Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in Java/Spring microservices and cloud
Senior Software Engineer specializing in game/VR development and WebGL full-stack systems
Entry-level Machine Learning Engineer specializing in LLM systems and AI infrastructure
Junior Software Engineer specializing in backend systems and logistics data pipelines
Senior Backend Software Engineer specializing in FinTech and distributed systems
Mid Software Developer specializing in Java microservices and cloud-native systems
Entry-Level Robotics Engineer specializing in automation, control systems, and autonomy
Mid-Level Full-Stack Software Engineer specializing in cloud and kiosk applications
Principal Data Architect specializing in enterprise architecture and digital transformation
Mid-Level Full-Stack Java Developer specializing in Spring Boot microservices and Angular
Intern Data Scientist/ML Engineer specializing in generative AI and ML platforms
“AI Engineering Intern at The Etherloop building the backend for a healthcare lifestyle recommendation app, including a multi-agent RAG-based system that uses curated SME data plus web search to generate personalized supplement recommendations from user lifestyle details and blood biomarkers. Evaluates against 500+ SME ground-truth profiles with ranking metrics and focuses on HIPAA-aligned deployment, privacy/security, and guardrails to reduce hallucinations and unsafe outputs.”
Mid-level Machine Learning Engineer specializing in NLP and scalable MLOps
“Data/ML engineer in financial services (Northern Trust) who built a production RAG-based LLM system to connect structured transaction/portfolio data with unstructured market and internal documents for risk teams. Strong in end-to-end pipelines (AWS Glue/Airflow/PySpark), entity resolution, and taking models from prototype to reliable daily production with performance tuning (LoRA + TensorRT) and monitoring.”
Mid-level SDET/Software Engineer specializing in test automation and CI/CD
“AAA game QA professional from Ubisoft (For Honor) with deep live-service multiplayer experience. Known for owning network/competitive integrity risks and building a custom network simulation tool to reliably reproduce desync issues, accelerating debugging and saving 100+ hours. Strong end-to-end QA process skills spanning test planning, triage, regression, and release verification using JIRA/TestRail.”
Mid-level Robotics Software & Systems Engineer specializing in ROS2 multi-robot autonomy
“Robotics software engineer with ROS2 multi-robot experience spanning decentralized signal source localization (LoRa RSSI on TurtleBot3) and a master’s-thesis project on collaborative object transportation with 4 robots. Strong in sim-to-real debugging—implemented noise modeling (RBF) and practical hardware/coordination fixes (CoG tuning, clock sync/flags) to make algorithms work reliably on real robots.”
Senior Unity Engineer specializing in mobile, VR, and live-service games
“Unity/C# gameplay engineer with hands-on ownership of a 100+ quest system and measurable 20% performance gains through profiling and engine-level optimization. Also has shipped Photon-based multiplayer VR work, including a 4-user application for an NSA-related project, and has practical analytics-driven UI improvement experience.”