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João Barbosa

Junior Computer Science Engineer specializing in AI-driven game dialogue systems

Oeiras, PortugalEnglish Teacher4 years experienceJuniorEducationGovernmentNonprofit
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About

Unity generalist who has shipped a solo VR tangram game for Meta Quest, handling everything from asset art to mechanics and multi-level logic. Built an original 2D top-down pixel-art game (“Mental Twist”) combining campus exploration with puzzle-based courses and a time/HP/XP-driven progression and grading system; prefers structured production environments and is currently seeking a 9-to-5 schedule.

Experience

English TeacherHelen Doron
Volunteer, Cascais JovemCâmara Municipal de Cascais

Education

Instituto Superior Técnico, University of Lisbonmaster, Computer Science and Engineering (2025)
Instituto Superior Técnicobachelor, Computer Science and Engineering (2023)

Key Strengths

  • Solo end-to-end Unity development (art, mechanics, logic, levels)
  • Shipped a VR tangram game for Meta Quest
  • Designs and balances puzzle + resource-management gameplay loops (HP/XP/time-based grading)
  • Creates cohesive retro/pixel-art aesthetic and themed world design

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

PortugueseEnglishSpanishItalian

Skills

Artificial IntelligenceGame DevelopmentInteraction DesignData VisualizationHuman-Computer InteractionSoftware EngineeringParametric ModelingAlgorithmic ModelingComputational DesignEnvironmental AnalysisSustainabilityLarge Language Models (LLMs)Dialogue SystemsNon-Player Character (NPC) Dialogue DesignGame Editor Integration