Pre-screened and vetted.
Staff-level Unity Tech Lead specializing in multiplayer and rendering performance
“Unity/C# tech lead specializing in multiplayer systems and networking reliability: built a transaction/prediction-based multiplayer inventory system using snapshots/deltas that eliminated duping and supports very large item transfers via RPC. Also implemented an LLM-driven localization pipeline (SGLang on DGX Spark with Gemma Translate) with automatic OpenAI fallback and human QA, and has shipped VR work on Meta Quest 3 with cross-platform input abstraction (mobile/VR/web).”
Junior Software Engineer specializing in backend systems and machine learning
“Independent builder of production-grade systems: shipped an end-to-end URL shortener with JWT auth, Redis rate limiting/caching, Postgres, Docker, and real-time analytics, and separately architected a Redis-backed distributed task queue handling 1000+ tasks/min. Demonstrates strong distributed-systems instincts (atomicity, retries/DLQ, idempotency, heartbeats) plus a focus on maintainable code and self-documenting APIs (FastAPI/OpenAPI, versioned routes).”
Mid-level AI Engineer specializing in Python, LLMs, and production ML systems
“Production-focused ML/AI engineer with hands-on ownership across classical ML and GenAI systems, from CV/NLP services to enterprise RAG. Stands out for combining research-to-production execution with measurable business impact: 40% processing-efficiency gains, 35% fewer support tickets, 5x latency improvement, and 3x throughput gains while maintaining safety and quality.”
Intern full-stack software developer specializing in web and biomedical applications
“Built Python-based data workflow integrations for a Huntsman Cancer Institute research project, focusing on reliable upload, validation, processing, and retrieval of messy research data. Demonstrates strong practical instincts around automation hardening, observability, and translating ambiguous manual processes into structured workflows, including Selenium automation when APIs were unavailable.”
Senior Front-End Developer specializing in React, TypeScript, and accessible web apps
“Senior frontend developer with end-to-end ownership of modernizing a legacy Laravel/PHP product into a Next.js 14 + React + TypeScript stack, using TurboRepo for incremental integration. Emphasizes quality and scale through unit testing, Datadog monitoring, and performance-focused UI work (dashboards with charts/usage analytics, minimizing re-renders).”
Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms
“Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.”
Senior Test Automation Engineer specializing in mobile UI/API automation and CI/CD
“QA automation engineer (Tencent experience) who extended Android Monkey testing to dramatically increase activity coverage (~300%) and cut runtime from 8 hours to ~1 hour per app. Strong in Cypress/JS test architecture and CI/CD gating (GitLab + Kubernetes parallel runs), and has a track record of reproducing and documenting high-impact reliability issues (e.g., silent failures in a cloud-native mobile automation platform under network loss).”
Senior Full-Stack Software Engineer specializing in AI-powered web and mobile applications
“Backend/full-stack TypeScript engineer who has owned end-to-end, production-oriented systems including an AI property management platform (NestJS/Postgres/WebSockets on Google Cloud using Gemini Vision) and an AI logistics platform (Node/Redis queues/Postgres) focused on low-latency, correctness, and observability. Also designed a public GraphQL API and TypeScript SDK for education partners at StudyFetch, citing 40+ partner integrations in the first quarter.”
Mid-level Unity XR Engineer specializing in multiplayer VR training
“Game developer with hands-on experience shipping multiplayer products in Photon Fusion and building cross-platform XR/VR training simulations for Meta Quest, HTC Vive, PICO, and Windows PC. They combine gameplay systems architecture in Unity/C# with practical multiplayer debugging and a platform-conscious performance approach shaped by VR constraints.”
Senior Game Developer specializing in multi-platform gameplay and interactive systems
“Gameplay/engine programmer with hands-on experience spanning Unity simulation systems, LLM-driven character presentation, C# multiplayer networking, and platform adaptation for both mobile and VR. Particularly interesting for teams needing someone who can architect modular systems, optimize for scale/performance, and bridge AI-driven interaction with polished runtime animation behavior.”
Mid-level Game Developer specializing in Unity, multiplayer, and VR experiences
“Unity gameplay programmer who has served as lead programmer on a small indie team, building core systems end-to-end from architecture through implementation. He combines single-player systems design, multiplayer netcode experience, cross-platform VR/mobile work, and hands-on experimentation with LLM-driven NPC gameplay prototypes.”
