Pre-screened and vetted.
Junior Full-Stack Developer specializing in FinTech applications
Mid-level Frontend Developer specializing in Angular and UI/UX
“Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.”
Mid-level Full-Stack .NET Developer specializing in Angular web applications
“Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.”
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Mid-level Unity Game Developer specializing in prototype production and gameplay systems
“Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).”
Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis
Entry-level Robotics Engineer specializing in embedded systems and ROS
Mid-level Gameplay Programmer specializing in maintainable gameplay systems
Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems
Intern Frontend/UI-UX Software Developer specializing in React and JavaScript
Mid-level Software QA Engineer specializing in web, mobile, and API testing
Junior Python Developer specializing in computer vision and deep learning
Mid-level Data Analyst specializing in Power BI, SQL Server, and utility regulatory analytics
“Co-founder and technical lead of Tech-net, a swipe-to-connect social networking platform aimed at students and early builders in Web3. Strongest in frontend, wallet integration, onboarding UX, and product iteration driven by surveys and user feedback, with experience collaborating closely on API-backed profile, auth, and matching flows.”
Junior Web Developer specializing in React and full-stack JavaScript
“Frontend engineer focused on scalable React + TypeScript architecture and design-system style reusability, with demonstrated refactoring impact in legacy codebases. Delivered a high-visibility, filterable “Project Showcase” feature in 3 weeks (CMS-integrated, responsive, CI/unit-tested) and has implemented real-time UI updates via WebSockets for chat profile presence.”
Junior Software Engineer specializing in full-stack web development
“Early-career full-stack developer who has built and deployed learning projects including a school system dashboard with role-based access and a Node/Express message board, then applied that experience to a real restaurant analytics dashboard in development. Uses AI-assisted tools like Cursor to accelerate coding while manually reviewing outputs, and has hands-on experience debugging frontend/backend issues and validating API inputs.”
“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”