Pre-screened and vetted.
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Entry-level Software Engineer specializing in systems, graphics, and game development
“Hands-on builder who has shipped multiple self-directed Python automations, including a PySide6 desktop app that uses LLMs for job search and resume matching, plus AWS-hosted notification workflows and Chromium-based browser automation. Particularly interesting for roles involving AI integrations, automation, and reliability work because they speak concretely about schema drift, hallucination mitigation, observability, threading, and flaky auth/session handling.”
Junior Frontend Developer specializing in React and TypeScript
“Frontend engineer who led end-to-end development of a role-based React + TypeScript dashboard (hotel booking management) with deep linking and complex workflows. Emphasizes scalable architecture, strict quality gates (TypeScript strict mode, ESLint, testing, code review), and rigorous state separation (server/URL/local) to prevent stale or mixed-up UI. Proven at performance-focused refactors and fast-paced feature rollouts with tight cross-functional collaboration.”
Mid-Level Full-Stack Developer specializing in Flutter, React, and AWS
“Frontend engineer with experience leading a Flutter cross-platform mobile app end-to-end, emphasizing layered architecture (UI vs service/business logic) and performance tuning (off-main-thread image processing via isolates). Also builds React + TypeScript dashboards with reusable components (TailwindCSS) and scalable state management (Context + reducers), and has handled urgent production issues with QA-verified rollouts.”
Mid-Level Game Designer specializing in gameplay prototyping and level design
“Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.”
Junior Game Developer specializing in Unity and Unreal gameplay systems
“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”
Mid-level Frontend Developer specializing in React, Next.js, and TypeScript
Junior Full-Stack Developer specializing in Node.js, React, and scalable web apps
Mid-level Software QA Engineer specializing in SaaS web, mobile, and API testing
Junior Software Engineer specializing in .NET backend and cloud-deployed real-time systems
Junior Level & Systems Designer specializing in narrative-driven and modular game spaces
Junior Full-Stack Data Engineer specializing in data pipelines and analytics
Entry-level Generative AI Developer specializing in LLM agents and RAG systems
Mid-level Software QA Engineer specializing in manual and automation testing (web, mobile, API)
Mid-level Software QA Engineer specializing in web, mobile, and API testing
Junior Full-Stack Software Engineer specializing in React/Next.js and TypeScript
Mid-Level Full-Stack Software Engineer specializing in automation and self-hosted infrastructure