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Vetted Confluence Professionals

Pre-screened and vetted.

WT

William Takpa

Screened

Mid-level Product Manager specializing in digital products and growth

Jos, NG4y exp
Aboki NaUniversity of Jos

Built and marketed a live free-to-play web word game (Techies WordFinder) from scratch using the Lovable AI platform, reaching 100+ users in under a month. Iterated quickly based on player feedback, reporting a 28% UX improvement and +32 seconds average time per user, and demonstrates practical live-ops and F2P analytics/A-B testing knowledge.

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SS

Sneha Sridhar

Screened

Mid-level Software Engineer specializing in cloud-native backend and distributed systems

Remote, USA4y exp
IntradiemUniversity of Massachusetts Dartmouth

Backend/full-stack engineer with experience building customer-facing contact-center automation (agent assignment) and internal editorial/data operations APIs for life-sciences ontology management. Strong in microservices and event-driven systems (Spring Boot + Kafka), third-party integrations (Genesys/Five9), and pragmatic iteration via MVP scoping, tight stakeholder demos, and observability-focused reliability.

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SV

Mid-Level Full-Stack Software Engineer specializing in cloud-native apps and ML services

Bowling Green, OH4y exp
Senecio Software IncBowling Green State University

Software engineer who deployed and stabilized a real-time analytics platform at Senecio Software, focusing on production reliability, observability, and performance under load. Experienced debugging issues spanning distributed services and networking (e.g., tracing timeouts to packet loss from misconfiguration) and extending Python (FastAPI/Django) APIs for customer-specific analytics features in a configurable, maintainable way.

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KM

Kaden Marler

Screened

Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

3y exp
LumenFull Sail University

Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.

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LS

Mid-level AI Engineer specializing in Generative AI and LLM systems

Grand Ledge, MI3y exp
ChainSysUniversity of Michigan-Dearborn

Built and deployed a production-grade, multi-agent Text-to-SQL assistant that lets non-technical stakeholders query large enterprise databases in natural language. Uses Pinecone-based schema retrieval + LLM reasoning (Gemini/Claude/GPT) with a dedicated validation agent (schema/syntax checks and safe dry runs) to reduce hallucinations and improve reliability, while optimizing latency and cost via async execution and embedding caching.

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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.

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DD

Mid-level Full-Stack Engineer specializing in Java/Spring, React, and AWS cloud platforms

California, USA4y exp
BrillioSyracuse University

Full-stack/product-leaning engineer in logistics and high-traffic portals who ships production AI features: built an AI-assisted shipment status Q&A system using Pinecone + GPT-4 and a high-volume Python ingestion pipeline (500K+ records/day), delivering 35% fewer support tickets and cutting resolution time from 11 to 4 minutes. Also led a legacy Angular-to-React/TypeScript rebuild that boosted Lighthouse performance from 60 to 90, and has hands-on AWS EKS operations experience including resolving a 3x traffic scaling incident.

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PG

Paul Gerwen

Screened

Creative Director specializing in brand identity and multi-channel marketing

Rosemont, Illinois32y exp
National Roofing Contractors AssociationAmerican Academy of Art

Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.

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KJ

Junior Full-Stack & LLM Engineer specializing in AI agents and cloud document intelligence

Scottsdale, AZ1y exp
Power Diagnostic Instrument CompanyArizona State University

Backend engineer specializing in event-driven/serverless systems and Python/FastAPI APIs. Built a scalable PDF-to-structured-data pipeline on AWS (S3, Lambda, Step Functions, Textract, DynamoDB, SNS) with strong observability (p50/p90/p99) and reliability patterns (idempotency, retries/DLQs), and has led zero-downtime migrations using feature flags, dual writes, and incremental rollouts.

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AY

Ajay Yamagani

Screened

Mid-level Java Full-Stack Developer specializing in cloud-native microservices

Irving, TX5y exp
ClairvoyantUniversity of North Texas

Full-stack engineer from Clairvoyant who led end-to-end delivery of a cloud-native, event-driven platform: Spring Boot microservices + Kafka real-time streams with an Angular UI, migrated and containerized on AWS, and automated CI/CD with Jenkins/Maven/Git. Demonstrates depth in distributed consistency challenges (partitioning, consumer lag/duplicates) and database performance tuning across SQL/NoSQL under heavy workloads.

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HS

Senior SDET specializing in test automation and CI/CD for web, mobile, and API testing

South Tangerang, Indonesia7y exp
Dexa GroupUniversitas Komputer Indonesia

Software/automation QA professional with hands-on Oculus VR testing at Telkom, covering controller inputs, tracking reliability, performance/FPS stability, thermal behavior, crash reproduction, and system-level events (standby/resume, low battery, network interruptions, guardian changes). Familiar with the intent and coverage areas of console certification frameworks (Sony TRC/Microsoft XR/Nintendo LOTcheck) and uses AI to speed up log analysis and test case creation.

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LD

Liam Dunphy

Screened

Entry-Level Level Designer specializing in Unreal Engine 5 multiplayer experiences

Manchester, NH1y exp
Inferna LLCChamplain College

Game designer with hands-on UE5 Blueprint prototyping and multiple shipped student projects, including a physics-based co-op heist party game released on Itch.io. Designed and tuned core systems (loot economy, capture/punishment fairness, level flow) through playtesting, and built an original arithmetic-driven grid combat system that players praised for smooth flow and educational integration.

