Pre-screened and vetted.
Mid-level Software Engineer specializing in backend, cloud, and AI systems
“Engineer with hands-on experience across backend, full-stack, cloud, and AI/ML systems, with particular depth in Python, FastAPI, AWS Bedrock, SageMaker, and RAG-based architectures. Stands out for treating AI and agents as accelerators within disciplined production engineering, emphasizing guardrails, observability, latency/cost monitoring, and scalable system design.”
Junior Software Engineer specializing in backend systems and ads platforms
“Candidate has developed a disciplined AI-first engineering workflow that combines design docs, prior PR analysis, testing plans, and multi-agent coordination to accelerate delivery without sacrificing quality. They described acting as a tech lead for AI agents, overseeing code structure, business logic, testing, and service contracts, and reported reducing manual coding effort by nearly 80%.”
Entry-Level Backend/Cloud Engineer specializing in distributed systems and AI platforms
“Full-stack engineer with deep serverless AWS experience who built VidToNote, an AI video analysis platform, end-to-end using Next.js App Router/TypeScript and an event-driven pipeline (API Gateway, Lambda, DynamoDB, S3, Step Functions, SQS). Strong on production reliability and observability (CloudWatch, X-Ray, structured logging), plus data/analytics work in Postgres with measurable query optimizations and durable LLM evaluation workflows. Amazon background; integrated 22 AWS services and completed AWS Solutions Architect Professional certification within a month.”
Senior Machine Learning Engineer specializing in conversational AI and Generative AI
“ML/AI engineer with experience at Uber and Scale AI, focused on customer service automation across both classical NLP and generative AI systems. Has owned systems from experimentation through production on AWS, including LLM fine-tuning, RAG optimization, safety evaluation, and internal Python platform tooling that improved consistency and engineering velocity.”
Junior Computer Vision & ML Engineer specializing in autonomous perception systems
“LLM/RAG engineer who built a production-style multi-agent orchestrator for resume-to-recommendation workflows (PDF ingestion through screening and recommendations), emphasizing prompt tuning and strict JSON output contracts. Currently building a RAG application for an NGO using Airflow (DAGs + embeddings) and tackling messy, missing/imbalanced data; has hands-on retrieval stack experience (FAISS/HNSW, bge embeddings) and uses rigorous evaluation metrics for groundedness and hallucination control.”
Mid-level Robotics & Autonomy Engineer specializing in MPC, RL, and GPU-accelerated optimization
“Robotics software engineer from Ati Motors who brought a Linear MPC approach (based on Kuhne et al.) into production, rebuilding parts of the planning stack to eliminate oscillations and safely double AMR speed from 0.8 m/s to 1.6 m/s. Also delivered an end-to-end point-cloud detection pipeline (PointPillars) including synthetic data generation in Isaac Sim and TensorRT deployment for real-time human/trolley detection, with a strong focus on production reliability via iterative hardening and nightly SIL.”
Junior Controls & Motion Planning Engineer specializing in MPC, RL, and autonomous systems
“Robotics researcher focused on learning-based navigation: builds sub-goal generation and cost-to-go models (Bayesian network-based) integrated with motion planning and MPC/NMPC control. Has hands-on ROS 2 package development across vehicles, drones, and manipulators, and uses a broad simulation stack (Isaac Sim, Gazebo, MuJoCo, PyBullet, PX4) to test and integrate systems.”
Entry-level AI/ML Software Engineer specializing in generative AI and computer vision
“Built and owned a production RAG coding assistant at Magna International used by 200 engineers, with hands-on work across React/TypeScript, retrieval infrastructure, and Postgres observability. Also brings an unusual blend of product UX thinking from AR game onboarding work, showing strength in both technical systems reliability and user activation.”
