Pre-screened and vetted.
Mid-level Unity Developer specializing in multiplayer game development
Senior Unity/AR/VR Engineer specializing in immersive mobile experiences
Junior Software Engineer specializing in AI/ML, data pipelines, and real-time dashboards
Mid-level AI Engineer specializing in LLMs, RAG, and enterprise compliance & fraud systems
Junior Computer Engineering student specializing in embedded systems and software development
Mid-level Full-Stack Developer specializing in Python, React, and cloud-native microservices
Mid-level Software Engineer specializing in AI agent workflows
Entry-Level Technical Support Engineer specializing in trading platforms and Windows troubleshooting
Junior Full-Stack Software Engineer specializing in cloud-native microservices and data pipelines
Junior Game Developer / XR Generalist specializing in Unity and Unreal Engine
Senior Game Programmer specializing in Unreal Engine C++ and multiplayer combat systems
Mid-level Unity Game Developer specializing in multiplayer, UGS, and VR
Mid-level Full-Stack Developer specializing in MERN web applications
Mid-level Full-Stack Developer specializing in scalable web and SaaS applications
Senior Skilled Trades & Technical Support professional (mining, construction, IT, and avionics)
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Mid-level Technical Implementation Engineer specializing in customer-facing deployments
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Junior Software Engineer specializing in full-stack web and IoT development
“Computer Science student and indie hacker who builds open-source products in public, including a Chrome extension called "Add to ChatGPT" that reached 30+ installs in its first week. Has hands-on experience with full-stack social platform development and AI-integrated side projects, with a strong pattern of self-teaching, rapid shipping, and iterative bug fixing.”
Mid-level IT and full-stack professional specializing in web development
“Built and owned a real-time browser-based messaging app for family users using Python, Flask, WebSockets, and Socket.io. Demonstrated hands-on debugging of client-server event issues, plus user-focused improvements like dark mode, mobile responsiveness, and separate display-name functionality driven by direct user requests.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”