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VJ

Mid-level Full-Stack & AI Engineer specializing in LLM applications

6y exp
Our National ConversationFitchburg State University

Full-stack engineer who has shipped and operated generative-AI chat/QA features end-to-end, including a RAG-based pipeline with guardrails and cost/latency monitoring in production. Experienced with React/TypeScript + Node/Postgres architectures, Dockerized deployments to AWS (EC2) via GitHub Actions CI/CD, and building reliable ingestion/ETL systems with idempotency, backfills, and reconciliation.

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AR

Junior Software Engineer specializing in backend, cloud, and robotics automation

2y exp
JAGCOArizona State University

Graduate Research Assistant in Robotics at Arizona State University who built an end-to-end LLM-driven task execution framework enabling collaborative robots to convert high-level natural language instructions into safe, executable ROS actions. Implemented robust monitoring, failure detection, and automatic replanning, and addressed real-world issues like timestamp/frame-transform mismatches and heterogeneous robot interoperability using adapter nodes.

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UA

Uzair Asif

Screened

Senior Full-Stack Software Engineer specializing in cloud-native web, mobile, and AI features

8y exp
Verdant SoftCOMSATS University Islamabad

Frontend lead for a consumer-facing social platform, owning architecture through release. Built scalable React/TypeScript systems (Redux Toolkit, Remix) with a shared Storybook component library and strong quality gates (CI, Jest/Cypress). Experienced modernizing legacy codebases incrementally with feature flags and shipping major dashboard features with staged rollouts and close QA collaboration.

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VS

Junior Robotics/Mechatronics Engineer specializing in EV charging communications and HIL testing

2y exp
ChargebyteStevens Institute of Technology

Embedded/EV charging test & validation engineer working across EVSE and EVCC products, specializing in CAN/DBC analysis, firmware deployment, and HIL testing. Built custom Python GUI tools (CAN explorer + configurable test scenario runner) to accelerate diagnostics and reproducibility, and has resolved high-stakes customer interoperability issues by pinpointing hardware/firmware edge cases. Actively looking to pivot into robotics, leveraging prior robotics projects (SLAM, path planning, vision/perception).

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MG

Senior Product Manager specializing in AI-driven engagement and gamification

Dubai, UAE7y exp
OBT LiveMiddle East College

F2P product/game designer with live-ops experience on an NBC Group-owned mobile app in the MENA region (~200k users), driving personalization (segmented ads/trivia) and monetization (regional pricing, LTOs, season pass). Owns the full delivery lifecycle—PRDs/backlog through QA/UAT and release—and uses retention/conversion metrics and A/B testing to tune rewards and the game economy.

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SY

Junior Product Designer specializing in UX research, accessibility, and data-informed design

Boston, MA2y exp
Northeastern UniversityNortheastern University

Product/UX designer who built an end-to-end mental health app combining journaling, mood tracking, therapist booking, and AI-supported insights. Emphasizes translating complex technical workflows into predictable, emotionally safe experiences using rapid prototyping (Figma/Framer), usability testing, and strong component-system collaboration with engineers (React-aware, basic HTML/CSS).

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MS

Merub SHAIKH

Screened

Junior Software Engineer specializing in full-stack web development and test automation

Chicago, IL3y exp
Illinois Institute of TechnologyIllinois Institute of Technology

Full-stack engineer who built and owned a production workflow/kanban-style drag-and-drop system in Next.js (App Router) with Postgres/Prisma, including reusable component abstractions, Cypress E2E coverage, and post-launch performance/bug ownership. Notable for measurable impact (25% faster UI dev, ~30% query perf improvement) and for leading an incremental Express→NestJS migration that reduced technical debt (~40%) through better structure, docs, and team enablement.

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MM

Mid-level Backend Software Engineer specializing in Java/Spring Boot and AWS microservices

Bengaluru, India4y exp
Retail Insights Consultancy Pvt. Ltd.Arizona State University

Owned and stabilized Decathlon e-commerce payment services, taking a prototype reliability effort to production by implementing failure detection/retries, load testing, and DB performance optimizations—reducing payment failures and cart abandonment. Also demonstrates an LLM/agentic workflow support mindset with strong observability, rapid incident diagnosis, and durable prevention via RCA, safeguards, and regression/replay testing, plus experience supporting sales/support with technical reassurance.

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FC

Furau Claudiu

Screened

Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.

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RJ

Rohan Jain

Screened

Mid-level Operations & Client Success Manager specializing in process automation and vendor management

Orlando, FL6y exp
MaximUniversity of Central Florida

Sales/business development professional with experience in high-value client account expansion and partner acquisition (including real estate sales/property management) who also self-taught Python and built a Selenium-based automation system to eliminate manual booking work. Demonstrated measurable impact across both revenue/relationship outcomes (profit margin lift, high CSAT) and operations (70% faster bookings, 95% fewer errors, 25%+ efficiency gains).

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VM

Mid-level Software QA specializing in game development

Sawitan, Mungkid, Indonesia3y exp
GameloftYogyakarta State University

Game QA professional who started in 2018 at Gameloft Indonesia, progressing from manual Android QA to broader multi-platform testing (Android/iOS/Windows) and later a Tracking QA role validating game parameters via both manual and internal-tool automation. Has hands-on experience with Google and Apple certification/compliance workflows and has managed critical crash issues near submission deadlines; no direct console QA yet but is an experienced PlayStation/Nintendo gamer and confident ramping on console TRC/XR/LOT requirements.

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