Mid-level Software Engineer specializing in backend, full-stack, and healthcare IT
“Software engineer with a pragmatic, production-oriented approach to AI-driven development, using AI to accelerate coding while keeping human oversight on correctness, architecture, and final decisions. Has hands-on experience with agent-style AI workflows and has led the design and coordination of AI-agent systems with a strong emphasis on reliability, performance, and end-to-end execution.”
Senior DevOps/Site Reliability Engineer specializing in multi-cloud infrastructure
“Candidate is actively using AI-assisted development tools, including MCP server integrations with Copilot, to generate boilerplate test scripts, validate code standards, and handle package updates. They also have hands-on experience choosing different agents based on task requirements and serving as an admin for AI tool access.”
Mid-Level Software & Machine Learning Engineer specializing in cloud-native microservices and LLMs
“Backend engineer who owned the API layer for an AI trust/analytics dashboard (trust scores, stability checks, public verification endpoints) using Python/FastAPI and Postgres. Has hands-on DevOps experience deploying FastAPI and Node.js services to AWS Kubernetes with GitHub Actions + ArgoCD GitOps, plus Kafka-based real-time event streaming and careful staged migration practices (shadow traffic/dual writes, rollback planning).”
Senior Full-Stack Software Engineer specializing in cloud-native web, mobile, and AI features
“Frontend lead for a consumer-facing social platform, owning architecture through release. Built scalable React/TypeScript systems (Redux Toolkit, Remix) with a shared Storybook component library and strong quality gates (CI, Jest/Cypress). Experienced modernizing legacy codebases incrementally with feature flags and shipping major dashboard features with staged rollouts and close QA collaboration.”
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Senior Game & XR Developer specializing in immersive VR/AR/MR experiences
“Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.”
Senior VR/Game Developer specializing in Unity, RPG systems, and XR
“VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.”
Mid-level Full-Stack Engineer specializing in Healthcare IT and SaaS
“Backend/data engineer with healthcare/medical-device experience who scaled a HIPAA-constrained local data platform to 50k users and 1B+ records, boosting processing from <500 to ~50k datapoints/sec using sharding, indexing, and SQL over Parquet (DuckDB). Strong security and reliability focus (JWT/RLS, least privilege, heavy unit/E2E testing) and a TypeScript specialist who uses type design to eliminate edge-case failures.”
Mid-level Game Developer specializing in Unity 3D and 3D modeling
“Unity multiplayer gameplay engineer who architected the combat/power-up system for Tanks Alpha and scaled it from prototype to multiplayer by separating local gameplay from network sync and sending only critical state changes. Hands-on with Photon PUN across multiple titles (Tanks Alpha, LudoIn, CryptoPlay), including matchmaking/rooms, RPC interactions, and disconnect/rejoin handling, plus strong mobile and Meta Quest VR performance optimization (object pooling to reduce GC spikes and stabilize FPS).”
Junior Software Engineer specializing in backend, cloud, and AI-powered web applications
“Built and shipped Site Audit AI, a production multi-turn Claude-based agent that autonomously crawls websites, calls tools, and generates scored audit reports—reducing a manual 2-3 hour developer workflow to under 60 seconds. Also brings practical experience integrating inconsistent payroll/HR data across platforms like QuickBooks and Keka, with a strong focus on validation, fault tolerance, and resumable workflows.”
Mid-level Unity Game Developer specializing in multiplayer and performance optimization
“Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.”
Senior Frontend Engineer specializing in scalable web and mobile applications
“Frontend team lead who delivered an ArcMap React + TypeScript product end-to-end, emphasizing Atomic Design-based design systems, reusable component architecture, and performance optimizations (code-splitting/lazy loading, server-side fetching, webpack). Adopted React Query over Redux with centralized query-key management and coached the team on its usage while shipping quickly in a high-velocity environment.”
“Frontend engineer who led a React + TypeScript scientific-results wiki end-to-end, coordinating multiple developers and maintaining quality through continuous reviews and user testing. Has experience optimizing web performance when using Three.js/Blender 3D assets and managing releases with non-breaking merges and rollbacks. Also delivered a user storage feature with QA, staged iteration, and client-driven prioritization.”