Pre-screened and vetted.
Senior Unity/.NET Developer specializing in mobile games and VR/AR
“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”
Junior Gameplay Programmer specializing in Unreal Engine 5 and C++
“Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.”
Senior Unity Developer specializing in multiplayer and game systems architecture
“Lead-level Unity/C# game developer with 6 years on Corepunk, where they architected a designer-facing branching quest system and contributed across backend modules, tools, debugging, and optimization. They also worked on custom MMORPG server architecture with shard/layer scaling and Kubernetes orchestration, giving them a rare mix of gameplay systems, tooling, and large-scale online infrastructure experience.”
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”
Senior Game Programmer specializing in Unity/Godot gameplay and tools
“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Senior Game Developer specializing in Unity gameplay systems, AI, and procedural generation
Senior Software Engineer specializing in Python backend and scalable web platforms
Junior Backend Engineer specializing in Python, cloud-native systems, and data streaming
Senior Software Engineer specializing in game and gambling machine development
Senior Full-Stack JavaScript Architect specializing in enterprise cloud applications
Mid-level AI/ML Engineer specializing in GenAI, RAG platforms, and ML pipelines
Senior Unity Developer specializing in mobile multiplayer games and live-ops systems
Mid-level Software Engineer specializing in AI/ML and full-stack product development
Senior Unity Software Developer specializing in game development and AR/VR
Mid-Level Java Full-Stack Developer specializing in Spring Boot microservices and cloud
Mid-Level Software Engineer specializing in Java microservices and cloud-native full-stack systems
Senior Software Engineer specializing in full-stack web and mobile applications
Senior Mobile Engineer specializing in cross-platform apps and AI-powered products
Senior Full-Stack Developer specializing in scalable web applications