Pre-screened and vetted.
Entry-level Full-Stack Software Developer specializing in web applications
Mid Frontend Developer specializing in Vue.js and enterprise web applications
Mid-Level Full-Stack Developer specializing in React, Next.js, and Ruby on Rails
“Senior frontend engineer who led the end-to-end build of ConvoCore’s AI agent stress-testing UI, handling non-deterministic AI outputs and high-frequency streaming logs. Emphasizes quality and scalability through schema-driven module contracts (Zod), shared hook/component libraries, and Playwright E2E tests, plus performance work like virtualization and code-splitting. Ships quickly with feature-flag rollouts, Sentry monitoring, and tight user-feedback loops (contextual bug reports with attached logs).”
Mid-level Software Engineer specializing in backend APIs and full-stack web apps
“Frontend/full-stack engineer who has built and scaled multiple national/government platforms in Ethiopia, including an unemployment registration system and a national ID (Fayda) admin/billing dashboard handling contracts, tariffs, inventory, and high-concurrency billing workflows. Strong in React/TypeScript architecture (atomic design, Context/hooks, strict typing) and in integrating identity verification/biometrics-driven business logic with phased rollouts and audit-driven iteration.”
Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer
“Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.”
Mid-level Full-Stack Developer specializing in MERN/MEAN and cloud-native web apps
“Frontend engineer with end-to-end ownership of React/Next.js products, focused on scalable component-based architecture and quality via CI/CD, automated testing, and disciplined PR reviews. Built React + TypeScript dashboards with role-based views using Zustand, and improved existing codebases by decoupling components and boosting performance through code splitting, lazy loading, and standardized shared components.”
Junior Full-Stack Engineer specializing in AI-powered web applications
“Full-stack product engineer who has shipped AI-powered job board moderation and validation features end to end across React/TypeScript, serverless backends, and Postgres. Stands out for combining UX polish, LLM-backed workflow design, and reusable async infrastructure patterns to improve reliability, speed of delivery, and user participation.”
Senior Full-Stack Software Engineer specializing in AWS, TypeScript, and scalable microservices
“Frontend engineer who led the end-to-end UI for a virtual trivia/multiplayer game, including architecture (component-driven + design system), quality practices (TypeScript, linting/formatting, unit + E2E tests), and real-time synchronization for ~100 concurrent players using Pusher. Emphasizes pixel-perfect, mobile-first responsive delivery with Tailwind and design tokens, plus ongoing refactors for reusability and performance.”
Mid-Level Frontend/Full-Stack Developer specializing in React and government & healthcare web apps
Mid-Level .NET Software Engineer specializing in backend APIs, Azure, and SQL Server
Senior Frontend Engineer specializing in scalable web applications
“Front-end engineer who has led architecture for complex enterprise web experiences combining e-commerce and marketing on a headless CMS stack. Stands out for quickly upskilling into React/TypeScript/GraphQL while delivering, and for hands-on accessibility remediation work that balanced ADA compliance, usability, and stakeholder management.”
Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems
“Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.”
Junior Full-Stack Software Engineer specializing in scalable backend systems
“Built and shipped an AI-powered journaling app feature that analyzes user text for emotions in real time, owning everything from React/TypeScript UX (dynamic theming + Framer Motion) to a FastAPI backend integrating Hugging Face. Has hands-on production experience deploying Dockerized services on AWS (EC2/RDS/S3/CloudWatch) with GitHub Actions CI/CD, and resolved a real latency/scaling incident by converting blocking external API calls to async with retries/timeouts.”
Mid-level Full-Stack Engineer specializing in scalable web applications
“Frontend-leaning full-stack engineer with hands-on experience building React/TypeScript applications backed by Node.js and GraphQL services. They highlighted a quiz-game product with complex frontend synchronization and an e-commerce optimization effort that raised homepage performance to roughly 90% in Lighthouse, while also creating reusable components and shared services to improve team velocity.”
Entry-level Full-Stack Software Engineer specializing in web and data systems
“Full-stack engineer with strong TypeScript/Firebase and MongoDB depth who has built research and student-scale systems end-to-end, including GCP data pipelines and Dockerized microservices. Particularly interesting for stepping beyond a frontend remit to build NLP models with NLTK that are actively used in an academic research project's Phase 2, showing initiative and real downstream impact.”
Mid-Level Full-Stack Software Engineer specializing in web apps and APIs
“Hands-on technical/product-facing engineer with experience operationalizing LLM/agentic workflows and debugging them in real time using logs, traces, and metrics. Also supports go-to-market by running developer-focused live coding demos and partnering with sales on discovery and integration/maintainability concerns through clear technical documentation.”
Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps
“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”
Senior Unity Developer specializing in desktop and XR simulation apps
“Unity/C# developer who built and continues to evolve a data-driven product configuration system for complex medical equipment—reverse-engineering undocumented, massive databases and generating 3D configured products with extensive rules—helping users (e.g., hospital sales workflows) save time and support increased sales. Also built an internal LLM-powered debugging assistant using structured Unity/backend telemetry and has hands-on Unity Netcode experience in smaller multiplayer prototypes.”
Mid-level Frontend Engineer specializing in React applications
“Frontend engineer who led end-to-end delivery of an HR Service Desk (HRSD) module used daily by HR teams, setting a modular React architecture with standardized data access and shared component libraries. Focused on scaling and performance (lazy loading, memoization, pagination, normalized state) and enforced quality via unit testing, strict code reviews, ESLint, and TypeScript.”
Mid-Level Gameplay Engineer specializing in Unity/Unreal gameplay systems and UI architecture
“Unity/C# developer who led an end-to-end refactor of a Duolingo-style gamified app’s core progression and UI system, redesigning architecture with MVVM/SOLID and event-driven UI updates. Delivered measurable performance improvements (rankings view from sub-35 FPS to ~55–60 FPS) plus draw-call reductions using UI Toolkit and sprite atlases. Also supported Photon-based VR multiplayer (Meta Quest) in an educational accident-simulator, focusing on real-time debugging and sync strategy.”
Junior Full-Stack Software Engineer specializing in AI and data visualization
“Research-background candidate who built and maintained a browser-based lab website showcasing publications, projects, and member profiles. They have hands-on experience migrating from local JSON/image storage to a Supabase-backed architecture, with a strong focus on frontend performance, caching, and monitoring using Chrome DevTools and Vercel.”