Pre-screened and vetted.
Junior Full-Stack & AI Engineer specializing in computer vision and cloud platforms
“Early-career backend engineer and solo builder of FrameFindr, an AI/OCR-based marathon photo tagging product used at live events. Demonstrated pragmatic scaling under tight infrastructure constraints (2GB VPS) and hands-on ownership of architecture, API design, auth (Google OAuth/JWT), and a MongoDB-to-MySQL migration with data-integrity safeguards.”
Intern Software Engineer specializing in iOS (Swift/SwiftUI) and distributed systems
“Built a fault-tolerant distributed IoT sensor network on Raspberry Pi using a token-ring protocol, implementing leader election, timeout-based failure detection, and dynamic reconfiguration when nodes drop mid-round. Focused on reliability and data integrity, including exactly-once processing semantics backed by a MySQL backend and socket-level instrumentation to debug real-time coordination issues.”
Junior Full-Stack Software Engineer specializing in cloud-native systems and ML tooling
“New-grad backend engineer who built a real-time genome analysis pipeline, replacing a slow batch system with an event-driven distributed architecture in Python/Redis and a React progress dashboard. Reports ~6x improvement and cutting analysis time from days to hours with zero data loss under peak load, emphasizing reliability patterns like retries and idempotency plus API security (JWT/RBAC/HTTPS).”
Intern Software & AI Engineer specializing in distributed systems and LLM applications
“Stony Brook Fall 2024 capstone contributor who built a ROS2-based warehouse mobile robot prototype, owning perception and SLAM integration end-to-end. Strong in real-time robotics optimization on Jetson Orin (TensorRT/CUDA, ROS2 tracing/Nsight) and in distributed ROS2 communications (DDS discovery/QoS, MAVLink-to-ROS2 bridging), with a full simulation/testing/deployment toolchain (Gazebo, CI tests, Docker/K3s).”
Intern Data Scientist specializing in Generative AI and NLP
“Backend/AI engineer with internship experience building an AI-powered financial insights platform (FastAPI, Redis, BigQuery) and prior HCL experience leading a monolith-to-microservices refactor (Flask, Kafka) using blue-green deployments. Demonstrates strong performance/security focus (OAuth/JWT/RBAC, encryption) and measurable impact on latency, downtime, and ML model reliability; MVP was submitted to Google’s accelerator program.”
Mid-level AI Engineer specializing in NLP and production ML systems
“AI/LLM engineer who has shipped production RAG chatbots using LangChain/OpenAI with FAISS and FastAPI, focusing on real-world constraints like context windows, concurrency, and latency (reported ~40% latency reduction and <2s average response). Experienced orchestrating AI pipelines with Celery and fault-tolerant long-running workflows with Temporal, and has applied NLP model tradeoff testing (Word2Vec vs BERT) to drive measurable accuracy gains.”
Mid-level Data & Machine Learning Engineer specializing in anomaly detection and forecasting
“Built and productionized an agentic RAG assistant using Ollama + LangChain + MCP + ChromaDB to speed up and standardize access to operational knowledge from tickets and runbooks. Focused on real-world reliability: mitigated timeouts/latency with retries and concurrency limits, improved retrieval via chunking/embedding iteration, and reduced hallucinations through citation-grounding and confidence-based abstention. Also partnered with non-technical ops staff to deliver anomaly detection/monitoring by translating operational needs into model signals, thresholds, and alerting logic.”
Mid-level Unity & C# Developer specializing in VR and mobile games
“Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.”
Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content
“Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.”
Junior AI Engineer specializing in Generative AI, RAG, and NLP
“AI/LLM engineer who has shipped a production RAG platform at Ticker Inc. on GCP (Qdrant + Postgres) delivering sub-second retrieval over 550k+ items, with measurable gains in latency and answer quality (HNSW optimization, MMR re-ranking). Also built an asynchronous LangChain/LangGraph multi-agent research system (10x faster cycles) and partnered with Indiana University doctors on synthetic patient records and ML error analysis using clinician-friendly F1/loss dashboards.”
Intern Backend Developer specializing in AI, multi-agent systems, and computer vision
“Backend-focused Python engineer who built core systems for an AI beauty-advice product: converting facial-recognition landmarks into usable facial measurements and dynamically shaping chatbot context for personalized guidance. Also worked on high-volume data ingestion at AINVESTgroup, improving agent context selection via a RAG database when upstream tags were unreliable, and has strong Git/GitOps + automated testing practices from rapid-deadline delivery environments.”
Mid-level Full-Stack Developer specializing in healthcare and scalable web platforms
“Software engineer experienced delivering customer-facing, real-time industrial monitoring dashboards (motors/shafts/turbines) by partnering directly with end users to refine charts, alerts, and performance. Strong in API/platform integrations and production troubleshooting—uses feature flags, logging, validation/mapping, containerization, and performance testing to keep systems stable while iterating quickly.”
