Pre-screened and vetted.
Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling
“Senior Unity developer with deep systems experience spanning LiveOps architecture and multiplayer. Built a data-driven LiveOps event platform that scaled to overlapping, progression-gated events controlled via backend config, plus shipped a Photon-based VR multiplayer showroom supported on-site at a live exhibition. Also implemented server-authoritative social multiplayer (Catan-like trading) using SignalR/MessagePack with strong focus on determinism, fairness, and performance.”
Mid-Level Software Engineer specializing in backend microservices and distributed systems
“Built and productionized an internal LLM-powered search tool that helps engineers find the right SolidWorks macros using plain-English queries, using OpenAI embeddings and ChromaDB with strong logging/fallback safeguards. Experienced in diagnosing RAG/agentic workflow issues in real time and in hands-on API support, including fixing customer macros after SolidWorks version updates and driving adoption through reusable solutions and best practices.”
Staff Full-Stack Software Engineer / Tech Lead specializing in scalable web platforms
“Frontend engineer who has led end-to-end delivery of a bag tag management application and contributed to a bank wealth application using micro-frontends. Emphasizes scalable architecture, reusable component systems (Storybook), performance techniques (lazy loading/code splitting), and quality/security tooling (Veracode, Wiz Scan, SonarQube) with a disciplined multi-environment release process.”
Mid-Level Software Developer specializing in Java/Spring microservices and Salesforce
“Backend/AI engineer who built an AI icon-generation SaaS backend (Java/Spring Boot, MongoDB) on AWS, including async job processing with idempotency and S3-based result storage to handle traffic spikes. Also shipped applied AI in finance—an end-to-end fraud detection pipeline with risk scoring—and designed a banking support AI agent with strict guardrails, audit logs, and human-in-the-loop escalation.”
Director-level SAP & Enterprise Applications Leader specializing in transformation and delivery
“Engineering/IT leader with 12+ years of people management and deep ERP ecosystem experience, including SAP S/4HANA and large-scale integrations (APIs/EDI/e-commerce). Managed an 11-person cross-functional team supporting multiple business domains and led process improvements like support-cycle/ticketing and documentation, plus regression test automation strategy driven by business-critical prioritization.”
Mid-level AI Engineer specializing in GenAI, LLM integration, and RAG pipelines
“Built and led deployment of an autonomous, self-correcting multi-agent knowledge retrieval and validation system at HCA Healthcare to reduce heavy manual research/validation in clinical/compliance documentation. Deeply focused on production reliability and cost—used LangGraph StateGraph orchestration plus ONNX/CUDA/quantization to cut GPU costs by 25%, and partnered with the Compliance VP using real-time contradiction-rate dashboards to hit a 40% automation goal without compromising compliance.”
Senior Full-Stack Engineer specializing in secure web applications
“Software engineer who has built both internal developer productivity tooling (a backend API supporting repeatable UI test data/mocking for Dapper) and a personal Go-based LLM workout coach using Gemini and structured logs/config. Emphasizes maintainability and reliability via scalable UI component tagging (Telerik), audit logs, and reproducible Dockerized environments; targeting $160k base.”
Senior Full-Stack Developer specializing in cloud-native microservices and AI/ML analytics
“Full-stack/backend engineer with deep insurance claims domain experience who built and operated a microservices + ETL platform (Java/Spring Boot + Python + Kafka/Databricks) processing 1M+ daily transactions. Combines production-grade reliability (99.7% uptime, zero-downtime blue/green releases, strong observability) with customer-facing UI delivery (AngularJS/React+TS dashboards and a hackathon-winning research chatbot).”
Mid-level Full-Stack .NET Developer specializing in cloud-native microservices
“Full-stack .NET engineer with cloud and applied GenAI experience who shipped a real-time policy status tracking module at Lincoln Financial using ASP.NET Core/.NET 8, Kafka, Angular, SQL Server, Redis, and AKS autoscaling. Also delivered a production internal LLM+RAG support assistant at Honeywell with strong security/guardrails (PII masking, RBAC) and a rigorous eval/regression loop built on a 200-question gold set.”
Mid-level QA Automation Engineer specializing in web, API, and CI/CD test automation
“QA automation engineer with hands-on ownership of Selenium (C#) and Cypress (JavaScript) suites, including CI integration in GitLab with PR smoke gating and nightly regressions with JUnit reports/screenshots. Drove a reported ~60% reduction in manual effort, improved suite maintainability through reuse/merging tests, and proactively shaped requirements/acceptance criteria in sprint planning to prevent defects (including claims calculation and server/log-related issues).”
Mid-Level Full-Stack Software Engineer specializing in hybrid cloud platforms
“Full-stack engineer from HPE GreenLake who built and owned a cloud/hypervisor resource management experience end-to-end, including Postgres modeling, typed REST/GraphQL integrations, and resilient provisioning workflows. Drove a centralized Redux-based UI architecture that boosted dev velocity by 50% across 30+ teams, and continued post-launch ownership with DR integrations (AWS/GCP/Azure) plus expanded Cypress testing and observability.”
