and sometimes Google Sheets), often attaching edited video evidence and coordinating with developers via Discord; expects compensation comparable to $30/hour.

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AG

Junior Game Designer specializing in systems and gameplay

Dasmariñas City, Philippines2y exp
Metavurx Studios Inc.iACADEMY

Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.

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AP

Alec Pate

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Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

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TK

Junior .NET Backend Developer specializing in C# and SQL Server

Valencia, Spain2y exp
Sant Joan de Déu València

Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.

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CQ

Junior 2D/3D Animation Artist specializing in 3D art, FX, and game development

São Paulo, Brazil1y exp
SPORTSONFundação Armando Alvares Penteado (FAAP)
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JR

Junior QA Tester specializing in manual and automated software testing

Detroit, MI3y exp
MotorCity Casino HotelLawrence Technological University
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RG

Mid-level Software Test Engineer specializing in web and desktop test automation

India5y exp
EmPay Software SolutionsAnna University
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RA

Junior Software Engineer specializing in full-stack development and machine learning

Flagstaff, AZ4y exp
Northern Arizona UniversityNorthern Arizona University
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EH

Intern UX/UI Designer specializing in product design and front-end development

Treebranch AnalyticsRochester Institute of Technology
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EK

Junior Full-Stack Developer specializing in PERN stack and AWS-hosted web apps

2y exp
EmawwManitoba Institute of Trades and Technology
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SG

Mid-level Full-Stack Developer specializing in React and .NET

Alberta, Canada5y exp
Sundance CollegeCCIS
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JB

Junior Software Engineer specializing in robotics, IoT, and full-stack web development

Orange, CA2y exp
Chapman UniversityChapman University
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AC

Senior Unity Developer specializing in VR and cross-platform game development

Katowice, Poland9y exp
IncuvoZespół Szkół Elektronicznych i Informatycznych w Sosnowcu
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RB

Mid-level Unity Developer specializing in multiplayer and AR/VR (XR)

Jundiaí, Brazil4y exp
Blue Gravity StudiosFATEC Jundiaí
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AS

Mid-level Frontend Developer & IT Support Specialist specializing in browser and endpoint management

Tripoli, Lebanon8y exp
ProtechAmerican University of Technology
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JF

Junior Full-Stack Software Engineer specializing in web applications

Orange County, CA2y exp
Baytech ConsultingWestern Governors University
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YA

Junior Full-Stack/ML Engineer specializing in web automation and NLP

Orlando, FL2y exp
Superior Business SolutionsUniversity of Central Florida
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MN

Senior QA Engineer and Indie Game Developer specializing in web/mobile testing and Unity

Pleasant Grove, UT9y exp
AppLabsSun Microsystems
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