Entry-level Robotics Engineer specializing in SLAM, sensor fusion, and embedded avionics
“Robotics software engineer focused on perception/SLAM and systems integration, recently built a quasi-dynamic mapping pipeline to track and reconstruct articulated objects (e.g., drawers) from RGB video using SAM2, COLMAP SfM, and 3D Gaussian Splatting. Also has strong ROS2 sensor-pipeline experience (custom messages, MCAP rosbag deserialization, tf2) and demonstrated real-time performance tuning by accelerating an ICP-based LiDAR SLAM component ~30x (from ~3s to <100ms per frame).”
Senior Backend Software Engineer specializing in Java, microservices, and cloud infrastructure
“Backend/platform engineer at Aryaka Networks who built a centralized resiliency and security Spring Boot library to standardize Keycloak RBAC and fault-tolerance across 25+ Kubernetes-migrated microservices. Uses profiling and observability (Prometheus/Grafana) to drive measurable performance and reliability gains (25% faster APIs, 70% faster environment setup) and accelerates adoption via golden-path starter repos and Swagger/OpenAPI live docs.”
Mid-level AI/ML Engineer specializing in Generative AI and RAG systems
“LLM/RAG engineer who has built and shipped production assistants, including a RAG-based teaching assistant (Marvel AI) using LangChain/LlamaIndex/ChromaDB with OpenAI embeddings and Redis vector search, achieving ~30% accuracy gains and ~35% latency reduction. Also deployed FastAPI services on Google Cloud Run with observability and prompt-level monitoring, and partnered with non-technical ops stakeholders to deliver an internal policy-document RAG assistant.”
Mid-level AI Engineer specializing in Generative AI and multimodal RAG systems
“GenAI/LLM engineer who built and productionized a 0-1 application (EMULaiTOR at Lumanity) combining qualitative + quantitative data using Postgres/pgvector RAG and prompt engineering, deployed with Azure backend and AWS-hosted frontend. Demonstrates strong production instincts (latency reduction via region alignment, autoscaling/health checks) and hands-on agent/tool-call debugging, plus experience enabling sales and winning a large pharma client.”
Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems
“Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.”
Entry-Level Backend Engineer specializing in analytics automation and cloud data pipelines
“Forward Deployment Engineer focused on application security and production integrations, with hands-on experience hardening API-driven ticketing systems (JWT/RBAC/rate limiting/log redaction) and implementing CI/CD security controls (Bandit SAST, SCA, container hardening). Strong in diagnosing peak-load production issues using logs/metrics/infra signals and driving durable fixes like adaptive throttling and backoff, while aligning engineering, business, and leadership stakeholders on risk and SLA impact.”
Mid-level Software Engineer specializing in Generative AI automation and secure platforms
“Backend/security-focused engineer from VeroTX who built an IdP service (Spring Boot + MongoDB on GCP) for an AI workflow platform and drove major latency improvements via caching and query/index optimization. Also shipped an AI loan-processing agent using LangChain/LangGraph, owning the document ingestion + vector database layer and designing a reliable multi-step workflow with retries, monitoring, and human-in-the-loop safeguards.”
Junior Software Engineer specializing in backend APIs and ML-driven systems
“Internship experience at Paycom owning an end-to-end personalized course recommendation feature for an LMS, spanning SQL-based data pipelines, ML integration, and FastAPI REST services for real-time recommendations. Focused on production tradeoffs (latency vs. accuracy), scaling/SQL optimization, and post-launch iteration driven by engagement metrics.”
Mid-Level Software Engineer specializing in full-stack, cloud, and data platforms
“Backend/full-stack engineer who has owned production TypeScript systems in both fintech-style transaction/rewards flows and HIPAA-regulated healthcare platforms. Deep focus on correctness and reliability (idempotency, retries/DLQs, reconciliation, observability) plus strong infra automation (Docker/Terraform/CI-CD) and measurable performance wins (40% query improvement, 90% test coverage).”
Junior Software & ML Engineer specializing in cybersecurity and data-driven systems
“Software development intern who owned and shipped a production-used WeChat mini-program (JavaScript + MongoDB) serving ~3,000 users in a semester. Emphasizes maintainable UI architecture through modular, reusable components and clear separation between UI presentation and data/business logic, with a performance mindset (caching/reducing redundant updates).”
“Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.”
Mid-level Applied ML Engineer specializing in LLM evaluation and multimodal agent systems
“Full-stack engineer working at the intersection of product and infrastructure, building developer-facing interfaces for AI voice agents in XR/immersive environments plus telemetry-heavy analytics dashboards. Experienced in Postgres telemetry data modeling and performance tuning, and in designing durable multi-step LLM pipelines with idempotency, retries, and strong observability; has operated in fast-moving startup-like teams (Biocom, HandshakeAI).”