Junior Computer Science Engineer specializing in AI-driven game dialogue systems
“Unity generalist who has shipped a solo VR tangram game for Meta Quest, handling everything from asset art to mechanics and multi-level logic. Built an original 2D top-down pixel-art game (“Mental Twist”) combining campus exploration with puzzle-based courses and a time/HP/XP-driven progression and grading system; prefers structured production environments and is currently seeking a 9-to-5 schedule.”
Staff Unity XR Software Engineer specializing in VR surgical training and haptics
“Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.”
“Built a production multi-agent orchestration platform to automate healthcare claims and HR workflows, combining LangChain/CrewAI/AutoGPT with RAG (FAISS/Pinecone) and fine-tuned open-source LLMs (LLaMA/Mistral/Falcon) in private Azure ML environments to meet HIPAA requirements. Emphasizes rigorous agent evaluation/observability (trajectory eval, adversarial testing, LLM-as-judge, drift monitoring) and reports measurable outcomes including 35% faster claims processing and 40% fewer chatbot errors.”
Mid-level Full-Stack Developer specializing in web, mobile, and IPTV applications
“Frontend engineer with hands-on experience revamping IPTV native TV apps (Android TV, Xfinity, LG, Samsung), building scalable, lazy-loaded home page and content experiences that remain stable as backend playlists change. Emphasizes component/modular architecture (including MVP on Android TV), strong quality practices (CI, unit tests, code reviews, manual device testing), and modern React+TypeScript state management using Zustand with clean separation of business logic from UI.”
Mid-level Full-Stack Developer specializing in cloud-native microservices and IoT platforms
“Full Stack Developer (recently at Cisco Systems) building end-to-end web applications with Angular frontends and Spring Boot microservices backed by MySQL/JPA, including JWT + role-based access. Has hands-on experience with high-volume, real-time data processing/visualization and has solved complex UI state consistency issues using RxJS BehaviorSubjects; also applies layered state patterns in React with Redux Toolkit and uses AI dev tools (Cursor/Claude) strategically.”
Mid-Level .NET Full-Stack Developer specializing in banking and cloud-native microservices
“Full Stack Engineer with hands-on experience owning customer-facing products end-to-end, emphasizing fast iteration via feature flags and risk-based testing for critical user flows. Built TypeScript/React systems with shared types and clean backend layering, and has microservices experience using RabbitMQ to decouple services and manage scale issues like queue backlogs. Also created an internal dashboard for dev/QA to centralize build/test/deploy visibility and iterated on it through lightweight user research and usage metrics.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
“Full-stack engineer who owned end-to-end delivery of a customer-facing financial services web platform and built internal tooling for engineering teams. Strong in microservices and event-driven systems (Kafka/RabbitMQ), distributed transaction management (saga), and production performance/observability—achieving ~40% backend response-time improvement through database and query optimization.”
Mid-Level Full-Stack Software Engineer specializing in AI/ML and cloud-native systems
“At BondiTech, built and deployed customer-facing backend improvements for enterprise dashboards handling 1M+ records, redesigning a .NET/Entity Framework API with server-side pagination/filtering and feature-flagged rollout to cut latency from ~15s to ~2s. Experienced integrating customer systems into existing APIs, including stabilizing a legacy CRM sync by normalizing inconsistent IDs, handling strict rate limits with batching, and adding DLQs plus reconciliation reporting.”
Junior Robotics Engineer specializing in autonomous driving and SLAM
“Robotics software engineer focused on real-time state estimation and perception pipelines, with hands-on C++/ROS work improving LiDAR+IMU odometry stability via an iterative EKF and careful timing/synchronization fixes. Has integrated LIO-SAM, built multi-robot communication bridges (ROS + custom UDP with heartbeat/fallback), and uses Gazebo + Docker for repeatable testing, backed by CI/CD experience maintaining Azure DevOps pipelines at Cognizant.”
Entry-Level Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine 5
“Game designer with hands-on experience shipping and tuning a branching memory-deletion narrative system in Unity (Echoes of Memory), focused on creating emotional tension through meaningful player choice. Also builds and iterates cooperative level layouts in Unreal Engine 5 with ~1-week idea-to-playtest cycles, collaborating closely with teammates on Blueprint implementation.”
Mid-level AI/ML & Full-Stack Engineer specializing in LLM agents and medical RAG systems
“Full-stack engineer at an early-stage startup building an agentic AI application for enterprise systems, combining customer-facing Next.js/React UI work (30% faster load times) with backend/workflow orchestration using FastAPI + n8n, Redis, and RabbitMQ. Previously at Deloitte USI, built BDD Selenium/Java automation and managed 200+ defects end-to-end using JIRA/JAMA to support on-time production releases.”
Mid-level Software Engineer specializing in game development and web/mobile apps
“Gameplay engineer who also contributes to game design, currently building a motion-based horror game with educational riddle mechanics (animal/sea-creature learning via in-room info tablets). Has shipped/implemented stealth gameplay systems including power-ups (notably an invisibility mechanic) and iterated features through internal cross-discipline playtests, documentation, and Figma-driven inventory system alignment.”
Mid-Level Game Designer specializing in live ops and content design
“Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.”