Pre-screened and vetted.
Senior Backend Software Engineer specializing in Java, microservices, and cloud infrastructure
“Backend/platform engineer at Aryaka Networks who built a centralized resiliency and security Spring Boot library to standardize Keycloak RBAC and fault-tolerance across 25+ Kubernetes-migrated microservices. Uses profiling and observability (Prometheus/Grafana) to drive measurable performance and reliability gains (25% faster APIs, 70% faster environment setup) and accelerates adoption via golden-path starter repos and Swagger/OpenAPI live docs.”
Senior Full-Stack Software Engineer specializing in cloud-native serverless systems
“Backend engineer who built a Node.js + SQL service integrating with the Google Ads API to periodically upload online and offline conversions via Azure Logic Apps, persisting upload records for ROI reporting. Implemented PII hashing, token validation, redundancy, and detailed failure/status logging for reliability and debuggability. Currently scoping an LLM/agent workflow (likely LangChain) to let marketing bulk-update e-commerce product data using SEO keywords without developer involvement.”
Mid-Level Software Engineer specializing in FinTech and LLM-powered data products
“Full-stack engineer with payments/settlement domain experience who modernized a payment tracking workflow from REST to GraphQL and delivered a production payment status dashboard using Next.js App Router + TypeScript. Strong in performance and reliability work (Postgres indexing/Explain Analyze, Redis caching, Datadog observability) and in durable event-driven processing with Kafka (DLQs, idempotency, reconciliation, event replay).”
Mid-level AI Engineer specializing in Generative AI and multimodal RAG systems
“GenAI/LLM engineer who built and productionized a 0-1 application (EMULaiTOR at Lumanity) combining qualitative + quantitative data using Postgres/pgvector RAG and prompt engineering, deployed with Azure backend and AWS-hosted frontend. Demonstrates strong production instincts (latency reduction via region alignment, autoscaling/health checks) and hands-on agent/tool-call debugging, plus experience enabling sales and winning a large pharma client.”
Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems
“Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.”
Mid-level Software Engineer specializing in Generative AI automation and secure platforms
“Backend/security-focused engineer from VeroTX who built an IdP service (Spring Boot + MongoDB on GCP) for an AI workflow platform and drove major latency improvements via caching and query/index optimization. Also shipped an AI loan-processing agent using LangChain/LangGraph, owning the document ingestion + vector database layer and designing a reliable multi-step workflow with retries, monitoring, and human-in-the-loop safeguards.”
Junior Software Engineer specializing in backend APIs and ML-driven systems
“Internship experience at Paycom owning an end-to-end personalized course recommendation feature for an LMS, spanning SQL-based data pipelines, ML integration, and FastAPI REST services for real-time recommendations. Focused on production tradeoffs (latency vs. accuracy), scaling/SQL optimization, and post-launch iteration driven by engagement metrics.”
Mid-level Full-Stack Software Engineer specializing in Healthcare and Insurance platforms
“Full-stack engineer with healthcare and insurance domain experience who has owned production systems end-to-end (React/Next.js, FastAPI/Node, Postgres, AWS SNS/SQS, Docker, CI/CD) and delivered measurable impact (30% faster data processing). Also productionized an LLM-powered clinical data assistant using RAG + a vector database with guardrails and evaluation loops, cutting analyst lookup time by ~30–40%, and has experience modernizing monoliths to microservices with feature-flagged, low-regression rollouts.”
Mid-Level Software Engineer specializing in full-stack, cloud, and data platforms
“Backend/full-stack engineer who has owned production TypeScript systems in both fintech-style transaction/rewards flows and HIPAA-regulated healthcare platforms. Deep focus on correctness and reliability (idempotency, retries/DLQs, reconciliation, observability) plus strong infra automation (Docker/Terraform/CI-CD) and measurable performance wins (40% query improvement, 90% test coverage).”
Junior Software & ML Engineer specializing in cybersecurity and data-driven systems
“Software development intern who owned and shipped a production-used WeChat mini-program (JavaScript + MongoDB) serving ~3,000 users in a semester. Emphasizes maintainable UI architecture through modular, reusable components and clear separation between UI presentation and data/business logic, with a performance mindset (caching/reducing redundant updates).”
“Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.”
Mid-level Applied ML Engineer specializing in LLM evaluation and multimodal agent systems
“Full-stack engineer working at the intersection of product and infrastructure, building developer-facing interfaces for AI voice agents in XR/immersive environments plus telemetry-heavy analytics dashboards. Experienced in Postgres telemetry data modeling and performance tuning, and in designing durable multi-step LLM pipelines with idempotency, retries, and strong observability; has operated in fast-moving startup-like teams (Biocom, HandshakeAI).”
