Pre-screened and vetted.
Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications
“Unity/C# developer (7+ years) who has shipped VR apps targeting Meta Quest (Quest/2/Pro) using OpenXR/Meta XR SDK, with deep standalone performance optimization and comfort-focused UX. Owns the full delivery pipeline from Android build/signing and Gradle config to Windows installers and auto-patching via Azure, and builds robust Unity UI design systems plus core tech like humanoid bone mapping and VHACD collider generation. Also cross-functional across ReactJS dashboards and Python tooling to port VR workflows into Maya/iClone/Blender.”
Mid-level Backend Engineer specializing in high-scale systems and LLM pipelines
“Open-source-focused TypeScript/JavaScript engineer who built a lightweight Node.js utility library to standardize LLM-agent message formatting, tool invocation, and safe schema-validated JSON outputs. Emphasizes composable abstractions, real-world performance profiling/benchmarks, and strong community feedback loops (GitHub issues, structured errors, logging hooks). Also did research at Syracuse University on converting natural language into structured JSON with validation layers.”
Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking
“Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.”
Senior Software Engineer specializing in .NET, Unity, and simulation systems
“Unity/C# simulation developer with 6 years in government/contractor environments, including ownership of multi-million-dollar Navy training sims. He led architecture and delivery of a complex FPS-style educational simulation tracking over 500,000 components, optimized to run on constrained VR/Android hardware and still in active use today.”
Senior Game Programmer specializing in gameplay systems and cross-platform development
“Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.”
Mid-level XR and game developer specializing in Unity, VR, and healthcare applications
“Built and deployed a Unity-based, NSF-funded medical interaction system for the University of Houston MRI Lab, combining speech recognition, LLaMA-based function calling, and real-time simulation controls. Particularly strong in taking experimental AI systems from discovery through stabilization, with measurable impact including roughly 50% faster task completion than traditional point-and-click workflows.”
Senior Unity Developer specializing in VR/XR and real-time simulation
“Unity/C# VR developer who has shipped Meta Quest applications and progressed from mid-level programmer to tech lead, owning architecture decisions and coordinating gameplay/UI implementation. Has led PC-to-Quest porting work with optimization and VR gameplay adaptation, and has delivered business-focused VR solutions for large organizations (e.g., Nestle and a medical university).”
Senior ML/AI Engineer specializing in LLMs, RAG, and healthcare AI
“Built a production-grade clinical and insurance document AI system in a HIPAA/PHI-regulated environment, taking it from experimentation through Azure deployment, monitoring, and iterative improvement. Stands out for translating RAG/LLM research into reliable microservices with strong safety controls, drift monitoring, and human-in-the-loop workflows that cut manual review time by 60-70%.”
Senior QA Analyst specializing in automated and manual testing for enterprise applications
Mid-level QA Specialist specializing in gaming and web application compliance testing
Senior Full-Stack Software Engineer specializing in distributed systems and AI platforms
Mid-level Software Engineer specializing in cloud, DevOps, and full-stack web development
Director-level Software Engineering Leader specializing in AI automation and FinTech payments
Mid-Level Software Engineer specializing in full-stack web development and FinTech
Director-level Quality Engineering Lead specializing in test automation and build ownership
Senior Unity Software Developer specializing in game development and AR/VR
Senior Software Engineer specializing in backend systems, analytics, and LLM agent workflows
Senior Frontend Engineer specializing in large-scale web platforms and SaaS consoles
Senior Software Developer specializing in .NET and DevExpress XAF
Director-level Engineering Manager specializing in real-time AI systems and scalable microservices
Mid-level Software Engineer specializing in distributed systems