Pre-screened and vetted.
Mid-level Python Backend Engineer specializing in microservices and AWS
Mid-level Full-Stack & AI Engineer specializing in web, ML, and Web3 platforms
Junior Computer Engineering student specializing in embedded systems and software development
Mid-level Software QA Engineer specializing in web, mobile, and test automation
Mid-level Unity Game Developer specializing in multiplayer, UGS, and VR
Senior Frontend Engineer specializing in Web3 and modern web applications
Junior Software Engineer specializing in full-stack and mobile development
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Senior Full-Stack Software Engineer specializing in modern web apps
“Frontend/full-stack engineer (~5 years) who led large-scale React + TypeScript products including a Shutterstock-like media platform with private, invite-based content and SSO-style auth redirection. Strong in performance for media-heavy experiences (thumbnails, CDN, caching, chunking) and in quality systems (Vitest, E2E, CI gates, QA/staging). Also built a complex Figma/PowerPoint-like editor with custom state management and undo/redo history tracking.”
Mid-level Machine Learning Engineer specializing in Generative AI and healthcare NLP
Mid-level Technical Implementation Engineer specializing in customer-facing deployments
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Junior Software Engineer specializing in full-stack web and IoT development
“Computer Science student and indie hacker who builds open-source products in public, including a Chrome extension called "Add to ChatGPT" that reached 30+ installs in its first week. Has hands-on experience with full-stack social platform development and AI-integrated side projects, with a strong pattern of self-teaching, rapid shipping, and iterative bug fixing.”
Intern Robotics/Computer Vision Engineer specializing in deep learning and synthetic data
“Robotics software learner building a self-directed recycling robot project in Isaac Sim, integrating ROS2 + Nav2 + SLAM with camera/LiDAR sensing and CV-based object detection. Has prior hands-on ROS2 work creating a YOLO detection node visualized in RViz and has built/optimized simulated line-follower and maze-solver robots in Webots, documenting progress publicly on GitHub and LinkedIn.”
Senior QA Tester specializing in manual and automation testing
Intern Gameplay Programmer and QA Analyst specializing in game development and UX