Junior Product Designer & UX Engineer specializing in AI copilots and design systems
“Product/UX designer with a CS/software engineering background at Microsoft (former intern, now full-time) who bridges design and implementation. Built Shiproom (a Twitch-like live-coding platform) end-to-end with a custom Atomic Design-based system, and has shipped impactful CRM improvements in Dynamics 365 for 60k+ support agents using TypeScript and C#. Also worked on a Microsoft Global Hackathon project integrating a Copilot-backed sign language translation model to reduce documentation friction for deaf support engineers.”
Mid-level Software Engineer specializing in AR/VR accessibility
“Spatial computing software engineer focused on making Apple Vision Pro/visionOS accessible, including building VoiceOver and Live Captions features. Debugged a complex Live Captions issue involving dual audio inputs during FaceTime screen sharing by leveraging iOS implementation docs and creating concurrent audio sources; also has safety-critical testing experience from train control systems and is interested in pivoting into robotics.”
Intern Software Engineer specializing in cloud backend and distributed systems
“Internship experience deploying cloud-based services into production, including navigating security/resource provisioning and coordinating approvals across impacted teams. Built a Python backend for a local Ollama-based app using open-source models, and has hands-on distributed systems experience implementing and debugging Paxos with extensive logging/state tracing.”
Mid-level Software Engineer specializing in full-stack backend systems and FinTech
“Engineer who uses AI thoughtfully as a productivity multiplier rather than a crutch, with hands-on experience applying agent-based workflows to coding, debugging, documentation, and testing. Particularly strong in rapid backend and data-processing development, with a clear emphasis on validation, architecture, and scalability.”
Intern Robotics Engineer specializing in autonomous systems and perception
“Robotics software candidate with hands-on ROS2 experience building an autonomous UR7e cake-decorating robot, owning trajectory planning from perception-driven design selection through IK-based waypoint execution. Also optimized a depth-camera object-detection system for assistive glasses (doubling FPS from ~5 to ~10) and is currently exploring distributed Raspberry Pi robot networking to emulate satellite-style handoffs.”
Senior Full-Stack Software Engineer specializing in workflow automation and healthcare AI
“Backend/data engineer who has owned production Python APIs and high-throughput async workflows on AWS (FastAPI, Docker, ECS/EKS/Lambda) with mature reliability practices like idempotency, bounded retries, circuit breakers, and strong observability. Also built AWS Glue ETL into an S3/Redshift lakehouse and modernized legacy batch systems via parallel-run parity testing and feature-flagged migrations, including a SQL tuning win cutting a multi-minute query to under 10 seconds.”
“Unity/C# gameplay engineer who has shipped across console/PC/VR and mobile, including Ace Combat 7 (VR) and mobile titles. Built monetization-impacting gameplay systems (power-ups) and a full server-authoritative multiplayer architecture, and uses LLM-driven editor tooling and multi-agent workflows to rapidly prototype features while adding automated testing, benchmarking, dashboards, and CI/CD.”
Senior Unity Engineer specializing in XR and game development
“Unity/C# gameplay engineer with hands-on experience shipping end-to-end game systems, including a story mode pipeline on Marvel Mighty Heroes that supported designers directly and improved player retention. Also brings experimental AI/LLM and VR experience from Meta hackathons plus Photon multiplayer and cross-platform VR/mobile prototyping expertise.”
Mid-level Software Engineer specializing in distributed systems and ML infrastructure
“Senior software engineer candidate who uses AI and multi-agent workflows thoughtfully to speed up development while preserving engineering rigor for production-critical decisions. Stands out for a clear risk-based framework: leveraging agents for boilerplate, refactoring, testing, and debugging, while relying on fundamentals, metrics, and human review for system design and scalability.”
Senior Technical Designer specializing in gameplay systems and Unreal Engine
“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”
Intern Technical Artist and Real-Time Rendering Developer specializing in Unreal/Unity and VR
Senior Mobile Software Engineer and Team Lead specializing in Shopify e-commerce
Mid-Level Backend/Full-Stack Software Developer specializing in cloud-native APIs
Junior Software Engineer specializing in systems programming and infrastructure