Mid-Level Software Engineer specializing in cloud-native microservices
“Built and shipped both a solo real-time multiplayer Spades game (TypeScript monorepo with shared client/server engine) and a production internal LLM-powered document Q&A tool for a SaaS company. Demonstrates strong RAG pipeline design (Pinecone + embeddings + reranking), rigorous eval/regression practices, and pragmatic data ingestion/observability work across Confluence, Notion, and messy PDFs/OCR—backed by clear metric improvements (P@1 61%→78%, escalations 40%→22%).”
Mid-Level Software/AI Engineer specializing in backend systems, data pipelines, and RAG automation
“Backend engineer with experience modernizing high-traffic subscription and payment systems (TCS) by moving to event-driven Spring Boot microservices with Kafka, adding idempotency/state management to eliminate duplicate processing. Built and scaled FastAPI services for AI automation workflows (360DMMC) with versioned contracts, JWT security, and strong observability, and has led live refactors using feature flags, parallel runs, and data reconciliation.”
Junior Software Engineer specializing in AI platforms, distributed systems, and cloud infrastructure
“Software engineer with limited robotics background but deep experience building end-to-end document ingestion and image understanding systems, including a CAD-specific pipeline using a custom model to extract components and bounding boxes for user-facing visualization and Q&A. Also brings strong infrastructure/DevOps skills (Docker, Kubernetes, GitHub Actions, Terraform) with emphasis on reliability, cost optimization, and uptime.”
Mid-level Full-Stack Software Engineer specializing in cloud, data science, and ML systems
“Backend/data engineer focused on AWS-based, low-latency event processing for market data and social-signal sentiment systems. Has led a monolith-to-event-driven migration with feature-flagged incremental rollout, and emphasizes production-grade security (OAuth2/JWT, secrets management, Supabase RLS) and data integrity (deduplication/idempotency) under high-volume spike conditions.”
Mid-Level Software Engineer specializing in backend, cloud, and scalable APIs
“Backend Python engineer who has built an LLM agentic tutoring/assignment helper with a custom pipeline for parsing visually complex textbooks (integrating AlibabaResearch VGT and implementing missing preprocessing from the paper), improving RAG grounding with ~90% cleaner extracted text. Also led major platform scaling work by refactoring monolithic image processing into Celery-based async microservices on AWS (GPU/CUDA + S3), and implemented Kafka streaming for payment webhooks with strict ordering, idempotency, and multi-zone fault tolerance.”
Mid-level Software Engineer specializing in AI-driven distributed systems
“Backend engineer who built a high-stakes, privacy-first platform at be Still Analytics for survivors of domestic violence, emphasizing anonymity, security, and reliability. Experienced with GenAI backends (LangChain + AWS Bedrock) including RAG to prevent hallucinations, plus cloud-native scaling (Docker/Kubernetes) and cost-saving migrations from legacy VMs to serverless (30% reduction).”
Mid-Level Product Designer specializing in human-centered UX/UI
“Product/UX designer with end-to-end experience building a borrower-facing intake platform that coordinates AI automation and human review across borrowers, loan officers, and processors. Emphasizes explicit system states, clear handoffs, and exception-based visibility to increase trust in high-stakes underwriting/document workflows, using Figma prototyping and close engineering collaboration to ship feasible, scalable interactions.”
Senior Backend Developer specializing in AWS cloud-native systems and data pipelines
“Backend/data engineer with aerospace telemetry and reporting experience across RTX and other orgs, spanning Python/FastAPI microservices, AWS serverless/containers, and AWS Glue-to-Redshift analytics pipelines. Has led legacy modernization with parallel-run parity validation and incremental rollout, and demonstrates strong operational ownership (monitoring, incident response, and cost optimization).”
Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations
“UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.”
Senior Full-Stack Software Engineer specializing in cloud-native SaaS and modern JavaScript stacks
“Backend/data engineer with hands-on production experience building Python/Django APIs on PostgreSQL and delivering AWS serverless + containerized architectures (API Gateway/Lambda, IaC, CI/CD, secrets/config). Has operated AWS Glue pipelines ingesting S3 log/3rd-party data with schema evolution monitoring, modernized legacy batch logic into API-based services via parallel-run parity testing, and improved Postgres query performance by several seconds; prefers fully remote work and targets $120–130k base.”
Mid-level AI Engineer specializing in AI agents, RAG pipelines, and LLM evaluation
“Built and shipped production LLM systems at Founderbay, including a low-latency voice agent and a graph-based multi-agent research assistant. Strong focus on reliability in real workflows—hybrid SERP + full-site scraping RAG, grounding guardrails, validation checkpoints, and transcript-driven evaluation—plus performance tuning with async FastAPI, Redis caching, and containerization. Also partnered with a non-technical ops lead to automate post-call follow-ups via call summarization, field extraction, and tool-triggered actions.”
Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems
“Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.”